Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "splashscreendisable" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "waterugly" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadowsonwater" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "false"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gentangents" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "0.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = "Alt+F4", "Ctrl+Break", "Super+Q"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.attack" = "Ctrl+Alt"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete"
Loaded config string "hotkey.session.savedgames.noConfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.session'
Loaded config string "gui.session.attacknotificationmessage" = "true"
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'joystick.camera'
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Found config header 'jsdebugger'
Loaded config string "jsdebugger.enable" = "false"
Found config header 'lobby'
Loaded config string "lobby.chattimestamp" = "false"
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena18"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.xpartamupp" = "wfgbot18"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.script.enable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "locale" = "fr"
Loaded config string "playername" = "Sakarah"
Loaded config string "splashscreenversion" = "0"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "c5142868ab98e2f5"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Net client: Connected to 192.168.0.27:20595
Message réseau : ({type:"netstatus", status:"connected"})
Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server
Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server
Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server
Net: Sending message CAuthenticateMessage { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_Password: } of size 41 to server
Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 3, m_Message: Logged in } of size 29 from server
Net: Authentication result: host=3, Logged in
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}) } of size 1570 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 1 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 109 from server
Message réseau : ({type:"netstatus", status:"authenticated", rejoining:false})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}})
Net message: ({type:"players", hosts:{'722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:1}, D1F194D0742C17EF:{name:"Sakarah", player:-1, status:0}}})
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}) } of size 1708 from server
Net client: Received message CReadyMessage { m_GUID: 8B9E7BBFE08D372F, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 0 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 109 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"petra", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}) } of size 1874 from server
Net client: Received message CReadyMessage { m_GUID: 8B9E7BBFE08D372F, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 1 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 109 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 0 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 109 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 1 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 109 from server
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}})
Net message: ({type:"ready", guid:"8B9E7BBFE08D372F", status:1})
Net message: ({type:"players", hosts:{'722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:0}, D1F194D0742C17EF:{name:"Sakarah", player:-1, status:0}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"petra", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}})
Net message: ({type:"ready", guid:"8B9E7BBFE08D372F", status:1})
Net message: ({type:"players", hosts:{'722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:1}, D1F194D0742C17EF:{name:"Sakarah", player:-1, status:0}}})
Net message: ({type:"players", hosts:{'722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:0}, D1F194D0742C17EF:{name:"Sakarah", player:-1, status:0}}})
Net message: ({type:"players", hosts:{'722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:1}, D1F194D0742C17EF:{name:"Sakarah", player:-1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3851830FDADCC1F3, m_Name: python, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 1 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 145 from server
Net message: ({type:"players", hosts:{'3851830FDADCC1F3':{name:"python", player:-1, status:0}, '722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:1}, D1F194D0742C17EF:{name:"Sakarah", player:-1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3851830FDADCC1F3, m_Name: python, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 1 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 145 from server
Net message: ({type:"players", hosts:{'3851830FDADCC1F3':{name:"python", player:3, status:0}, '722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:1}, D1F194D0742C17EF:{name:"Sakarah", player:-1, status:0}}})
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}) } of size 1864 from server
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}})
Net client: Received message CReadyMessage { m_GUID: 8B9E7BBFE08D372F, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3851830FDADCC1F3, m_Name: python, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 0 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 145 from server
Net message: ({type:"ready", guid:"8B9E7BBFE08D372F", status:1})
Net message: ({type:"players", hosts:{'3851830FDADCC1F3':{name:"python", player:3, status:0}, '722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:0}, D1F194D0742C17EF:{name:"Sakarah", player:-1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3851830FDADCC1F3, m_Name: python, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 1 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 145 from server
Net message: ({type:"players", hosts:{'3851830FDADCC1F3':{name:"python", player:3, status:0}, '722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:1}, D1F194D0742C17EF:{name:"Sakarah", player:-1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3851830FDADCC1F3, m_Name: python, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 1 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 3, m_Status: 0 } } } of size 145 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}) } of size 1864 from server
Net message: ({type:"players", hosts:{'3851830FDADCC1F3':{name:"python", player:-1, status:0}, '722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:1}, D1F194D0742C17EF:{name:"Sakarah", player:3, status:0}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:52096, AISeed:9982, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"09C22DDE2637EDC0", gameSpeed:1}})
Net client: Received message CReadyMessage { m_GUID: 8B9E7BBFE08D372F, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3851830FDADCC1F3, m_Name: python, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 0 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 3, m_Status: 0 } } } of size 145 from server
Net message: ({type:"ready", guid:"8B9E7BBFE08D372F", status:1})
Net message: ({type:"players", hosts:{'3851830FDADCC1F3':{name:"python", player:-1, status:0}, '722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:0}, D1F194D0742C17EF:{name:"Sakarah", player:3, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3851830FDADCC1F3, m_Name: python, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 722A2D270E3172D9, m_Name: Mat, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 8B9E7BBFE08D372F, m_Name: teoPehT, m_PlayerID: 1, m_Status: 1 }, { m_GUID: D1F194D0742C17EF, m_Name: Sakarah, m_PlayerID: 3, m_Status: 0 } } } of size 145 from server
Net message: ({type:"players", hosts:{'3851830FDADCC1F3':{name:"python", player:-1, status:0}, '722A2D270E3172D9':{name:"Mat", player:2, status:0}, '8B9E7BBFE08D372F':{name:"teoPehT", player:1, status:1}, D1F194D0742C17EF:{name:"Sakarah", player:3, status:0}}})
Net client: Disconnected
Net message: ({type:"netstatus", status:"disconnected", reason:0})
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Net client: Connected to 127.0.0.1:20595
Net server: Received connection from 127.0.0.1:33386
Net: Sending message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to [unauthed host]
Message réseau : ({type:"netstatus", status:"connected"})
Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server
Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server
Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from [unauthed host]
Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]
Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server
Net: Sending message CAuthenticateMessage { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_Password: } of size 41 to server
Net server: Received message CAuthenticateMessage { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_Password: } of size 41 from [unauthed host]
Net: Sending message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 to [A83AE366...]
Net: Sending message CGameSetupMessage { m_Data: (void 0) } of size 4 to [A83AE366...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 41 to [A83AE366...]
Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 from server
Net: Authentication result: host=1, Logged in
Net client: Received message CGameSetupMessage { m_Data: (void 0) } of size 4 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 41 from server
Message réseau : ({type:"netstatus", status:"authenticated", rejoining:false})
Net message: ({type:"gamesetup", data:(void 0)})
Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:-1, status:0}}})
Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [A83AE366...]
Net: Sending message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 to [A83AE366...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [A83AE366...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [A83AE366...]
Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"petra", AIDiff:3}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 1414 to [A83AE366...]
Net client: Received message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"petra", AIDiff:3}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 1414 from server
Net message: ({type:"ready", guid:"A83AE36667E14DB2", status:1})
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:0}}})
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:0}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"petra", AIDiff:3}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}})
Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server
Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [A83AE366...]
Net: Sending message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 to [A83AE366...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [A83AE366...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [A83AE366...]
Net client: Received message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server
Net message: ({type:"ready", guid:"A83AE36667E14DB2", status:1})
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:1}}})
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:0}}})
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [A83AE366...]
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:1}}})
Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 1862 to [A83AE366...]
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 1862 from server
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}})
Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server
Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [A83AE366...]
Net: Sending message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 to [A83AE366...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [A83AE366...]
Net client: Received message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server
Net message: ({type:"ready", guid:"A83AE36667E14DB2", status:1})
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:0}}})
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [A83AE366...]
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:1}}})
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [A83AE366...]
Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"petra", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 2028 to [A83AE366...]
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"petra", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 2028 from server
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:1}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"petra", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}})
Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server
Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [A83AE366...]
Net: Sending message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 to [A83AE366...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [A83AE366...]
Net client: Received message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server
Net message: ({type:"ready", guid:"A83AE36667E14DB2", status:1})
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:0}}})
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [A83AE366...]
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:1}}})
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [A83AE366...]
Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 2018 to [A83AE366...]
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 2018 from server
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:1}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}})
Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server
Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [A83AE366...]
Net: Sending message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 to [A83AE366...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [A83AE366...]
Net client: Received message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server
Net message: ({type:"ready", guid:"A83AE36667E14DB2", status:1})
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:0}}})
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [A83AE366...]
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:1}}})
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [A83AE366...]
Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 2008 to [A83AE366...]
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 2008 from server
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:1}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}})
Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server
Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [A83AE366...]
Net: Sending message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 to [A83AE366...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 to [A83AE366...]
Net client: Received message CReadyMessage { m_GUID: A83AE36667E14DB2, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 0 } } } of size 41 from server
Net message: ({type:"ready", guid:"A83AE36667E14DB2", status:1})
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:0}}})
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 to [A83AE366...]
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: A83AE36667E14DB2, m_Name: Sakarah, m_PlayerID: 1, m_Status: 1 } } } of size 41 from server
Net message: ({type:"players", hosts:{A83AE36667E14DB2:{name:"Sakarah", player:1, status:1}}})
Net server: upnpDiscover failed and no working cached URL.
Net server: Disconnected [A83AE366...]
Net server: Received connection from 192.168.0.31:59281
Net: Sending message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to [unauthed host]
Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from [unauthed host]
Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]
Net server: Received message CAuthenticateMessage { m_GUID: 4679860153621DF0, m_Name: Mat, m_Password: } of size 33 from [unauthed host]
Net: Sending message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_Message: Logged in } of size 29 to [46798601...]
Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"random", Team:-1}], Seed:3541, AISeed:10125, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"The 'Cappadocia' region of Central-Eastern Anatolia.\n\nAll players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce.", Keywords:[], LockTeams:false, Name:"Neareastern Badlands (4)", Preview:"neareastern_badlands_2.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Neareastern Badlands (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"8F3089DDC1606804", gameSpeed:1}) } of size 2008 to [46798601...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4679860153621DF0, m_Name: Mat, m_PlayerID: 4294967295, m_Status: 0 } } } of size 33 to [46798601...]
