Assertion failed: "selected >= 0 && selected+1 < (int)m_ItemsYPositions.size()"
Location: CList.cpp:360 (DrawList)

Call stack:

(0x8ff41b) /usr/bin/pyrogenesis() [0x8ff41b]
(0x8b8dd1) /usr/bin/pyrogenesis() [0x8b8dd1]
(0x8ba63a) /usr/bin/pyrogenesis() [0x8ba63a]
(0x89d587) /usr/bin/pyrogenesis() [0x89d587]
(0x855544) /usr/bin/pyrogenesis() [0x855544]
(0x826b54) /usr/bin/pyrogenesis() [0x826b54]
(0x83e38c) /usr/bin/pyrogenesis() [0x83e38c]
(0x833b3c) /usr/bin/pyrogenesis() [0x833b3c]
(0x63951c) /usr/bin/pyrogenesis() [0x63951c]
(0x432832) /usr/bin/pyrogenesis() [0x432832]
(0x421a37) /usr/bin/pyrogenesis() [0x421a37]
(0x7f7f1532a800) /usr/lib/libc.so.6(__libc_start_main+0xf0) [0x7f7f1532a800]
(0x430b79) /usr/bin/pyrogenesis() [0x430b79]

errno = 0 (Try again later)
OS error = ?



====================================

SVN Revision: 16411P-release

System info:

(generated 2015-05-10 09:59:05 UTC)

OS             : Linux 4.0.1-1-ARCH (#1 SMP PREEMPT Wed Apr 29 12:00:26 CEST 2015)
CPU            : x86_64,         Intel Core i7-3770 @ 3.40GHz (1x4x2), 3.39 GHz
Memory         : 15926 MiB; 14562 MiB free
Graphics Card  : Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Desktop 
OpenGL Drivers : 3.0 Mesa 10.5.4; OpenGL 3.0 Mesa 10.5.4
Video Mode     : 1280x1024:32
Sound Card     : Unknown
Sound Drivers  : Unknown

OpenGL Extensions: 
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_S3_s3tc
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_depth_clamp
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_NV_primitive_restart
GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc
GL_ARB_texture_float
GL_ARB_texture_rectangle
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_APPLE_object_purgeable
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters
GL_EXT_texture_array
GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_OES_EGL_image
GL_AMD_performance_monitor
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_texture_rg
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_NV_conditional_render
GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_debug_output
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex
GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba
GL_ARB_get_program_binary
GL_ARB_robustness
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_texture_compression_bptc
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_shader_atomic_counters
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_texture_storage
GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax
GL_ARB_ES3_compatibility
GL_ARB_clear_buffer_object
GL_ARB_copy_image
GL_ARB_explicit_uniform_location
GL_ARB_invalidate_subdata
GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample
GL_ARB_texture_view
GL_ARB_vertex_attrib_binding
GL_KHR_debug
GL_ARB_buffer_storage
GL_ARB_clear_texture
GL_ARB_multi_bind
GL_ARB_seamless_cubemap_per_texture
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_integer_mix
GL_INTEL_performance_query
GL_ARB_conditional_render_inverted
GL_ARB_derivative_control
GL_EXT_polygon_offset_clamp
GL_KHR_context_flush_control 

SMBIOS: 



====================================

Main log:

