#ifndef ENUMERE_H
#define ENUMERE_H

#include <time.h>

#define LIMITE_PAR_AGENT ((clock_t) (CLOCKS_PER_SEC / 6))

extern clock_t clockd;
extern clock_t climite;
extern clock_t currclock;

extern int skip;

extern int agent_simul;

extern int act_prof;

extern double             best_score;
extern int                best_prof;
extern struct action_hist best_stack [NB_POINTS_ACTION];

void enumere_coups();

#endif