Net client: Disconnected
Net message: ({type:"netstatus", status:"disconnected", reason:0})
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Net client: Connected to 192.168.0.31:20595
Message réseau : ({type:"netstatus", status:"connected"})
Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server
Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server
Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server
Net: Sending message CAuthenticateMessage { m_GUID: DE6F4240A0CD7282, m_Name: Sakarah, m_Password: } of size 41 to server
Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_Message: Logged in } of size 29 from server
Net: Authentication result: host=2, Logged in
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:7415, AISeed:53484, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"44EE1DACEEB63C33", gameSpeed:1}) } of size 1580 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 39212AD7A8DF2280, m_Name: Mat, m_PlayerID: 1, m_Status: 1 }, { m_GUID: DE6F4240A0CD7282, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 71 from server
Message réseau : ({type:"netstatus", status:"authenticated", rejoining:false})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Colour:{b:200, g:46, r:46}, Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Colour:{b:20, g:20, r:150}, Name:"Player 2", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:7415, AISeed:53484, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n\nScout the lands to find free treasures and to secure new resources.", Keywords:[], LockTeams:false, Name:"Greek Acropolis (2)", Preview:"acropolis_3.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"44EE1DACEEB63C33", gameSpeed:1}})
Net message: ({type:"players", hosts:{'39212AD7A8DF2280':{name:"Mat", player:1, status:1}, DE6F4240A0CD7282:{name:"Sakarah", player:-1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: DE6F4240A0CD7282, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 } } } of size 41 from server
Net message: ({type:"players", hosts:{DE6F4240A0CD7282:{name:"Sakarah", player:-1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: DE6F4240A0CD7282, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 } } } of size 41 from server
Net message: ({type:"players", hosts:{DE6F4240A0CD7282:{name:"Sakarah", player:2, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: ADE11B5CD772AAFD, m_Name: Maxime3011, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: DE6F4240A0CD7282, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 } } } of size 85 from server
Net message: ({type:"players", hosts:{ADE11B5CD772AAFD:{name:"Maxime3011", player:-1, status:0}, DE6F4240A0CD7282:{name:"Sakarah", player:2, status:0}}})
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:7415, AISeed:53484, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"44EE1DACEEB63C33", gameSpeed:1}) } of size 1708 from server
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"petra", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:7415, AISeed:53484, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"44EE1DACEEB63C33", gameSpeed:1}})
Net client: Received message CChatMessage { m_GUID: ADE11B5CD772AAFD, m_Message: Wesh } of size 33 from server
Net message: ({type:"chat", guid:"ADE11B5CD772AAFD", text:"Wesh"})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: ADE11B5CD772AAFD, m_Name: Maxime3011, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: DE6F4240A0CD7282, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 } } } of size 85 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:7415, AISeed:53484, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"44EE1DACEEB63C33", gameSpeed:1}) } of size 1698 from server
Net message: ({type:"players", hosts:{ADE11B5CD772AAFD:{name:"Maxime3011", player:-1, status:0}, DE6F4240A0CD7282:{name:"Sakarah", player:2, status:0}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3}, {Name:"Player 2", AI:"", AIDiff:3}, {Name:"Player 3", AI:"petra", AIDiff:3}, {Name:"Player 4", AI:"petra", AIDiff:3}], Seed:7415, AISeed:53484, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"44EE1DACEEB63C33", gameSpeed:1}})
Net: Sending message CChatMessage { m_GUID: , m_Message: Hey } of size 15 to server
Net client: Received message CChatMessage { m_GUID: DE6F4240A0CD7282, m_Message: Hey } of size 31 from server
Net message: ({type:"chat", guid:"DE6F4240A0CD7282", text:"Hey"})
Net client: Disconnected
Net message: ({type:"netstatus", status:"disconnected", reason:1})
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Net client: Connected to 192.168.0.31:20595
Message réseau : ({type:"netstatus", status:"connected"})
Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server
Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server
Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server
Net: Sending message CAuthenticateMessage { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_Password: } of size 41 to server
Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_Message: Logged in } of size 29 from server
Net: Authentication result: host=2, Logged in
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"petra", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}) } of size 1874 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 71 from server
Message réseau : ({type:"netstatus", status:"authenticated", rejoining:false})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 71 from server
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"petra", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}})
Net message: ({type:"players", hosts:{'454878C19EA39131':{name:"Sakarah", player:-1, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net message: ({type:"players", hosts:{'454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:-1, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}) } of size 1864 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:-1, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}})
Net client: Received message CReadyMessage { m_GUID: 561A6B9C67DEA01F, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 0 } } } of size 115 from server
Net message: ({type:"ready", guid:"561A6B9C67DEA01F", status:1})
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:-1, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:-1, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net client: Received message CReadyMessage { m_GUID: 3CD8ED2ECA6BE1AA, m_Status: 1 } of size 24 from server
Net message: ({type:"ready", guid:"3CD8ED2ECA6BE1AA", status:1})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 4294967295, m_Status: 1 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:-1, status:1}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 1 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}) } of size 1864 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:1}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"petra", AIDiff:3, Civ:"random", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}})
Net client: Received message CReadyMessage { m_GUID: 561A6B9C67DEA01F, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 0 } } } of size 115 from server
Net message: ({type:"ready", guid:"561A6B9C67DEA01F", status:1})
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"random", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}) } of size 1854 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"random", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"random", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}})
Net client: Received message CReadyMessage { m_GUID: 561A6B9C67DEA01F, m_Status: 1 } of size 24 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 0 } } } of size 115 from server
Net message: ({type:"ready", guid:"561A6B9C67DEA01F", status:1})
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:0}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server
Net client: Received message CReadyMessage { m_GUID: 454878C19EA39131, m_Status: 1 } of size 24 from server
Net message: ({type:"ready", guid:"454878C19EA39131", status:1})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 } } } of size 115 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:1}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 }, { m_GUID: 78D9B2C9B7AE226E, m_Name: teoPehT, m_PlayerID: 4294967295, m_Status: 0 } } } of size 153 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:1}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}, '78D9B2C9B7AE226E':{name:"teoPehT", player:-1, status:0}}})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 }, { m_GUID: 78D9B2C9B7AE226E, m_Name: teoPehT, m_PlayerID: 4, m_Status: 0 } } } of size 153 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:1}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}, '78D9B2C9B7AE226E':{name:"teoPehT", player:4, status:0}}})
Net client: Received message CReadyMessage { m_GUID: 78D9B2C9B7AE226E, m_Status: 1 } of size 24 from server
Net message: ({type:"ready", guid:"78D9B2C9B7AE226E", status:1})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 }, { m_GUID: 78D9B2C9B7AE226E, m_Name: teoPehT, m_PlayerID: 4, m_Status: 1 } } } of size 153 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:0}, '454878C19EA39131':{name:"Sakarah", player:2, status:1}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}, '78D9B2C9B7AE226E':{name:"teoPehT", player:4, status:1}}})
Net client: Received message CReadyMessage { m_GUID: 3CD8ED2ECA6BE1AA, m_Status: 1 } of size 24 from server
Net message: ({type:"ready", guid:"3CD8ED2ECA6BE1AA", status:1})
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 1 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 }, { m_GUID: 78D9B2C9B7AE226E, m_Name: teoPehT, m_PlayerID: 4, m_Status: 1 } } } of size 153 from server
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:1}, '454878C19EA39131':{name:"Sakarah", player:2, status:1}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}, '78D9B2C9B7AE226E':{name:"teoPehT", player:4, status:1}}})
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"ptol", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"pers", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"spart", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"rome", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300, TriggerScripts:["scripts/Conquest.js"], mapType:"skirmish"}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}) } of size 1969 from server
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"ptol", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"pers", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"spart", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"rome", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300, TriggerScripts:["scripts/Conquest.js"], mapType:"skirmish"}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}) } of size 1969 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CD8ED2ECA6BE1AA, m_Name: Maxime3011, m_PlayerID: 3, m_Status: 1 }, { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 }, { m_GUID: 78D9B2C9B7AE226E, m_Name: teoPehT, m_PlayerID: 4, m_Status: 1 } } } of size 153 from server
Net client: Received message CGameStartMessage { } of size 3 from server
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"ptol", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"pers", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"spart", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"rome", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300, TriggerScripts:["scripts/Conquest.js"], mapType:"skirmish"}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:3, Civ:"ptol", Team:-1}, {Name:"Player 2", AI:"", AIDiff:3, Civ:"pers", Team:-1}, {Name:"Player 3", AI:"", AIDiff:3, Civ:"spart", Team:-1}, {Name:"Player 4", AI:"", AIDiff:3, Civ:"rome", Team:-1}], Seed:57899, AISeed:37335, CheatsEnabled:false, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], CircularMap:true, Description:"Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources..", Keywords:[], LockTeams:false, Name:"Greek Acropolis (4)", Preview:"acropolis_4.png", RevealMap:false, Size:128, PopulationCap:300, StartingResources:300, TriggerScripts:["scripts/Conquest.js"], mapType:"skirmish"}, mapFilter:"default", map:"maps/skirmishes/Greek Acropolis (4)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"E0C801BB2A4EFC36", gameSpeed:1}})
Net message: ({type:"players", hosts:{'3CD8ED2ECA6BE1AA':{name:"Maxime3011", player:3, status:1}, '454878C19EA39131':{name:"Sakarah", player:2, status:1}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}, '78D9B2C9B7AE226E':{name:"teoPehT", player:4, status:1}}})
Net message: ({type:"start"})
CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/arch/attack/rider_archer_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully
Net: Sending message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 to server
Message réseau : ({type:"netstatus", status:"waiting_for_players"})
Net client: Received message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 from server
Message réseau : ({type:"netstatus", status:"active"})
Net: Sending message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1, m_Hash: +Vds\u00ce\u00f0\u0081g\u0012\u0010\u0004{@\u0092\rU } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 2, m_Hash: ?\u000f\u00f1:\u00b5\u00ed\u008d&\u0083Q!#\u0081\u0080+\u0006 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 3, m_Hash: h-G\u00ca\u00b9}\u00c6V\u00dd\u0002\u00fa\u008c~2\u0087\u00ff } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 6, m_Data: ({type:"gather", entities:[7327], target:7291, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 4, m_Hash: nt\u00b0{\u009c\u00af\u00da\u00e4\u00a7\u00e64\u0015\u0094)J\u00e6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 6, m_Data: ({type:"gather", entities:[7327], target:7289, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 5, m_Hash: \u00af7\u00ee\u0087}x\u00ef\u00dc\u00a2\u001f7\u0016\u00edq\u00c6\u0084 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 6, m_Hash: S\u00f8!\u00c9\u008d\u00fd\u00e5\u0003>2\u00a6\u00e31\u008c\u0089\u00d6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 7, m_Hash: \u0003\u00bb\u0088\u00a9\u0016\u00b9\u0081t\u00dcR\u00bcbT\u00ac2l } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 8, m_Hash: .\u00fd\u0000a\u00a6\u00d0\u0013F\u001b\u00c9\u009a\u00df\u009e\"\u0015\u00ec } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 9, m_Hash: \u0003)\u00d1@J_\u00f5\u00dah\u0098\u00ffp\u00ca\u00c7\u008f\u00d3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 11, m_Data: ({type:"gather", entities:[7310, 7311, 7312, 7313], target:1450, queued:false}) } of size 161 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 11, m_Data: ({type:"gather", entities:[7310, 7311, 7312, 7313], target:1450, queued:false}) } of size 161 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 10, m_Hash: \u0094~\u00c8\u009b\u00e0\u00ef\u00fcq\u00a6\u00f2\u009b=\u00d2\u00fe\u0013C } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 11, m_Hash: \u0088\u00ed\u00da,\u0001\u0085,\u009b\u00dc\u00fc\u00ae\nd/\u00c1a } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 12, m_Hash: 9q\u00a4\u00fb\u00be\u00ba\u001d\u008cY\u00c9\u0083C\u0018\u0095\u0002Z } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 15, m_Data: ({type:"gather", entities:[7302, 7303], target:5669, queued:false}) } of size 139 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 13, m_Hash: \u00828_\u0014\u00a0\u00e2\u009f\u00ceG\u00e2X\u00d4}\u00e1\u007f\u00b0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 14, m_Hash: \u00cf\u00b2?