<!DOCTYPE html>
<meta charset="utf-8">
<title>Pyrogenesis Log</title>
<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
<h2>0 A.D. Main log</h2>
<p>Loading config file "config/default.cfg"</p>
<p>Loaded config string "windowed" = "false"</p>
<p>Loaded config string "showdetailedtooltips" = "false"</p>
<p>Loaded config string "splashscreendisable" = "false"</p>
<p>Loaded config string "splashscreenversion" = "0"</p>
<p>Loaded config string "pauseonfocusloss" = "true"</p>
<p>Loaded config string "persistmatchsettings" = "true"</p>
<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
<p>Loaded config string "xres" = "0"</p>
<p>Loaded config string "yres" = "0"</p>
<p>Loaded config string "bpp" = "0"</p>
<p>Loaded config string "display" = "0"</p>
<p>Loaded config string "macmouse" = "false"</p>
<p>Loaded config string "renderactors" = "true"</p>
<p>Loaded config string "waterugly" = "false"</p>
<p>Loaded config string "waterfancyeffects" = "false"</p>
<p>Loaded config string "waterrealdepth" = "true"</p>
<p>Loaded config string "waterrefraction" = "true"</p>
<p>Loaded config string "waterreflection" = "true"</p>
<p>Loaded config string "shadowsonwater" = "false"</p>
<p>Loaded config string "shadows" = "true"</p>
<p>Loaded config string "shadowpcf" = "true"</p>
<p>Loaded config string "vsync" = "false"</p>
<p>Loaded config string "particles" = "true"</p>
<p>Loaded config string "silhouettes" = "true"</p>
<p>Loaded config string "showsky" = "false"</p>
<p>Loaded config string "nos3tc" = "false"</p>
<p>Loaded config string "noautomipmap" = "true"</p>
<p>Loaded config string "novbo" = "false"</p>
<p>Loaded config string "noframebufferobject" = "false"</p>
<p>Loaded config string "nohwcursor" = "false"</p>
<p>Loaded config string "force_s3tc_enable" = "true"</p>
<p>Loaded config string "renderpath" = "default"</p>
<p>Loaded config string "preferglsl" = "false"</p>
<p>Loaded config string "gentangents" = "false"</p>
<p>Loaded config string "gpuskinning" = "false"</p>
<p>Loaded config string "smoothlos" = "false"</p>
<p>Loaded config string "postproc" = "false"</p>
<p>Loaded config string "materialmgr.quality" = "0.0"</p>
<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
<p>Loaded config string "forcealphatest" = "false"</p>
<p>Loaded config string "skycolor" = "0 0 0"</p>
<p>Found config header 'hotkey'</p>
<p>Loaded config string "hotkey.exit" = "Alt+F4", "Ctrl+Break", "Super+Q"</p>
<p>Loaded config string "hotkey.leave" = "Escape"</p>
<p>Loaded config string "hotkey.confirm" = "Return"</p>
<p>Loaded config string "hotkey.pause" = "Pause"</p>
<p>Loaded config string "hotkey.screenshot" = "F2"</p>
<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
<p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
<p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
<p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
<p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p>
<p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p>
<p>Loaded config string "hotkey.chat" = "Return"</p>
<p>Loaded config string "hotkey.teamchat" = "T"</p>
<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
<p>Found config header 'hotkey.camera'</p>
<p>Loaded config string "hotkey.camera.reset" = "R"</p>
<p>Loaded config string "hotkey.camera.follow" = "F"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
<p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
<p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
<p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
<p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
<p>Found config header 'hotkey.camera.jump'</p>
<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
<p>Found config header 'hotkey.camera.jump.set'</p>
<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
<p>Found config header 'hotkey.profile'</p>
<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
<p>Found config header 'hotkey.profile2'</p>
<p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
<p>Found config header 'hotkey.selection'</p>
<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
<p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
<p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p>
<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
<p>Found config header 'hotkey.selection.group.add'</p>
<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
<p>Found config header 'hotkey.selection.group.save'</p>
<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
<p>Found config header 'hotkey.selection.group.select'</p>
<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
<p>Found config header 'hotkey.session'</p>
<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
<p>Loaded config string "hotkey.session.stop" = "H"</p>
<p>Loaded config string "hotkey.session.attack" = "Ctrl+Alt"</p>
<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.guard" = "G"</p>
<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
<p>Found config header 'hotkey.session.savedgames'</p>
<p>Loaded config string "hotkey.session.savedgames.delete" = "Delete"</p>
<p>Loaded config string "hotkey.session.savedgames.noConfirmation" = "Shift"</p>
<p>Found config header 'hotkey.session.queueunit'</p>
<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
<p>Found config header 'hotkey.session.timewarp'</p>
<p>Loaded config string "hotkey.session.timewarp.fastforward" = "Space"</p>
<p>Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"</p>
<p>Found config header 'hotkey.text'</p>
<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
<p>Found config header 'gui'</p>
<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
<p>Loaded config string "gui.scale" = "1.0"</p>
<p>Found config header 'gui.session'</p>
<p>Loaded config string "gui.session.attacknotificationmessage" = "true"</p>
<p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
<p>Found config header 'gui.session.minimap'</p>
<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
<p>Found config header 'joystick'</p>
