# ------------------------------------------------------------------
#   The first group of params can be adjusted 
#   on the configuration screen, too
# ------------------------------------------------------------------

# Full-screen mode [0...1]
  [fullscreen] 1

# Screen resolution [0...9]
# 0 = auto, 1 = 800x600, 2 = 1024x768
# 3 = 1152x864, 4 = 1280x960, 5 = 1280x1024
# 6 = 1360x768, 7 = 1400x1050, 8 = 1440x900, 9=1680x1050
  [res_type] 0

# Level of details [1...4]
# 1 = best performance, 4 = best appearance
  [detail_level] 3

# Language code
# en_GB = English etc.
  [language] fr_FR

# Sound volume [0...100]
# Sounds are the terrain effects or the pickup noise.
  [sound_volume] 90

# Volume of the background music [0...100]
  [music_volume] 20

# ------------------------------------------------------------------
#   The second group of params must be adjusted in this file.
# ------------------------------------------------------------------

# Framerate limit
# 0 = unlimited, default: 60
  [framerate] 60

# Forward clipping distance
# Controls how far ahead of the camera the course
# is rendered. Larger values mean that more of the course is
# rendered, resulting in slower performance. Decreasing this 
# value is an effective way to improve framerates.
  [forward_clip_distance] 75

# Backward clipping distance
# Some objects aren't yet clipped to the view frustum, 
# so this value is used to control how far up the course these 
# objects are drawn.
  [backward_clip_distance] 20

# Field of View of the camera
  [fov] 60

# Bpp mode - bits per pixel
# Controls the color depth of the OpenGL window
# 16 = 16 bpp, 32 = 32 bpp,
# 0 (or any other) = use current bpp setting of operating system,
  [bpp_mode] 0

# Tree detail distance
# Controls how far up the course the trees are drawn crosswise.
  [tree_detail_distance] 20

# Tux sphere divisions
# Controls how detailed the character is drawn
  [tux_sphere_divisions] 10

# Tux shadow sphere divisions
# The same but for the shadow of the character
  [tux_shadow_sphere_div] 3

# Detail level of the course
# This param is used for the quadtree and controls the
# LOD of the algorithm. 
  [course_detail_level] 75

# Font type [0...2]
# 0 = always arial-like font,
# 1 = papercut font on the menu screens
# 2 = papercut font for the hud display, too
  [use_papercut_font] 1

# Cursor type [0...1]
# 0 = normal cursor (arrow), 1 = icicle
  [ice_cursor] 1

# Draw full skybox [0...1]
# A normal skybox consists of 6 textures. In Tuxracer
# 3 textures are invisible (top, bottom and back).
# These textures needn't be drawn.
  [full_skybox] 0

# Select the music:
# (the racing music is defined by a music theme)
  [menu_music] start_1
  [credits_music] credits_1
  [config_music] options_1

# Use sqare root of scale factors for menu screens [0...1]
# Experimental: these factors reduce the effect of screen scaling.
# The widgets are closer to their default sizes.
  [use_quad_scale] 0