\u00feH\u008d\u0005\u0088C\u008e>\u0080\u00f2\u0006\u0000h } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 15, m_Hash: =Z\u009f\u00cfr\u00d1\u00a0\u00ed\u00b1\u008a\u00f3zV\u0010O\u0090 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 17, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 17, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 18, m_Data: ({type:"gather", entities:[7328], target:5885, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 16, m_Hash: \u00ffT\u00ae\u00bf\u00fbDt^\u00e0\u00efWo\u00dfp.F } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 17, m_Hash: #\u00a8\u00cb\u00a9l\u00a2\u00a1\u00b2\u00a6Y\u00b0\t'\u0090\u0095, } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 19, m_Data: ({type:"gather", entities:[7300, 7301], target:5709, queued:false}) } of size 139 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 18, m_Hash: \u00f8\u00d0T\"b\u0095Z\u00fe\u00a0N\u0086]\u0001\u0082E= } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 19, m_Hash: \u00a4\u008e\u00b2\u00ed\f\u00b0\u000b`u\u00b4\u0006\u0003\u00dc\u00e2\u001a: } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 21, m_Data: ({type:"gather", entities:[7327], target:5885, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 20, m_Hash: 6\u008bqS\u00bek\u00b9 6\u00db\u00f8\u00e7\u00d8\u0095v= } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 21, m_Hash: \u00fav\u00a0\u000f\u00b7R\u00c3\u0000\u0084<\u00d4VE\u008e)$ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 22, m_Hash: v\u0086\u0007A\rV\u000b\u0005\u00ad\u00a9\u001c8\u00c8\u00c9u` } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 23, m_Hash: \u00846`\u0082\u00c0\u00cbcj1)\u00ab\u00e8CC\u00be\u00ce } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 24, m_Hash: \u00b6\u00e0\u0018\u001d\u00dcs\u00d4\u00b7B\u00ec\u0093\u00c0\u00b3\u0007u\u00b6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 25, m_Hash: sA\u00e4\u0010\u00d1pz\u00d8_\u00fe\u00d3\f\u0090\u00be\u000b% } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 26, m_Hash: \u00b9By\b\u00cci\u00b5k(\u00c1(\u00d5z\u00d6\u009f, } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 27, m_Hash: s&\u009d\u00a59\u009d\u00d0\u00ce\u00b3\u008a\u00aa\u0082\\~\u00d9\u00fe } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 28, m_Hash: )]/h\u00a8\u00ad\u00eaM\r\u000b8\r\u00a4\u0095u\u00be } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 31, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 29, m_Hash: \u00d9\u0098\u0083\u00f4\u00feCM4.\u0002A_uf?\u0015 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 32, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 30, m_Hash: \u00dcd\u0001m\u0086\u0012\u00b9V\u0007\u0016y\u008f\u009ca\u0004\u00b7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 31, m_Hash: \u001b\u00d1\u00a6K\u0001\u00c1V\u0004\u00c3\u001d\u00cd\u00ad3`\u00b6\u00ac } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 34, m_Data: ({type:"gather", entities:[7329], target:7338, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 32, m_Hash: T\u00f2g\u009a\u0090\u001f\u00d6S~0{*{_A\u008e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 35, m_Data: ({type:"walk", entities:[7329], x:1017.0134887695312, z:323.2962951660156, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 33, m_Hash: _\u001b-\u0016\bt\u008a(\u00d4\u0090>\u00e9\u00cb\u00b0\u0006\u00d6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 36, m_Data: ({type:"walk", entities:[7329], x:1020.4825439453125, z:318.1253356933594, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 34, m_Hash: \u00a9\u00b3\u00aft>k\u009eL\u0082\u0087\u00f9r\u00f8z\u00bbD } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 36, m_Data: ({type:"walk", entities:[7329], x:1020.8684692382812, z:317.86419677734375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 36, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 35, m_Hash: \u0095\u00b0\u0091\u00f8PW\u008b\u00ce\u00aa\u00f5F\u00fb:\u000f\u00c8\u00cd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 36, m_Hash: \u009aE\u00ca\u00ea\u00c4\u0015\u00f84l\u00c2\u009bf`\u00b5,\u00e4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 37, m_Hash: H\u00bcW\u00cf\u0005\u00ce\u00ad\u00abN\b\u00ae\u00eb\u00b4\u0006\u00f2\u008c } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 39, m_Data: ({type:"gather", entities:[7329], target:7338, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 38, m_Hash: \u008c]\u00f6[Gl\u00d07\u00a1\u00a7\u00a0\u00cf~^\u00bf\u0094 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 39, m_Hash: v\u00cb\b\u00d9\u00c6\u0094\u00e7\u009f\u00e0\u00b9\u00d5\u00edW<s\u00f2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 41, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 41, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 40, m_Hash: \u0014\u00ed\u00cb\u008bL\u0005D\u000f\u00ca\u0094\u00ea\u00a2\u00f7\u008a\u00965 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 41, m_Hash: \u00a9\u00f2\u0014{\u008e\u00fa\u00f4;\u0083w\u00a1\u00fc\u00c4.\u0006c } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 43, m_Data: ({type:"gather", entities:[7327], target:7338, queued:false}) } of size 128 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 43, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 43, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 42, m_Hash: \u00e9\u00d1\u0005]4\u0018\r\u00d6\u00c9\u008d$z)GPv } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 44, m_Data: ({type:"gather", entities:[7327], target:7338, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 43, m_Hash: b\u0089j\u000e\u0012\u00f9\u00c2~2\u00e3\\\u0080r\u00f6\u00f6\u00ae } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 44, m_Hash: \u009c=\u00cf\u00c1L\u00e3\u00a4u\u0097\u008eHv\u00fev\u00a2& } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 45, m_Hash: \u000b\u00e7\n\u0017\u00a7\u00b3\u00b3\u0084L\u0088\u009a\u00fe\u0085a\u001f\u00fe } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 46, m_Hash: \u009e\u00cbxK4\u0085\u00a5\u001b\t\u00c52\u0082Xi\u009bR } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 47, m_Hash: \u00d5\u00e0\u00e9Qq\u00cbSD\u00e3$\u00dd\u00f7\u0013\u001dKC } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 48, m_Hash: \u0097\u0088*\u000fD\u00aa/P\u00a2\u00a0\u00fa\f\u00c8\u00a6\u00e3, } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 49, m_Hash: \u00e1\u00dab\u00f2\u00ef\u00d9T\u00f4d\u00a1\u0005\u00f0\f\u0090T\u008c } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 50, m_Hash: \u008c{\u00b5\u008a\u00bd\u00b8\u0097Am\u0094\b\u00c1s\u0096D\u00aa } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 51, m_Hash: {\"?R\u00bf\u00d9\u0096\u000e\u00ab\u00b7\u00cf\u0095\u0089\u009c\u00c0T } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 52, m_Hash: <b\u008a\u00053\u009es~\u0095\u00f6v\u00d9jV\u00c31 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 53, m_Hash: \u00a4\u00eb\u0000\u0018\u00b6\u00bd\u00c7\t\u00fa\u00f0k\u0092\u008a\u0095\u0086\u0012 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 54, m_Hash: \u00dfN\u00e1.\u0084]\u00f1\u00f1\u00da\u0012xUi\u00f7a' } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 55, m_Hash: \u00d4\u0094\u00c7\u009bxy\u0017\u0091\u001d\u0080],\u009f\u0087\u00c4\u00f3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 56, m_Hash: \u0006\b\u008a\u001a\u00b5\u00f4h%\u00df\u00a3[v\u000f\u00ba\u0085\u00ad } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 57, m_Hash: t\u00d3\u00a7rI<\b\u0091\u0090<\u00b5\u0016\u00ae\u00abf\u009e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 60, m_Data: ({type:"gather", entities:[7324, 7325], target:3411, queued:false}) } of size 139 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 58, m_Hash: \u00f4\u00ea\u00b2\u00f0\u00ba\u000fj\u00ba\u00b0\u00f5X%\u00cc\u00af \u00a6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 59, m_Hash: /\u00bex\f\u00e2\u00f2\u009c\u00c5\u0002\u00a0\u00ae\u00efd#T- } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 62, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 60, m_Hash: \u008b\u00f3M\u000f#Ta\u00d7!4D>6k\u0001I } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 61, m_Hash: \u0003\u0011\u00ca\t\u00e2\u00c4\u001f\u00bf\u00bb?j\u00f4\u00e4O\u00eb\u00fc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 62, m_Hash: *\u00abA\u00e1_eF\u00e4\u00ee\u00e2\u00ce\u00e3\u000e_\u009f\u00a2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 63, m_Hash: \u00d2\u0087\u00dc\u00d4\u001f\u008b?\u00bb\u0019\u00d5\u0016\u0088\u008af\u00fd\u00bc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 64, m_Hash: \u00c7\u0097\n\u00fek\u00a9k\u0006,[\u0000p\u0003\u00c5\u0088\u00f6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 65, m_Hash: X\u009d6\u00fe\u00c9'\u0007)oZ\u00bb/cCzv } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 67, m_Data: ({type:"construct", template:"structures/pers_corral", x:215.58511352539062, z:732.2427978515625, angle:2.356194490192345, actorSeed:4138, entities:[7312], autorepair:true, autocontinue:true, queued:false}) } of size 318 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 67, m_Data: ({type:"construct", template:"structures/pers_corral", x:215.58511352539062, z:732.2427978515625, angle:2.356194490192345, actorSeed:4138, entities:[7312], autorepair:true, autocontinue:true, queued:false}) } of size 318 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 66, m_Hash: \u008c\u00ba8\u00b1\u00abKu?(\u00b3\u00b7\u00e0\u00c5\u00b7!\u0017 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 67, m_Hash: {(\u00dd\u0088y\u0000 \u0018\u00ed\u00c8\u0083\u00af\u00f1\u0001y\u00bf } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 68, m_Hash: \u00fa\f/E\u00b7\u00c8\u001d\u00ba\u00a5g\u00c6\u0093\u00ff\u00e5\u000e\u00f9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 69, m_Hash: \u00ac\nfF#\u00ffc\u00e8(k\u00b4\u00da\u0085\u001d\u00b4: } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 72, m_Data: ({type:"train", template:"units/rome_cavalry_spearman_b", count:1, entities:[7299]}) } of size 189 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 70, m_Hash: \u00bd\u00d9y\u009f.\u00d0\u00a7\u0084\u00fbnBC\u00ba\u00a9\t\u001b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 71, m_Hash: \u00e9jh\f\u008a\u00e6%\fF_\u0096umKw5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 72, m_Hash: y\u001b\u009d\u00eb\u000b\u00d0\u00ad\u00e0|\u0003\u008f,%\u0087.\b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 74, m_Data: ({type:"train", template:"units/rome_cavalry_spearman_b", count:1, entities:[7299]}) } of size 189 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 73, m_Hash: B\u00ab<5\u00cf\u00b9\u00d1K\u00c4\u0095z\u00ec`\u00c90\u00e7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 74, m_Hash: i\u00ed\u00e8\u00f0/\u00c3\t\u0012\u00f9>\u00ea\u00f2\u001d\u0095_\u0097 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 75, m_Hash: \u008e\u0086\u00f10\u00971\u0090\u00a4mx\u00f9J\u00e1i\u008f\u00ab } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 76, m_Hash: \u00d8\u00f9\u00e1\u0080Ey\u007f\u008axw\u0003L\u00eb\u00b7\u00adF } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 79, m_Data: ({type:"gather", entities:[7343], target:5668, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 77, m_Hash: \u00af\u00fcY\u001fDM\u00eb\u00e6\u008f\u00e7\u00bb\u00c0\u00d2\u00c3<\u00e2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 78, m_Hash: \u00c8(}\u00c7\u00b8;<\u00d9m\u00ec\u00db\u00f4\u009c\u0015\u0092\u00fb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 79, m_Hash: `\u00a4zEd6\t\u00cc\u0086\u00df\u0088\u0012\u00f2m\u009b\u00de } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 82, m_Data: ({type:"gather", entities:[7350], target:7338, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 80, m_Hash: G\u008c\u00ff3\u00c9vNSM\u00fa#37\u00b7\u00c8q } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 83, m_Data: ({type:"gather", entities:[7346], target:5708, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 81, m_Hash: \u001f}&oI\tMO\u0081\u00f4\u00a5\u00bb\u00c5\u0081\t\u001b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 82, m_Hash: C\u00acy\u00ab-e\u0000\u00ed\u009e]\u000bt\u00dd<R\u00f6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 83, m_Hash: ,1j\u0093\u00cb<\u00edx\u00d6\u009f\u00ef\u00c7G\u0003\u0002\u0091 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 86, m_Data: ({type:"gather", entities:[7351], target:5709, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 84, m_Hash: \u000b=\u0082\u00da\u00eb\u0096\u0006p\u0007\u00b3F\u00b6\u0017\u0014\u00e0; } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 86, m_Data: ({type:"gather", entities:[7314], target:426, queued:false}) } of size 128 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 86, m_Data: ({type:"gather", entities:[7314], target:426, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 86, m_Data: ({type:"gather", entities:[7314], target:426, queued:false}) } of size 128 from server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 86, m_Data: ({type:"gather", entities:[7314], target:426, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 85, m_Hash: \u00b5\u0080\u00d1\u00e9\u00fdx\u00d7\u00d07\u00ed\u0095\u001d\u00bc,\u00a3\u00f0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 86, m_Hash: \u00b4\u00f2'\u00cf\u00e5\u00b9\u000b\u0090\u0014\t\u009c\u0094\u009f\u0091\u00cb\u00ea } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 89, m_Data: ({type:"walk", entities:[7307], x:965.621826171875, z:1020.6525268554688, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 87, m_Hash: T\u00ae\b\u00cb\u00aes\u009fq\u00c1\u00d2\u001ef\tw\u0002\u0082 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 88, m_Hash: \u00b7\u00aa\u001b\u00c8\u009f\u00b9\u00874\u00f3\u00f7Y\u0001f\u000f\u00c8\u00bc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 90, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 90, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 90, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 90, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 90, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 90, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 89, m_Hash: \u00ad,P\"\u001b\u00c1\u0092y\u009d\u00cd\u00c9\u0084\u00de\u00f6i\u00bc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 90, m_Hash: \u00bc\u00d0\u00d4\u00df~Dgd\u0082T\u00dc\bv\u008d\u008cB } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 92, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 92, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 92, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 92, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 92, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 92, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 92, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 92, m_Data: ({type:"gather", entities:[7310, 7311], target:417, queued:false}) } of size 139 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 91, m_Hash: nc\u0000c\u00b7\u00f0\u0010\u00e6\u0089\u000b\u00ee\u0084t\u00b8jB } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 94, m_Data: ({type:"walk", entities:[7307], x:939.594970703125, z:868.994873046875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 92, m_Hash: &~\u00c7xI\u0019\u00b8\u00c4\u00cf\u0086.b\u00f4&\u00f8\u00ff } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 93, m_Hash: \u000eBW\u00b4\u00ace\u00c8Z\u0006\u0013I\u00bcr`6\u0006 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 95, m_Data: ({type:"train", template:"units/rome_cavalry_spearman_b", count:1, entities:[7299]}) } of size 189 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 96, m_Data: ({type:"walk", entities:[7307], x:842.2098999023438, z:891.9664306640625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 94, m_Hash: \u007f\u00fe1.