<p>Loaded config string "joystick.enable" = "false"</p>
<p>Loaded config string "joystick.deadzone" = "8192"</p>
<p>Found config header 'joystick.camera'</p>
<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
<p>Found config header 'jsdebugger'</p>
<p>Loaded config string "jsdebugger.enable" = "false"</p>
<p>Found config header 'lobby'</p>
<p>Loaded config string "lobby.chattimestamp" = "false"</p>
<p>Loaded config string "lobby.history" = "0"</p>
<p>Loaded config string "lobby.room" = "arena18"</p>
<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
<p>Loaded config string "lobby.xpartamupp" = "wfgbot18"</p>
<p>Found config header 'mod'</p>
<p>Loaded config string "mod.enabledmods" = "mod public"</p>
<p>Found config header 'overlay'</p>
<p>Loaded config string "overlay.fps" = "false"</p>
<p>Loaded config string "overlay.realtime" = "false"</p>
<p>Found config header 'profiler2'</p>
<p>Loaded config string "profiler2.autoenable" = "false"</p>
<p>Loaded config string "profiler2.script.enable" = "false"</p>
<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
<p>Found config header 'sound'</p>
<p>Loaded config string "sound.mastergain" = "0.9"</p>
<p>Loaded config string "sound.musicgain" = "0.2"</p>
<p>Loaded config string "sound.ambientgain" = "0.6"</p>
<p>Loaded config string "sound.actiongain" = "0.7"</p>
<p>Loaded config string "sound.uigain" = "0.7"</p>
<p>Found config header 'tinygettext'</p>
<p>Loaded config string "tinygettext.debug" = "false"</p>
<p>Found config header 'userreport'</p>
<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
<p>Found config header 'view'</p>
<p>Loaded config string "view.scroll.speed" = "120.0"</p>
<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.drag.speed" = "0.5"</p>
<p>Loaded config string "view.zoom.speed" = "256.0"</p>
<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
<p>Loaded config string "view.zoom.min" = "50.0"</p>
<p>Loaded config string "view.zoom.max" = "200.0"</p>
<p>Loaded config string "view.zoom.default" = "120.0"</p>
<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
<p>Loaded config string "view.near" = "2.0"</p>
<p>Loaded config string "view.far" = "4096.0"</p>
<p>Loaded config string "view.fov" = "45.0"</p>
<p>Loaded config string "view.height.smoothness" = "0.5"</p>
<p>Loaded config string "view.height.min" = "16"</p>
<p>Cannot find config file "config/local.cfg" - ignoring</p>
<p>Cannot find config file "config/user.cfg" - ignoring</p>
<p>CRenderer::Open: depth bits 24</p>
<p>CRenderer::Open: stencil bits 8</p>
<p>CRenderer::Open: alpha bits 8</p>
<p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Fogging.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/Mirage.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Traau : ({type:"netstatus", status:"connected"})</p>
<p>Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server</p>
<p>Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server</p>
<p>Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from [unauthed host]</p>
<p>Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]</p>
<p>Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server</p>
<p>Net: Sending message CAuthenticateMessage { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_Password:  } of size 41 to server</p>
<p>Net server: Received message CAtstatus", status:"authenticated", rejoining:false})</p>
<p>Net message: ({type:"gamesetup", data:(void 0)})</p>
<p>Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:-1, status:0}}})</p>
<p>Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [6B8F0715...]</p>
<p>Net: Sending message CReadyMessage { m_GUID: 6B8F0715BBF178FB, m_Status: 1 } of size 24 to [6B8F0715...]</p>
<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [6B8F0715...]</p>
<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [6B8F0715...]</p>
<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"petra", AIDiff:3}], Seed:24141, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}) } of size 1414 to [6B8F0715...]</p>
<p>Net client: Received message CReadyMessage { m_GUID: 6B8F0715BBF178FB, m_Status: 1 } of size 24 from server</p>
<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server</p>
<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server</p>
<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"petra", AIDiff:3}], Seed:24141, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}) } of size 1414 from server</p>
<p>Net message: ({type:"ready", guid:"6B8F0715BBF178FB", status:1})</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:1, status:0}}})</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:1, status:0}}})</p>
<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"petra", AIDiff:3}], Seed:24141, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}})</p>
<p>Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server</p>
<p>Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [6B8F0715...]</p>
<p>Net: Sending message CReadyMessage { m_GUID: 6B8F0715BBF178FB, m_Status: 1 } of size 24 to [6B8F0715...]</p>
<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [6B8F0715...]</p>
<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [6B8F0715...]</p>
<p>Net client: Received message CReadyMessage { m_GUID: 6B8F0715BBF178FB, m_Status: 1 } of size 24 from server</p>
<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server</p>
<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server</p>
<p>Net message: ({type:"ready", guid:"6B8F0715BBF178FB", status:1})</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:1, status:1}}})</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:1, status:0}}})</p>
<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [6B8F0715...]</p>
<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:1, status:1}}})</p>
