Struct prologin::state::PlayerLocal
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pub struct PlayerLocal<T>(pub T, pub T);
Methods
impl<T> PlayerLocal<T>
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impl<T> PlayerLocal<T>
Trait Implementations
impl<T: Clone> Clone for PlayerLocal<T>
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impl<T: Clone> Clone for PlayerLocal<T>
fn clone(&self) -> PlayerLocal<T>
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fn clone(&self) -> PlayerLocal<T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
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[src]Performs copy-assignment from source
. Read more
impl<T: Debug> Debug for PlayerLocal<T>
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impl<T: Debug> Debug for PlayerLocal<T>
fn fmt(&self, __arg_0: &mut Formatter) -> Result
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<T> Index<Player> for PlayerLocal<T>
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impl<T> Index<Player> for PlayerLocal<T>
type Output = T
The returned type after indexing.
fn index(&self, player: Player) -> &T
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fn index(&self, player: Player) -> &T
Performs the indexing (container[index]
) operation.
impl<T> IndexMut<Player> for PlayerLocal<T>
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impl<T> IndexMut<Player> for PlayerLocal<T>
Auto Trait Implementations
impl<T> Send for PlayerLocal<T> where
T: Send,
impl<T> Send for PlayerLocal<T> where
T: Send,
impl<T> Sync for PlayerLocal<T> where
T: Sync,
impl<T> Sync for PlayerLocal<T> where
T: Sync,