\u00aeD~\u00fe\u001bk\u0001(\b\u00c0\u00a0J } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 97, m_Data: ({type:"walk", entities:[7307], x:848.8041381835938, z:878.997802734375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 96, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 95, m_Hash: \u00bf\u0006\u00d6\u00b6`\u00c9\u00f7\u00a0\u00b8C\u00d3Z\u00d9\u00a0\u0017\u00bf } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 96, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 97, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 96, m_Hash: \u00c5f\u00a0\u00ed1\u008cJ7_\u007f\u00b6\u00843u\u00bf\u009b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 97, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 99, m_Data: ({type:"walk", entities:[7307], x:875.9363403320312, z:876.076171875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 98, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 97, m_Hash: \u00d82m\n\u00af\u00fa)M\u00f0\u00b6\u00ca\u0010\u0016Yj\u00bd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 98, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 99, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 98, m_Hash: U\u00a1\u00f5\u00a4\u008fbi\u00dd3\u008b\u009f\rt\u00d1\u00a6\u00a9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 99, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 100, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 99, m_Hash: \u00ac\u00e4n\u00ad\n\"6\u00f4\u008d3F\u0096\u00c3\u001c\u008d9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 100, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 101, m_Data: ({type:"walk", entities:[7317, 7341, 7345, 7352], x:226.59579467773438, z:764.7156372070312, queued:false}) } of size 166 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 101, m_Data: ({type:"walk", entities:[7317, 7341, 7345, 7352], x:226.59579467773438, z:764.7156372070312, queued:false}) } of size 166 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 101, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 100, m_Hash: \u0004\u0090MS\u00c5\u008b\u00b1G^\u00fb\u00bb?V\u000fA< } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 101, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 103, m_Data: ({type:"walk", entities:[7306, 7307], x:932.231201171875, z:940.39453125, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 102, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 101, m_Hash: \u00fe9\u00f0\u00ea\u00f2n\u00d0\u00f5\u008f\u0086\\\u0087\u00adig\u00ee } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 102, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 104, m_Data: ({type:"walk", entities:[7306, 7307], x:924.6492919921875, z:929.25634765625, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 103, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 102, m_Hash: @\u009dK\u00aaQK\u00c9\u00a5\u0003\u00e0\u00cf\u0084\u00e8\u000b\u00e9\u00cf } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 103, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 104, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 103, m_Hash: \u00a3\u0085\n\u0012\u0006\u0002<\u00cd\u0004xG\u00c2\u0017\u009e\u0097O } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 104, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 106, m_Data: ({type:"gather", entities:[7330, 7331, 7332, 7333], target:7289, queued:false}) } of size 161 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 105, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 104, m_Hash: \u00db\u00d9U\u00041\u00e7\u00a5\u00c4\u00bc\u001d\u00c9\u00b4\u0018~\b\\ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 105, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 107, m_Data: ({type:"walk", entities:[7306, 7307], x:916.7888793945312, z:894.9880981445312, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 106, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 105, m_Hash: \u00e4\u00e4t\u00a9\u00e5'\u00c2\u008e\u00d9\u00ad\u0005L4\u00cd:\u0012 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 106, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 107, m_Data: ({type:"gather", entities:[7341], target:415, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 107, m_Data: ({type:"gather", entities:[7341], target:415, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 107, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 106, m_Hash: 8\u0015I\u0014\u0094\u0080=S@\u00c8\u00fc\u00da\u008eWdS } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 107, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 109, m_Data: ({type:"walk", entities:[7306, 7307], x:904.9468994140625, z:866.9957275390625, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 108, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 107, m_Hash: \u00cd\u001c\u0012\u008b\u009f\u00c8\u00fd\u00c4\u00c7\u00e6Yc\u0098i\u008d\u0018 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 108, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 109, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 108, m_Hash: \u0082d,\u00eb\u00d0\u008e\u00c8\u00d1&o\u00d9G\u00c7\u009a@\u0083 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 109, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 110, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 109, m_Hash: #!\u00bdzT\u00e0\u009f\u001a\f\u00d7\u00af\u0089\u00b2\u0085J\u00e3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 110, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 112, m_Data: ({type:"walk", entities:[7359], x:1131.8824462890625, z:466.8328857421875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 111, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 110, m_Hash: \u0003\u00d3{\u00bd!k\u0014=\u0090xCE_\u0013\r\u00ac } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 111, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 112, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 111, m_Hash: j\u00a5\u00f1\u001a\u00c3\u0086\u00ef\u00acI\u00a0e\u00bd\u00d9+R\u00bb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 112, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 113, m_Data: ({type:"gather", entities:[7317, 7341, 7345, 7352], target:411, queued:false}) } of size 161 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 113, m_Data: ({type:"gather", entities:[7317, 7341, 7345, 7352], target:411, queued:false}) } of size 161 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 114, m_Data: ({type:"walk", entities:[7359], x:1100.692138671875, z:406.3104248046875, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 114, m_Data: ({type:"walk", entities:[7304, 7305], x:933.2911987304688, z:950.2274780273438, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 113, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 112, m_Hash: \u001d\u00eb\u00e5\u008b\u00c5s\u00c2`\u0095,\u009bv\u00e4E\u000bQ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 113, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 114, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 113, m_Hash: \u00c99\u00b0\u0090kc\u008e%z\u008cq\u0096\u0019~\u00c4\u0086 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 114, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 115, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 114, m_Hash: \u0097\u000fk\u001c3k;e%\u0019\u00cc\u00dav\u00f7\u00d0\u00f6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 115, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 116, m_Data: ({type:"gather", entities:[7317, 7345, 7352], target:411, queued:false}) } of size 150 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 116, m_Data: ({type:"gather", entities:[7317, 7345, 7352], target:411, queued:false}) } of size 150 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 116, m_Data: ({type:"gather", entities:[7317, 7345, 7352], target:411, queued:false}) } of size 150 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 116, m_Data: ({type:"gather", entities:[7317, 7345, 7352], target:411, queued:false}) } of size 150 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 116, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 115, m_Hash: U\u00b1\u00d0\u0088}\u00bf{\u00c3\u00d0\u00ef\u00fb=\u00e8\u00b3\u009a\u0019 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 116, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 117, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 116, m_Hash: 0\u00ff\u00f3\u00dc\u00df\u0095+\u00cc\u00ec\u00d5L\u0089\u00c5W\u00c5T } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 117, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 118, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 117, m_Hash: 8\u00a5\u00cfO\u0092\u00b3\n\u00b25\u000f\u000b~\u0083\u0017[9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 118, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 120, m_Data: ({type:"gather", entities:[7304, 7305], target:5852, queued:false}) } of size 139 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 120, m_Data: ({type:"walk", entities:[7334, 7335], x:1073.1263427734375, z:454.1844787597656, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 119, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 118, m_Hash: NWP\u00d9\u00bd\u00a4a{\u000ezo\u0081[\u00f7\u0083\u007f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 119, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 120, m_Data: ({type:"gather", entities:[7315], target:1417, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 120, m_Data: ({type:"gather", entities:[7315], target:1417, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 120, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 119, m_Hash: \u00abP\u0005\u00c6\u00cff;(I\u0000&\u00d5\u00aaT\u0082 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 120, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 122, m_Data: ({type:"gather", entities:[7304, 7305], target:5686, queued:false}) } of size 139 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 122, m_Data: ({type:"walk", entities:[7334, 7335], x:1012.0540161132812, z:500.25213623046875, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 121, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 120, m_Hash: \u0006O7\u00bf\u00afA\u00c8\u0095\u00fb}C\u00f5\u00cfy0\u00a6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 121, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 123, m_Data: ({type:"walk", entities:[7334, 7335], x:1028.0345458984375, z:465.44439697265625, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 122, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 121, m_Hash: 1N\u0093\b\u0081\u0019\u0098J_k\u0012\u00c3W(\u0085\u00e4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 122, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 123, m_Data: ({type:"walk", entities:[7334, 7335], x:1028.2835693359375, z:461.86065673828125, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 123, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 122, m_Hash: \u00eb\u00dc;FO\u00e4o1\u00a0\u00e8\u00b1>w\u0098\u0096\u00ba } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 123, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 125, m_Data: ({type:"walk", entities:[7304, 7305], x:891.07763671875, z:877.1985473632812, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 124, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 123, m_Hash: \n\u00df\u00d1*-5#\u00df\u00ed\u001e\u00b5\u00c7\u00064l\u00cb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 124, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 125, m_Data: ({type:"gather", entities:[7334, 7335], target:5918, queued:false}) } of size 139 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 125, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 124, m_Hash: \u007f\u00d4U\u009a\u00dcD\u00a7\"\u00d4\u008e\u0007*^\u00a2\u00f7\u001d } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 125, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 126, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 125, m_Hash: \u001eB\u00fb\u00d9ar\u00bc\u008e\u00ed\u00e6g6!\u00f2\u00fc\u00b7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 126, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 127, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 126, m_Hash: \u001cp,x\u00d7\u00fd\u0002\u00f9p\u0006\n\u001f\\\u00af\u000f\u00d7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 127, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 128, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 127, m_Hash: j\u00d1(\u00a4\u00af\u00b9\u0000(T\u000e{\u009e\u00bcu$\u0089 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 128, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 129, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 128, m_Hash: -c\u00ff\u0092\u00f0\u00b3\u00b8\f\u008cL\u00b4\u00f7\u00ba9\u00ae\u0094 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 129, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 131, m_Data: ({type:"walk", entities:[7359], x:1097.489013671875, z:431.0915222167969, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 130, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 129, m_Hash: \u00af\u00c0\u007f\u00c7\u0081w2\u00f3k\u00da\u00dfa9{\u00ec\u00f2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 130, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 131, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 130, m_Hash: p\u0081\u001f0\u0080W;(\u0084\u00b4\u0080\u0013\u00f3\u0010+\u00ec } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 131, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 132, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 132, m_Data: ({type:"walk", entities:[7359], x:1082.2259521484375, z:498.154541015625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 133, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 133, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 133, m_Data: ({type:"walk", entities:[7359], x:1082.890625, z:495.0035400390625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 132, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 131, m_Hash: 9\u008f\u00b1\u008c-\f\u00a8\u00c4V\u00dfp\u00c6\u00d2\u00db`\u00e3 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 133, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 132, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 133, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 132, m_Hash: y\u0002oC\u009c\u0094\u00ad%\u00da\u00b95\u0003\u00b4\u008d\u00f1\u00d9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 133, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 135, m_Data: ({type:"walk", entities:[7359], x:1056.2838134765625, z:535.5553588867188, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 134, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 133, m_Hash: \u00bd\u00c4-%\u00c5\u0003v\u00a7C^\u00ee}\u00a7\u00a1\u00f6\u00f5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 134, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 136, m_Data: ({type:"walk", entities:[7359], x:1057.9384765625, z:525.8548583984375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 135, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 134, m_Hash: ;\u0085\u0091s\u00e2\u00f1\u00e6s\u000f\r:\u0016~/\u0082\u00a9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 135, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 136, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 135, m_Hash: d\u00e6\u00bbIs\u00f0\u008f\u00ab\u00db\u00f8\u00d7\u00b5A\u00aa\u000bV } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 136, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 137, m_Data: ({type:"walk", entities:[7359], x:1036.372314453125, z:542.0667114257812, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 138, m_Data: ({type:"walk", entities:[7359], x:1036.322509765625, z:541.4140625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 138, m_Data: ({type:"walk", entities:[7359], x:1038.2030029296875, z:535.63623046875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 137, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 136, m_Hash: \u0001j\u0088\u00cc\u00a3\u00b7\u0087\u00bbs\u0093\u00b1\u0001<,\u0017a } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 137, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 139, m_Data: ({type:"walk", entities:[7359], x:1038.2452392578125, z:535.3059692382812, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 138, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 137, m_Hash: `\u00e4\u00c4\u00e3\u00b1\u00db\u00e0\u008aqk\u009e#\u00e7q\u00f43 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 138, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 140, m_Data: ({type:"walk", entities:[7359], x:1005.668212890625, z:575.738525390625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 139, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 138, m_Hash: jT\f\t\u00cf\u009e\u00cdU|-\u00af\u0090e\u00fai\u0083 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 139, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 141, m_Data: ({type:"walk", entities:[7359], x:1006.95703125, z:561.1306762695312, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 140, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 