public class Prologin extends Interface {

	public void partie_init() {
	}

	Position last;

	public void jouer_tour() {

		Position pos = position_agent(moi());
		Position[] portal = liste_portails();
		boolean notFind = true;
		for (int i = 0; i < portal.length; i++) {
			if (distance(pos, portal[i]) <= 6 && portail_joueur(portal[i]) != moi() && !case_dans_champ(portal[i])
					&& (pos.x != last.x || pos.y != last.y)) {
				deplacer(portal[i]);
				neutraliser();
				capturer();
				Util.tout_lier();
				for (int u = 0; u < 6; u++) {
					ajouter_bouclier();
				}
				notFind = false;
				break;
			}
		}
		if (notFind == true) {
			int min = 999999999;
			Position goal = pos;
			for (int i = 0; i < portal.length; i++) {
				if (!case_dans_champ(portal[i]) && portail_joueur(portal[i]) != moi() && distance(pos, portal[i]) != 0) {
					if (distance(pos, portal[i]) < min) {
						min = distance(pos, portal[i]);
						goal = portal[i];
					}
				}
			}
			Position d = pos;
			d.x = d.x + goal.x / 2;
			d.y = d.y + goal.y / 2;
			System.out.println("can move = " + points_deplacement());
			System.out.println(deplacer(d));
			System.out.println("real X = " + d.x + " - Y = " + d.y + " - D = " + distance(pos, d));

		}
		last = pos;

	}

	public void partie_fin() {
	}
}
