// push enemy at last moment
// add randomization on choosing
// interleave actions
// regroup
// deduce your strat from hist
// change target when looping blocked

cleanup
*info -> *state ?
agent agent_info
rename order to controller
refactor to allow ordering an agent to go to pos
remove unused fields macros and debugging
document

!! heuristic to choose alien: nearer than you + valeur + attei before vanish ? next: agents are antimatter
! move more preemptively when no current aliens
? get optimal clairvoyance

quatrieme v3

Clafoutis rouille