139, m_Hash: \u00fd\u00f9\u0002T\u0089+\u00e2\u00e2\u00ebA+i,\u00d5K\u00cb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 140, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 141, m_Data: ({type:"construct", template:"structures/pers_field", x:168.45648193359375, z:738.64990234375, angle:2.356194490192345, actorSeed:60393, entities:[7311], autorepair:true, autocontinue:true, queued:false}) } of size 316 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 141, m_Data: ({type:"construct", template:"structures/pers_field", x:168.45648193359375, z:738.64990234375, angle:2.356194490192345, actorSeed:60393, entities:[7311], autorepair:true, autocontinue:true, queued:false}) } of size 316 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 141, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 140, m_Hash: \u00ae\u00c8\u00c0\u00db2\u00d3\u0016\u00c0A\n\u00da\u00a7\u00f9r\u0093\u00e5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 141, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 143, m_Data: ({type:"walk", entities:[7359], x:1037.641845703125, z:569.545654296875, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 143, m_Data: ({type:"walk", entities:[7359], x:1038.46533203125, z:566.439208984375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 142, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 141, m_Hash: \u00ce\u0005\u0096d%#W\u0098'\u00b3\u0004\u00f0\u00af\u0092\u0098( } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 142, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 144, m_Data: ({type:"walk", entities:[7359], x:1038.7518310546875, z:567.8085327148438, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 143, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 142, m_Hash: 65\u0093\u0005\u00e2\u00e0&\u00ec\u001a\u00ad\u00d1\ng\u0019\u00baw } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 144, m_Data: ({type:"walk", entities:[7359], x:1038.7518310546875, z:567.8085327148438, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 143, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 145, m_Data: ({type:"walk", entities:[7359], x:1043.109130859375, z:564.4183959960938, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 145, m_Data: ({type:"walk", entities:[7359], x:1043.06201171875, z:562.7640380859375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 144, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 143, m_Hash: \u00b5k\u00d1\u00b6\u0015\u00e3\u001a\"/\u00e2Y>=\u0015DX } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 144, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 145, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 144, m_Hash: o\u00ce\u009eO\u00d4`\u007f\u00b4\u00ee\u0086\u009e\u00c2\u00d2\u00ccke } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 145, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 146, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 145, m_Hash: U\u00a5{-\u0005e9\u00d8\u00b4W\u001a@\u00e1~\u0085\u00d9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 146, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 147, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 147, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 148, m_Data: ({type:"walk", entities:[7359], x:1045.395751953125, z:574.19970703125, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 147, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 to server
Net: Sending message CEndCommandBatchMessage { m_Turn: 147, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 146, m_Hash: HS\u00c9:{\u00dapt\u0082\u00d1\u0094\u00c4\u00ce$\u00f2\u00cd } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 147, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 147, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 149, m_Data: ({type:"walk", entities:[7359], x:1061.6004638671875, z:587.9063720703125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 149, m_Data: ({type:"gather", entities:[7301], target:5668, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 148, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 147, m_Hash: \u00d5\u00c2\u001df\u0010\u00f4\u0011\u00f1\u0001(\u00c4\u008f\u0093\u00a4\u00e8] } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 148, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 149, m_Data: ({type:"train", template:"units/spart_support_female_citizen", count:1, entities:[7298]}) } of size 199 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 150, m_Data: ({type:"walk", entities:[7359], x:1079.1031494140625, z:585.74365234375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 149, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 148, m_Hash: A\u00ce\u0095Q~\u00c9\u0099{\u0013\u00ce\u00ec\u008at\u001d\u00b73 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 149, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 151, m_Data: ({type:"gather", entities:[7300], target:5668, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 150, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 149, m_Hash: \u008ey\u009f\u00f9\u00a6\u0010\u00c4\u00cf\u00b9+\u0007r'\u00bf\u00b15 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 150, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 152, m_Data: ({type:"walk", entities:[7359], x:1084.1881103515625, z:617.2833862304688, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 151, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 150, m_Hash: \u009b\u00e8\u00fa\u00a6\u0007\u0014\r\u00c4\u00b0T\u008dp&\u00f5.\u00e7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 151, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 152, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 151, m_Hash: s\u00fe\u00db\u00165\u00f4\u00fb\u00eb\u00ec\u00ca\u00c6\u0003d\u0006&\u0086 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 153, m_Data: ({type:"walk", entities:[7359], x:1100.565673828125, z:655.8646240234375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 152, m_Data: ({type:"train", template:"units/spart_support_female_citizen", count:1, entities:[7298]}) } of size 199 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 152, m_Data: ({type:"train", template:"units/spart_support_female_citizen", count:1, entities:[7298]}) } of size 199 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 153, m_Data: ({type:"walk", entities:[7368], x:914.783935546875, z:977.6741943359375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 153, m_Data: ({type:"walk", entities:[7359], x:1095.5089111328125, z:644.8823852539062, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 152, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 153, m_Data: ({type:"walk", entities:[7359], x:1095.3515625, z:644.88232421875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 153, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 152, m_Hash: 5\n\u00e9\u00f1\u0089\u00d9\u0082o\u00c5L}\u00d06\u0012I\u008e } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 154, m_Data: ({type:"gather", entities:[7368], target:5669, queued:false}) } of size 128 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 154, m_Data: ({type:"walk", entities:[7359], x:1064.8052978515625, z:554.8179931640625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 154, m_Data: ({type:"walk", entities:[7359], x:1063.9437255859375, z:554.0311279296875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 153, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 154, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 153, m_Hash: U\u008b\\\u00c8Fj_\u00cfs\u00b4\u00dc\u00d2L\u0083a\u001a } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 154, m_Data: ({type:"train", template:"units/spart_infantry_spearman_b", count:1, entities:[7298]}) } of size 193 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 154, m_Data: ({type:"train", template:"units/spart_infantry_spearman_b", count:1, entities:[7298]}) } of size 193 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 154, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 155, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 154, m_Hash: _\u008c\u00a8\u00fa5\u00bc\u00e9\u00d8z\u00beC\t\u00b4\u0018T\u00a3 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 156, m_Data: ({type:"set-rallypoint", entities:[7296], x:913.891845703125, z:973.820556640625, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/flora_bush_berry"}, queued:false}) } of size 387 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 155, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 156, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 155, m_Hash: \u00bf\u0006\u00e5\u00ad\u00fa\u00e4\u0005\u00a4\u00a6L/\u008dZMn\u00f4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 156, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 157, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 156, m_Hash: \u00bf\u00bb\u0001g\u00bb=8\u00d9z\u0090\u0083\u0094\u00bd\"\u008c\u00cf } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 158, m_Data: ({type:"set-rallypoint", entities:[7297], x:168.25445556640625, z:784.6300811767578, data:{command:"gather", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"resource|gaia/fauna_chicken"}, queued:false}) } of size 397 to server
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 158, m_Data: ({type:"set-rallypoint", entities:[7297], x:168.25445556640625, z:784.6300811767578, data:{command:"gather", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"resource|gaia/fauna_chicken"}, queued:false}) } of size 397 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 157, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 158, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 157, m_Hash: w(\u0095\u00ec\\\u0092j\u00961\u0014\u00a0\u0017b\u00de?6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 158, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 159, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 158, m_Hash: oFh\u00a905\u00cf\u00c6\u00d0\u00e7<\u00a0\u00fc\u0007LD } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 159, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 160, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 159, m_Hash: \u00f0\u00c0=Z6\u00a7<F\u00d6\u00e3\u0016\u00ec\u00b3\u0019\u00f1N } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 160, m_Data: ({type:"train", template:"units/spart_infantry_javelinist_b", count:1, entities:[7298]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 161, m_Data: ({type:"walk", entities:[7359], x:1224.6197509765625, z:363.6121520996094, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 160, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 161, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 160, m_Hash: b\u00a2\u000e\u009c$\u000e\u00fdsN\u00d2K\u00c4\u0005\u00e7\u001d\u00b6 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 162, m_Data: ({type:"walk", entities:[7304, 7305, 7306, 7307], x:892.593994140625, z:860.0576171875, queued:false}) } of size 166 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 161, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 162, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 161, m_Hash: \u00c9\u00f1\u0084?\u00e0p\u00ddlw\u00d9Q\u00c7.\u009cu\u00bb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 162, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 163, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 162, m_Hash: \u00d2\u00b5\u00d1\u0019v\u0000\u0002\u00c2\u00cb\u00b4^;\u00b2\u0016H\u0005 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 163, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 164, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 163, m_Hash: \u0011\u00b7B\u00edg:.m\u0085\u00a9\u00b2\u009e\u00f5\u00dc\u0001\u00f7 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 165, m_Data: ({type:"walk", entities:[7304, 7305, 7306, 7307], x:789.5284423828125, z:922.9102783203125, queued:false}) } of size 166 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 164, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 165, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 164, m_Hash: \u00f5\u008be\u00a7\u00ed\u00c70\u0001\u0080Od\u00b178\u00b9\u00b8 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 166, m_Data: ({type:"walk", entities:[7304, 7305, 7306, 7307], x:782.081298828125, z:881.5474243164062, queued:false}) } of size 166 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 165, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 166, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 165, m_Hash: R\u008a\u00b8\u00aa\u0010\u009f\u00c0SL-\u0085\u00d0\u0010\u008c\u0085\u0093 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 167, m_Data: ({type:"walk", entities:[7304, 7305, 7306, 7307], x:795.0087280273438, z:871.66748046875, queued:false}) } of size 166 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 166, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 167, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 166, m_Hash: Jy\u00e6j\u0092\u00de\u00c1\u00f7\u00a9\u00eaw\u00e8F\u00fd\u00da\u00dd } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 168, m_Data: ({type:"gather", entities:[7373], target:415, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 168, m_Data: ({type:"gather", entities:[7373], target:415, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 167, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 168, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 167, m_Hash: \u00d6\u00ec\u00baU\u00a6\u0013q\u00dar\u00da=S8\u00a3-\u00ae } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 168, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 169, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 168, m_Hash: \u00f5\u00c6\u009d\u00b7\u000e\u00f9\u00c9\u00a0\u00a6\u00b6\\\u00fbe\u00df|v } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 169, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 170, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 169, m_Hash: \u00aa\u00abHB\u00b2G\u009dr\u00f7\u00a9\u009fl\u00f8\u00b6\u0090/ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 170, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 171, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 170, m_Hash: \u0087\u00ff\u0095\u0088C2\u00bc\u00d2 \u0004\u000b\u007f\u00f41\u0000\u00a4 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 172, m_Data: ({type:"gather", entities:[7327, 7328, 7329, 7330, 7331, 7332, 7333, 7350, 7363, 7369], target:7289, queued:false}) } of size 227 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 171, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 172, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 171, m_Hash: \u00c4\u0018[\u00e6\u00ada\u0081\u00c0\u00e9wdG\u0018\u0090\u00cf\u008f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 172, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 173, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 172, m_Hash: \u00c5m\u0002&\u00f7\u001c^~dNS5I\u00b5\u00dd\u00fa } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 173, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 174, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 173, m_Hash: \u0094\u008a\u00f4\u001bG\u00e6\u0002\u00e7@EJ\u001a\u0090\u0082\u0010\u00a8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 174, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 175, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 174, m_Hash: \u00ce\u0089\u008d>\u000e\u00da\u0007\u00f3L\f\u00e4(\u00d1\u0090\u0090\u00d2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 175, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 176, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 175, m_Hash: {.