<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", Team:0, AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", Team:1, AI:"petra", AIDiff:3}, {Colour:{b:47, g:187, r:0}, Name:"Player 3", Team:0, AI:"petra", AIDiff:3}, {Colour:{b:75, g:230, r:230}, Name:"Player 4", Team:1, AI:"petra", AIDiff:3}], Seed:24141, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"An oasis surrounded by mountains and desert. Farmlands near the water's edge provide much-needed boost in farming, but foraging and hunting are in short supply.", Keywords:[], LockTeams:true, Name:"Team Oasis (2v2)", Preview:"median_oasis_5.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Team Oasis - 2v2", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}) } of size 1848 to [6B8F0715...]</p>
<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", Team:0, AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", Team:1, AI:"petra", AIDiff:3}, {Colour:{b:47, g:187, r:0}, Name:"Player 3", Team:0, AI:"petra", AIDiff:3}, {Colour:{b:75, g:230, r:230}, Name:"Player 4", Team:1, AI:"petra", AIDiff:3}], Seed:24141, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"An oasis surrounded by mountains and desert. Farmlands near the water's edge provide much-needed boost in farming, but foraging and hunting are in short supply.", Keywords:[], LockTeams:true, Name:"Team Oasis (2v2)", Preview:"median_oasis_5.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Team Oasis - 2v2", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}) } of size 1848 from server</p>
<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", Team:0, AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", Team:1, AI:"petra", AIDiff:3}, {Colour:{b:47, g:187, r:0}, Name:"Player 3", Team:0, AI:"petra", AIDiff:3}, {Colour:{b:75, g:230, r:230}, Name:"Player 4", Team:1, AI:"petra", AIDiff:3}], Seed:24141, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"An oasis surrounded by mountains and desert. Farmlands near the water's edge provide much-needed boost in farming, but foraging and hunting are in short supply.", Keywords:[], LockTeams:true, Name:"Team Oasis (2v2)", Preview:"median_oasis_5.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Team Oasis - 2v2", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}})</p>
<p>Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server</p>
<p>Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [6B8F0715...]</p>
<p>Net: Sending message CReadyMessage { m_GUID: 6B8F0715BBF178FB, m_Status: 1 } of size 24 to [6B8F0715...]</p>
<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [6B8F0715...]</p>
<p>Net client: Received message CReadyMessage { m_GUID: 6B8F0715BBF178FB, m_Status: 1 } of size 24 from server</p>
<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server</p>
<p>Net message: ({type:"ready", guid:"6B8F0715BBF178FB", status:1})</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:1, status:0}}})</p>
<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [6B8F0715...]</p>
<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:1, status:1}}})</p>
<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:24141, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:false, Description:"The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n\nNote: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls.", Keywords:[], LockTeams:false, Name:"Watering Holes (4)", Preview:"watering_holes_skirmish.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Watering Holes (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}) } of size 1844 to [6B8F0715...]</p>
<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:24141, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:false, Description:"The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n\nNote: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls.", Keywords:[], LockTeams:false, Name:"Watering Holes (4)", Preview:"watering_holes_skirmish.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Watering Holes (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}) } of size 1844 from server</p>
<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:24141, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:false, Description:"The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n\nNote: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls.", Keywords:[], LockTeams:false, Name:"Watering Holes (4)", Preview:"watering_holes_skirmish.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Watering Holes (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}})</p>
<p>Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server</p>
<p>Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [6B8F0715...]</p>
<p>Net: Sending message CReadyMessage { m_GUID: 6B8F0715BBF178FB, m_Status: 1 } of size 24 to [6B8F0715...]</p>
<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [6B8F0715...]</p>
<p>Net client: Received message CReadyMessage { m_GUID: 6B8F0715BBF178FB, m_Status: 1 } of size 24 from server</p>
<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server</p>
<p>Net message: ({type:"ready", guid:"6B8F0715BBF178FB", status:1})</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:1, status:0}}})</p>
<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [6B8F0715...]</p>
<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: {  { m_GUID: 6B8F0715BBF178FB, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server</p>
<p>Net message: ({type:"players", hosts:{'6B8F0715BBF178FB':{name:"Sakarah", player:1, status:1}}})</p>
<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"petra", AIDiff:3}], Seed:0, AISeed:32537, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"A \"small island\"-style map set in the Aegean Sea.", Keywords:["naval"], LockTeams:false, Name:"Cycladic Archipelago (2)", Preview:"cycladic_archipelago_2.png", RevealMap:false, Size:384, PopulationCap:300, StartingResources:300, BaseHeight:0, BaseTerrain:["medit_sea_depths"]}, mapFilter:"naval", map:"maps/skirmishes/Cycladic Archipelago (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"A11BDA0130DEDC7E", gameSpeed:1}) } of size 1446 to [6B8F0715...]</p>


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