\u0018\u0080\u00a1\u00e2$\u00ae\u001b\u0087\u00d2\u00c0\u00b7G\u00cdv } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 176, m_Data: ({type:"walk", entities:[7323], x:484.9671630859375, z:177.23019409179688, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 176, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 177, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 176, m_Hash: \n\u00cbW\u00a9\u0010\u00e7\u001b\u00b8\u00c9:\u0082p(\u0006;\u00ab } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 177, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 178, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 177, m_Hash: \u008d\u00fb\u00e1&\u00c39\u000b\u00c3\u000f-^\u00a6O]\u00ff\u008e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 178, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 179, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 178, m_Hash: H\u0091\u0003\u00aa\n\u00e8s=\u00d9\u00e5\u00da\ru3-\u00ba } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 179, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 180, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 179, m_Hash: \u009f\u00bfCM\u00ebb9\u00b0@F\u00bb\u00c9R1\u008aF } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 180, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 181, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 180, m_Hash: \b\u000e\u00df)\u001dv\u00ef!\u0012X\u00a2\u00c6w\u008a\u0011\u0082 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 181, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 182, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 181, m_Hash: \u00a7\u001f\u00ae\u00c3\n\u00f7P/5\u00c2\u00c9\u00d1\u0011\u00d1wy } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 182, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 183, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 182, m_Hash: }[\u00b7tC8\u00edKo\u00e9\u009b\u00b0\u0080i\u00d7\u00c9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 183, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 184, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 183, m_Hash: \u00b6\u008c\u009e\u009b=A\u00bd\u00b7@\u00ef\u000b>\u00e7\u00f7>\u0014 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 184, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 185, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 184, m_Hash: ~\u001e\u00ac\t6\u008d\u00a9\u00f7\u00d5Wo(o\u00d6\u0088\u009a } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 185, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 186, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 185, m_Hash: \u00aa\u0004ywo\u0086\u008d\u00a9\u00e8\u00ff\u00d5\u00d9=\u00b9\u0004\u00fa } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 186, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 187, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 186, m_Hash: \fj\u00b4?\u008f\u0013G\u00ccr\u00f6\u00cb\u00b9\u00fc\u0017O8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 187, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 188, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 187, m_Hash: \u00d7\u00a2\u0088\u00ecq\u00be\u0019$\u0012A3%Zp)\n } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 188, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 189, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 188, m_Hash: \u00a9\nC\u00a5\u00d7/X1\u0005\u00a3O\u00c9\u00fd\u00fe\u008e\u0010 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 190, m_Data: ({type:"construct", template:"structures/rome_farmstead", x:1062.4241943359375, z:335.0750427246094, angle:2.356194490192345, actorSeed:48263, entities:[7333], autorepair:true, autocontinue:true, queued:false}) } of size 324 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 189, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 190, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 189, m_Hash: <U\u009f+<Q\u00078\u00c6\u00b1{\u00a3\u0004\u00de\u0006C } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 190, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 191, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 190, m_Hash: M\u0016\u009c,:D\u0081W\u009e\u00c5c\u00fc\u00dcb\u00dda } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 191, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 192, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 191, m_Hash: \u00fb\u00c9\u0081\u0015\u00a1\u00c9\u00e5q\u00a6\u00e7=)\u001c\u00b1\u00be\u00ea } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 192, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 193, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 192, m_Hash: 0C\u009c@\u0010\u009f\u00b9?\u00aa\u0010\b\u00fb^\u00bf\u00c4\u00af } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 193, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 194, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 193, m_Hash: \u0090\nA\t\u00bd\u00fb)-|Y\u00b4\u00fdP\u007f\u00cb\u00c2 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 195, m_Data: ({type:"walk", entities:[7304, 7305, 7306, 7307], x:774.5390014648438, z:868.0100708007812, queued:false}) } of size 166 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 194, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 195, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 194, m_Hash: \u00fd\u0092\u0004\u00b5I\u0090k\u001a\u0019\u00b2\u0086I\u00d10u= } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 196, m_Data: ({type:"walk", entities:[7304, 7305, 7306, 7307], x:808.1973876953125, z:1008.8948974609375, queued:false}) } of size 166 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 195, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 196, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 195, m_Hash: \u00d0\u00ab}\u00ac_\u0019S\u00e7d\u001d\u00b5@Nd\u0081\u00c0 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 197, m_Data: ({type:"gather", entities:[7315], target:413, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 197, m_Data: ({type:"gather", entities:[7315], target:413, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 196, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 197, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 196, m_Hash: \u0085\u00c5\u00c2\u00e5\u0016\u00f66\u00b1\n\u00f7\u009a\n]\u008c\u0094m } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 197, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 198, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 197, m_Hash: \u00e22\u00ef\u0084\u0090B\u008c\u00a0G\u009a\u00a9f\r\u00ff\u00e6\u00df } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 198, m_Data: ({type:"construct", template:"structures/spart_house", x:452.0494384765625, z:160.29095458984375, angle:2.356194490192345, actorSeed:44068, entities:[7322], autorepair:true, autocontinue:true, queued:false}) } of size 318 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 198, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 199, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 198, m_Hash: go\u00cd],0\u00bczgw\u0015*'\u0087\u0081\u00db } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 200, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 200, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 199, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 200, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 200, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 200, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 199, m_Hash: \u0006\u00b9\u00ccjU/\n\u0011\u00bf\u00c9\u0000\u00b4\u00ef\u0018\u00a1S } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 200, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 201, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 200, m_Hash: A\f\u0097\u0090\u0000\u00a7\u00fb\u00f4o\u00a8\r\u001b\u009d6\u00a7\u00bc } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 202, m_Data: ({type:"set-rallypoint", entities:[7297], x:228.75198364257812, z:718.9305419921875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/flora_tree_poplar_lombardy"}, queued:false}) } of size 405 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 202, m_Data: ({type:"set-rallypoint", entities:[7297], x:228.75198364257812, z:718.9305419921875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/flora_tree_poplar_lombardy"}, queued:false}) } of size 405 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 201, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 202, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 201, m_Hash: \u00f1\u00fe;\u00ec\u0014*\u00eez\u0080\u00d7\u00a0B\u008etpQ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 202, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 203, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 202, m_Hash: \u0012_\u008a\u00a5E\u00d7\u00e8\u00aa\u009f\u00027\u00dd\u00c8\u00c0\u00cf\u00ff } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 203, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 204, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 203, m_Hash: \u00d8G\u00a8a\u0014P\u0014\u00bc\u00c5\u0098\u00bf\u0001\u000e\u00c3&h } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 204, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 205, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 204, m_Hash: \u00b7\u00b8Ww\u0016\u00e3\u0092\u0015\u0091\u0007\u00ee\u00a9\u00c0;\u009f\u00c4 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 206, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7296]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 205, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 206, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 205, m_Hash: 4\u00b4\u00b6E\u00cb\u00de'\u00dd\u0002\u0088\u00c1\u00ba2\u001c\u00cb\u00c5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 206, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 207, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 206, m_Hash: \u00e4~\u00c8\u00dd\u0016q\u00c4\u0000)\u00cdD\u00cf|\u00e7\u009d\u00b0 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 207, m_Data: ({type:"walk", entities:[7359], x:1253.8311767578125, z:420.435791015625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 207, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 208, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 207, m_Hash: \u000e\u0086\u0007^\u0086\u00b9#`\b\u00a9\u00ab:\u0087\u0083U\u00ce } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 208, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 209, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 208, m_Hash: \b\u008f\u0018\u00e2\u00d2\u001c\u0081\u000f\u00b1\u00f8\u0013\u00ef\u00bf\u0092f\u00ad } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 209, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 210, m_Data: ({type:"walk", entities:[7359], x:1258.8765869140625, z:415.2955627441406, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 210, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 209, m_Hash: S\u001e\u009b\u00ec\u00c7\u00ecj\u00c3\u008d\u00c6bw\u0081\u00c7\u00a76 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 210, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 210, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 211, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 210, m_Hash: \u00deX\u00ba\u00a1\u00e5\u0098G\r)\u009f\u001b\u00b9w\u007fl\u0094 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 211, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 212, m_Data: ({type:"walk", entities:[7359], x:1253.402587890625, z:403.123046875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 212, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 211, m_Hash: \u00dby\u008c\u001f\u008c\u0088\u00f9]\u0012@\u0015\u008cl\ff\u00ca } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 212, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 213, m_Data: ({type:"walk", entities:[7359], x:1241.263427734375, z:401.652099609375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 213, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 212, m_Hash: \u00dd\u0007r\u00839r\u00caf\u00f5y\u0019\u00b9s\u008b\u00d6\u0012 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 214, m_Data: ({type:"walk", entities:[7359], x:1228.1761474609375, z:412.6249084472656, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 213, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 214, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 213, m_Hash: V\u0085\u0090\u00b1\u00d3\u00c8f_\u00d2\u00a0F\u0081\u0088\u00d4A\u0085 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 214, m_Data: ({type:"walk", entities:[7359], x:1230.9254150390625, z:412.25079345703125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 214, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 215, m_Data: ({type:"walk", entities:[7359], x:1230.615478515625, z:408.2522277832031, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 215, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 214, m_Hash: \u00d2\u00f2\u00e4nXw\u00c2\u00c9y\r\u00b3\u00c1\u0089\u008a%+ } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 216, m_Data: ({type:"walk", entities:[7359], x:1230.8140869140625, z:408.252197265625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 215, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 216, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 215, m_Hash: A\u0093\u00ba\u00c1\u00e3\u0092\u0095\u001f8\u0011\u001c^5h\r\u00b3 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 216, m_Data: ({type:"walk", entities:[7359], x:1234.831787109375, z:457.69403076171875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 216, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 217, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 216, m_Hash: Sc\r\n#\u009bs\u00b0\u001a\u0006M\u0091(\u0089\u0010@ } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 218, m_Data: ({type:"walk", entities:[7359], x:1253.60791015625, z:566.5403442382812, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 217, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 218, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 217, m_Hash: S\u00e0\u0092\u00c9\u00b7QR\u00e85\u0013?\u00d4\u00db\u00ebA\u001a } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 218, m_Data: ({type:"gather", entities:[7343], target:5709, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 218, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 219, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 218, m_Hash: \u001faDf\u00ff\u0012\u00c6\u0088z\u00d2Ng@\u00dd\u0095\b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 219, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 220, m_Data: ({type:"gather", entities:[7343], target:5709, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 220, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 219, m_Hash: L\u00fb\u00b4\u00f2\u00d4\u001f\f\u0005krQ\u00be\u00ee\u00aal\u00f4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 220, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 221, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 220, m_Hash: 2\u00a4\u008cF\u009e\u00e2\u008f7\u00e8-\n\u00c2\u00a4\u000f&d } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 222, m_Data: ({type:"walk", entities:[7359], x:1260.3551025390625, z:672.6171875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 221, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 222, m_Data: ({type:"walk", entities:[7359], x:1259.9708251953125, z:672.063232421875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 222, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 221, m_Hash: }\u00cc\u00ffB\u00cbi\u0092\u00bd\u00abF\u001a\u00c5\u0086\u00e6\u00f6\u000e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 222, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 223, m_Data: ({type:"repair", entities:[7323, 7375, 7380, 7389], target:7386, autocontinue:true, queued:false}) } of size 191 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 223, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 222, m_Hash: \u00b9#\u00f2Q\u001e-\u00b5\u00d2+'\f\u00d5\u0095\u00b1=Z } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 223, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 224, m_Data: ({type:"repair", entities:[7323, 7375, 7380, 7389], target:7386, autocontinue:true, queued:false}) } of size 191 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 224, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 223, m_Hash: \u00e7\u0095[\u0017zT\u00ac%'\u00d8\u0007]\u00ed5@\u00f7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 224, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 225, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 224, m_Hash: kh\u00c2z~\u00f5\u00014\u007f\u001aO\u00f2jk\u001bx } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 225, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 226, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 225, m_Hash: C\u00bb\u001a\u00f0x%\u00b0\u00aaDj\u0010s\u001c\u00ddJ\u008e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 226, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 227, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 226, m_Hash: *\u0095y\u00e5+\u00111\u00e6\u00c6\u00ae\u00d4\u0090\u001c\u00ec\u0003h } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 227, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 228, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 227, m_Hash: \u001d<\u001dB\u00d8\u00ed\u00baa\u00c1y\u0099\u0095\u00fa^\u00ae\u00f0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 228, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 229, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 228, m_Hash: \u00ff\u008b\u00ef#\u00b0\u009dA\u00b8T}O\u0007\u0002\u00a6\u00cb\u0012 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 229, m_Data: ({type:"walk", entities:[7305, 7306], x:937.3005981445312, z:988.0087890625, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 229, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 230, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 229, m_Hash: \u0098V\u001fE\u00a0\u008a\u00ab8F\u0003\u00dd\u00ad0\u00e0\u00d4\u008a } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 230, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 231, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 230, m_Hash: \u0014Zb\u00b3\u00cf\u00f2\u0002mCI\u0011\u0097\u001c\u0010\u00d4\u00ff } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 231, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 232, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 231, m_Hash: \u00c6\u009b\u00e8o\u00ba#\u0010\u00a6\u00ee*OA\u00af\u00daO\" } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 232, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 233, m_Data: ({type:"repair", entities:[7331], target:7382, autocontinue:true, queued:false}) } of size 158 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 233, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 232, m_Hash: \u008d$\u001bO\u0015v\u00ba3\u00e9n_\u0082\u0093}\u00f4\u0085 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 233, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 234, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 233, m_Hash: \u00be\u009b\u00cb\u00d7-\u00c7q\u00be\u00a7*s|\u0000\u000f!\u009d } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 235, m_Data: ({type:"walk", entities:[7304, 7307], x:787.4666137695312, z:996.4542846679688, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 234, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 235, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 234, m_Hash: \u009c\u0086\u0017\u00b2\u00fb\u00e9\u00bb\u00ab\u00fe\u000e1\u00df\u00e3\u00b9\u0098\u0097 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 235, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 236, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 235, m_Hash: \u00144\u00ef\u0098\u00a1\u0000.\u00c3\u00a4\u00a0\u0092\u001fW\u009e\u00f4\u00e0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 236, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 237, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 236, m_Hash: j\u008f\u0018Fn\u00f1\u00ae\u00d6\u0093Gc\u0014b\u00bf1\u0093 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 238, m_Data: ({type:"walk", entities:[7304, 7307], x:769.9539184570312, z:1013.6187744140625, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 237, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 238, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 237, m_Hash: \u0087\u008dE\u00a9\u00f85\u00b5M\u00a6\u00c5\u0015h\u00d3\u00e9#\u00ab } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 239, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 239, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 238, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 239, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 238, m_Hash: Hc\u0084\u00da]\u00b3\u000e\u00bd\u00c3\u00b4(\u0091\u00c8\u00b2\u00d0\u00bf } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 239, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 240, m_Data: ({type:"walk", entities:[7304, 7307], x:753.7133178710938, z:1056.3240966796875, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 240, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 239, m_Hash: \u00d5r&2\u00ed\u00a15Y.\u0005\r4K\u0080\u00f74 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 240, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 241, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 240, m_Hash: \u0096\u00b6\u00a3\u00e2\u0080\u00b3\u00d1\u00c6\u00fb\u0088\u00c4\u0016_\"\u00b1\u00f3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 241, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 242, m_Data: ({type:"walk", entities:[7304, 7307], x:750.1650390625, z:1083.8974609375, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 242, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 241, m_Hash: S\u00ec\u00a6W\u00d1v\u001fG*\u00dc\u00812\u00a0/\u009eQ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 242, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 243, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 242, m_Hash: \u00e4\u00c7\u009f \r$\u00b6\u009cg\u0082\u00b7B\u00db/\u008e\u00cf } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 243, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 244, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 243, m_Hash: \u00e61m\u00ee\u00cf\u000f\u0093@\u00ca{\u00acNc0\u0092[ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 244, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 245, m_Data: ({type:"repair", entities:[7385], target:7386, autocontinue:true, queued:false}) } of size 158 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 245, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 244, m_Hash: \u00aei\u00e8Sf\u00a0\u00fa\u0091\"\u00ff@\u00da\u00ab\u009f\u00ee\u00dd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 245, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 246, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 245, m_Hash: V\u00c2\u00c3L*\u001e%\u00d7#\u0087\u00c6P\u00c7\u0084\u0099b } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 247, m_Data: ({type:"walk", entities:[7307], x:419.2652893066406, z:1061.265380859375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 246, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 247, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 246, m_Hash: /\u00c3\u00d7\u00bb0t\u000e\u00c7\u0001\u00cc#\u0092\u00d0\u00f8\u00cdo } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 247, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 248, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 247, m_Hash: \u0092b\u00c8\u00da>\u00d9\u00b7\u00a1zF\u0085\u00f6Z\u00b8\u007f\u0081 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 248, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 249, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 248, m_Hash: \u00be\u00d5\u00c9\u009b\u00f6\u0096h5\u0007\u00fb\u00f9\u0087\u00ac*\u00fa\u0014 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 249, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 250, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 249, m_Hash: \u00a4\u009d\b\u00e9\u00ec\u00d2\u00d7\u00c0\u0092\u0004x\u00d1\u001f\u00dc\u0018\u00c7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 250, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 251, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 250, m_Hash: \u00a1\u00aa\u001f\u00c3+\u0005\u00ecp\u00db\u0013\u00a2`\u00b4\u001c\u000ev } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 251, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 252, m_Data: ({type:"walk", entities:[7304], x:327.551025390625, z:904.0408325195312, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 252, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 251, m_Hash: \u000b#\u00c3\u00a2\u00ab\u0005\u0086\u008a\u0015\u00a2X\u00c3\u0081>\u001b, } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 252, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 253, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 252, m_Hash: \u00e6\u00d2\u00e4\u0091\u001a\u0088\u00d9\u00caz_\u00e0\u00e1`(\"\u00cc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 253, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 254, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 253, m_Hash: \u00a0\u00fc\u008e\u0084\u00f7\u00d2_\u008e\u00962j\u00bcJ\u00a3D\u00cd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 254, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 255, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 254, m_Hash: \u00feI_V\rg\u00be\u00ce5\u009e\u00eaX\u00b6\u0000A\u00de } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 255, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 256, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 255, m_Hash: \u00e0\t\u00da\u0085\u008d\u0091\u001c\u0018\u00a3\u0098\u00db.\u00f7!F\b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 256, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 257, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 256, m_Hash: \u001eCuR\u0080G\tg\tI9\u0095\u00c3\u008f\u00c1[ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 257, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 258, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 257, m_Hash: [\u0082\u00e2)\u0083\u0006\u0012D\u009b~\u00aa\u00ebqI\u00e6\u00d0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 258, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 259, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 258, m_Hash: \u00f4\u00f2\u00b6\u00e8y\u00fd\u000f\u000fJ\u00b2w\u00fb\u0000\f\u00a2l } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 259, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 260, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 259, m_Hash: C \u00c2-O\u009a\u00e2\u00c7\u00c8\u00c7\u00a9GI5\u00b3a } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 261, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 260, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 261, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 260, m_Hash: i\u0010\u00e5\u00a2\u00bd}\u0082#\u0099\u00cd\u00dd\u0084\u0099\u000f\u00e3\u00b5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 261, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 262, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 261, m_Hash: d4\u00feF\u00a7\u000f\u00cc)\u00d2\u00fb\u00cc\u00c5p\u008f\u00ab\u0081 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 262, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 263, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 262, m_Hash: \u00c4=\u00bd\u00f5\f\u0096\u000e\u00a5m\u00c1V\u008fI\u00cf\u00abQ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 263, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 264, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 263, m_Hash: p}{\u00135\u00c1~\u00c1\u00fbJ\\\u0015t\u00d8\u00b0_ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 264, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 265, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 264, m_Hash: \"\u00e8\u0002(}\u00e5!\u00cd\u00b4\u0083\u00c9\u0019l\u007f\u00a3+ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 265, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 266, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 265, m_Hash: d\u00b8\u0086\u00b9\u00ca\u00ad\u00c3=}/\u0087\u000f\u00d69u\u00c3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 266, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 268, m_Data: ({type:"walk", entities:[7359], x:1236.85546875, z:774.9832763671875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 267, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 266, m_Hash: \u00f6\u00aa\u00cf\u00ff\u00e5\u0099\u0086\u008eG&E\u00c5\u001a\u00c8\r\u001c } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 267, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 268, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 267, m_Hash: \u000e\u0006\u0095\u00f84\u000b\u00e8Q&\u009e\u00f26nug\u0018 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 268, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 270, m_Data: ({type:"walk", entities:[7359], x:1247.996826171875, z:783.4912109375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 269, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 268, m_Hash: \u00b6\u00ae\u00f7\u00f4DH\u00ce\u0082\u00bc\u00b9\u00dd\u00e2\u00fe\u001f5\u00f1 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 270, m_Data: ({type:"walk", entities:[7309], x:106.12770080566406, z:835.4364013671875, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 270, m_Data: ({type:"walk", entities:[7309], x:106.12770080566406, z:835.4364013671875, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 270, m_Data: ({type:"walk", entities:[7359], x:1249.4779052734375, z:772.27490234375, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 270, m_Data: ({type:"walk", entities:[7309], x:106.12770080566406, z:835.4364013671875, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 270, m_Data: ({type:"walk", entities:[7309], x:106.12770080566406, z:835.4364013671875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 269, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 271, m_Data: ({type:"walk", entities:[7359], x:1249.4779052734375, z:772.27490234375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 270, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 269, m_Hash: \u0012\"0\u00a1c)0\u00e39A\u0011\u00ebY\u0089:\u00a7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 270, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 271, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 270, m_Hash: 7\u00a8\u00a4\u009a\u00fd\u00d0\u00ee\u00ed#0`\u00f1\u00bb\u0019\u0007b } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 272, m_Data: ({type:"walk", entities:[7309], x:124.55903625488281, z:813.276611328125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 272, m_Data: ({type:"walk", entities:[7309], x:124.55903625488281, z:813.276611328125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 272, m_Data: ({type:"walk", entities:[7359], x:1247.3319091796875, z:786.2578735351562, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 272, m_Data: ({type:"walk", entities:[7309], x:124.55903625488281, z:813.276611328125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 272, m_Data: ({type:"walk", entities:[7309], x:124.55903625488281, z:813.276611328125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 271, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 272, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 271, m_Hash: \u00a3a\u00f4se\u00a3\fk\u00ee\u00b1\u00e7\u00b8\u00ab\u00f48\u00ae } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 272, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 274, m_Data: ({type:"walk", entities:[7359], x:1242.09228515625, z:789.8319702148438, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 273, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 272, m_Hash: k\u00b7\u009cp\u00ab\u00c5\u009a\u00cc\u00d5\u0099\u00de\u008cy!xv } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 274, m_Data: ({type:"walk", entities:[7359], x:1241.9132080078125, z:787.8504028320312, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 273, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 274, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 273, m_Hash: d\u00a8\u00a5T\u00bb\u0086y\u00c2\u008fC\u00e1\u0093\u00a8\u00c5D\u0085 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 274, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 276, m_Data: ({type:"walk", entities:[7359], x:1246.6710205078125, z:794.1719360351562, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 275, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 274, m_Hash: \u00a5\u00b1\t7\u00f0\u00bb\u0082\u00b2E\u00c2\u00c3\u00e2\u00f6\u009bf } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 276, m_Data: ({type:"walk", entities:[7309], x:484.7755126953125, z:235.83673095703125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 276, m_Data: ({type:"walk", entities:[7309], x:484.7755126953125, z:235.83673095703125, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 276, m_Data: ({type:"walk", entities:[7309], x:484.7755126953125, z:235.83673095703125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 276, m_Data: ({type:"walk", entities:[7309], x:484.7755126953125, z:235.83673095703125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 276, m_Data: ({type:"walk", entities:[7359], x:1248.7935791015625, z:807.27734375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 275, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 276, m_Data: ({type:"walk", entities:[7309], x:484.7755126953125, z:235.83673095703125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 276, m_Data: ({type:"walk", entities:[7309], x:484.7755126953125, z:235.83673095703125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 277, m_Data: ({type:"walk", entities:[7359], x:1248.65478515625, z:807.27734375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 276, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 275, m_Hash: \u00cc\u00920\u0098J\u0090(\u0018\u00be\u001b\u00a0\u00d02\u00af_X } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 276, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 277, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 276, m_Hash: \u009ea\b\u00db\u0004f\u00fca\u00cd2\u00b8\u00b5\u0010\u001b\u00d3| } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 278, m_Data: ({type:"walk", entities:[7359], x:1241.9615478515625, z:843.7908325195312, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 277, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 278, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 277, m_Hash: \u00e3\u001b\u00db\u0094\u00ce\u00b1|0O\u00fb\u00f7*\u00e9\u00a5\\s } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 278, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 279, m_Data: ({type:"walk", entities:[7309], x:96.10321044921875, z:826.5377197265625, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 279, m_Data: ({type:"walk", entities:[7309], x:96.10321044921875, z:826.5377197265625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 280, m_Data: ({type:"walk", entities:[7359], x:1241.918212890625, z:829.156494140625, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 279, m_Data: ({type:"walk", entities:[7309], x:87.33233642578125, z:845.4369506835938, queued:false}) } of size 133 to server
Net: Sending message CEndCommandBatchMessage { m_Turn: 279, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 278, m_Hash: v\u00d8\u0011[\f\u00bd\u00a5\u00fcyQ\u00d1N%\u00c1!\u00f6 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 279, m_Data: ({type:"walk", entities:[7309], x:87.33233642578125, z:845.4369506835938, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 279, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 280, m_Data: ({type:"walk", entities:[7359], x:1240.5458984375, z:840.7147216796875, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 280, m_Data: ({type:"walk", entities:[7309], x:45.38897705078125, z:924.715576171875, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 280, m_Data: ({type:"walk", entities:[7309], x:45.38897705078125, z:924.715576171875, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 280, m_Data: ({type:"walk", entities:[7309], x:44.120361328125, z:922.913818359375, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 280, m_Data: ({type:"walk", entities:[7309], x:44.120361328125, z:922.913818359375, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 280, m_Data: ({type:"walk", entities:[7309], x:43.71636962890625, z:922.9138793945312, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 280, m_Data: ({type:"walk", entities:[7309], x:43.71636962890625, z:922.9138793945312, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 280, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 279, m_Hash: \u0015\u00e9\nY\u00d9&\u009b\u00de\u00cal\u0014\u00a0\u0011\u0091\u00d9\u0093 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 281, m_Data: ({type:"walk", entities:[7309], x:43.529632568359375, z:923.5120849609375, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 281, m_Data: ({type:"walk", entities:[7309], x:43.529632568359375, z:923.5120849609375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 280, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 281, m_Data: ({type:"walk", entities:[7359], x:1178.9200439453125, z:850.2125854492188, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 282, m_Data: ({type:"walk", entities:[7359], x:1174.992919921875, z:858.9901733398438, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 281, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 280, m_Hash: \u00c8r\u009b\u0087\u00c7f\u00c6\u00f5\u0015\u000f\u0017\u009d\u00d3`@\u00ae } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 282, m_Data: ({type:"walk", entities:[7359], x:1174.992919921875, z:858.9901733398438, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 281, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 283, m_Data: ({type:"construct", template:"structures/ptol_storehouse", x:930.2842407226562, z:974.08349609375, angle:2.356194490192345, actorSeed:16657, entities:[7374], autorepair:true, autocontinue:true, queued:false}) } of size 326 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 282, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 281, m_Hash: \u00d7\u00f7\u00d4\u00f1N\u00aa\u00c0\u00ebN\u00abQ\u00cfzV\u00e1\u00b9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 282, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 283, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 282, m_Hash: \u00f6\u009cV\r$1\u0086\\\u00fe\u007f<\u00fd\u00e6\u00b7\u0019\u00bb } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 284, m_Data: ({type:"walk", entities:[7309], x:48.539825439453125, z:925.8883666992188, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 284, m_Data: ({type:"walk", entities:[7309], x:48.539825439453125, z:925.8883666992188, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 283, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 284, m_Data: ({type:"walk", entities:[7309], x:90.56771850585938, z:948.889404296875, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 284, m_Data: ({type:"walk", entities:[7309], x:90.56771850585938, z:948.889404296875, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 284, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 283, m_Hash: ;\u001c\u00e0\u00b8&\u00c4\u00a1\u001b\u00dc\u0010\u00b3\u0007\u00cd\u00ce\u0003\u000e } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 285, m_Data: ({type:"walk", entities:[7309], x:151.9735107421875, z:980.0930786132812, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 285, m_Data: ({type:"walk", entities:[7309], x:151.9735107421875, z:980.0930786132812, queued:true}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 285, m_Data: ({type:"walk", entities:[7309], x:151.49923706054688, z:984.974853515625, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 285, m_Data: ({type:"walk", entities:[7309], x:151.49923706054688, z:984.974853515625, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 284, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 286, m_Data: ({type:"walk", entities:[7359], x:1183.4024658203125, z:864.9390258789062, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 285, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 284, m_Hash: \u00d7\u009b\u00c2J\u00e8\u0014m\u00a4p\u00c3\u00a5\u0007\u00031K| } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 285, m_Data: ({type:"gather", entities:[7398], target:82, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 285, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 286, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 285, m_Hash: \u008a\u0002\u00a8\u001dK\u009b\u0096\u0017\u001e\u00dcT%z\u00ce\u00f8\u00ea } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 286, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 287, m_Data: ({type:"walk", entities:[7359], x:1158.3697509765625, z:894.2078857421875, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 287, m_Data: ({type:"walk", entities:[7309], x:212.09994506835938, z:984.9166870117188, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 287, m_Data: ({type:"walk", entities:[7309], x:212.09994506835938, z:984.9166870117188, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 287, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 286, m_Hash: l&ds\u0081\u00e5\u00c2\u009f?\u008f\u0093\u0018\"\u00e6\u00c7\u00c1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 287, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 288, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 287, m_Hash: !!J\u00adu>}\u00cbD\u00a9\u000b\u00e6\u0097Z&& } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 288, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 289, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 288, m_Hash: wjE\u00f6\u009a\f\u00b5\u0098f\u00ae\u0000\u001b$}[9 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 290, m_Data: ({type:"walk", entities:[7359], x:779.5714111328125, z:1159.5306396484375, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 290, m_Data: ({type:"walk", entities:[7309], x:259.975830078125, z:935.35400390625, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 290, m_Data: ({type:"walk", entities:[7309], x:259.975830078125, z:935.35400390625, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 289, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 290, m_Data: ({type:"gather", entities:[7402], target:80, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 290, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 289, m_Hash: 7[2\u00c8g;\u0000\u00d3\u0095\u00cc\u00d1D -QH } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 290, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 291, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 290, m_Hash: r\u00ab;U\u0011\u000fN\u00f0\n\u00c7\u00dd^\u00a4\u00c7\u008d\u009d } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 292, m_Data: ({type:"walk", entities:[7309], x:300.89599609375, z:888.90625, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 292, m_Data: ({type:"walk", entities:[7309], x:300.89599609375, z:888.90625, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 291, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 292, m_Data: ({type:"walk", entities:[7309], x:301.4469909667969, z:888.629638671875, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 292, m_Data: ({type:"walk", entities:[7309], x:301.4469909667969, z:888.629638671875, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 292, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 291, m_Hash: \u009a\u00d5\u00aa\u0092Zt\u00c0\u0019\u00a3\u00c2\u007f\u00aa\u00f5[\u00fd\u0005 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 292, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 293, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 292, m_Hash: s\u0082\u0085\u001d\u009asA\u0081\u0014l\u00da\u0081euSa } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 293, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 294, m_Data: ({type:"walk", entities:[7309], x:358.99151611328125, z:821.465576171875, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 294, m_Data: ({type:"walk", entities:[7309], x:358.99151611328125, z:821.465576171875, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 294, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 293, m_Hash: l\u008a\u001a\u00c6\u00d0\u0001*w\u00a3\u00e4\r\u009eO\u00bb&\u00b6 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 295, m_Data: ({type:"walk", entities:[7309], x:358.19342041015625, z:820.6127319335938, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 295, m_Data: ({type:"walk", entities:[7309], x:358.19342041015625, z:820.6127319335938, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 294, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 295, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 294, m_Hash: \u000ej#\u0081\u009bS\u00a0\u00cd<\u00df\u00f2\u0093\u00ce9V\u00df } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 295, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 296, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 295, m_Hash: 8\r\u001a\u00d55\u00ad\u00f0\u00dfj?M\u00b8\u00e5\u0003\u00931 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 297, m_Data: ({type:"walk", entities:[7309], x:351.840087890625, z:769.0582275390625, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 297, m_Data: ({type:"walk", entities:[7309], x:351.840087890625, z:769.0582275390625, queued:true}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 297, m_Data: ({type:"walk", entities:[7309], x:351.840087890625, z:769.0502319335938, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 297, m_Data: ({type:"walk", entities:[7309], x:351.840087890625, z:769.0502319335938, queued:true}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 297, m_Data: ({type:"walk", entities:[7309], x:351.840087890625, z:769.0502319335938, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 297, m_Data: ({type:"walk", entities:[7309], x:351.840087890625, z:769.0502319335938, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 296, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 297, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 296, m_Hash: ]\u00d2\u00bb\u00e9\u00a3\u001d\u00eb\u00d5\u00c0\u00db\u00b62\u009f\u009cL\u0098 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 298, m_Data: ({type:"walk", entities:[7305], x:948.255615234375, z:972.4696044921875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 297, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 298, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 297, m_Hash: \u00cb3]G\u008a\u0093R\u00f7\u00fa\u0012 \u0013t\u00be\u000e\u0085 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 299, m_Data: ({type:"walk", entities:[7309], x:383.1356201171875, z:688.3699340820312, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 299, m_Data: ({type:"walk", entities:[7309], x:383.1356201171875, z:688.3699340820312, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 298, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 299, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 298, m_Hash: v}S\u00e7e\u00ad\t\u00dfg\u00df\u00c8\u0099DzN\u0007 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 300, m_Data: ({type:"walk", entities:[7359], x:1039.6402587890625, z:386.57562255859375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 300, m_Data: ({type:"walk", entities:[7305], x:953.4032592773438, z:994.5194091796875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 299, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 300, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 299, m_Hash: \u00ab\u00cclm\u00c5o5W\u00fa+\u008b+\"\u008b\u00d7\u00c1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 300, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 301, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 300, m_Hash: %\u008a\u0016\u00c2~\u00d9\u00e0N\u00d5\u00b9O|\u00a2\u00b8U\u00af } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 302, m_Data: ({type:"walk", entities:[7309], x:377.295654296875, z:622.7542724609375, queued:true}) } of size 133 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 302, m_Data: ({type:"walk", entities:[7309], x:377.295654296875, z:622.7280883789062, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 302, m_Data: ({type:"walk", entities:[7309], x:377.295654296875, z:622.7542724609375, queued:true}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 302, m_Data: ({type:"walk", entities:[7309], x:377.295654296875, z:622.7280883789062, queued:true}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 302, m_Data: ({type:"walk", entities:[7309], x:377.295654296875, z:622.6932373046875, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 302, m_Data: ({type:"walk", entities:[7309], x:377.295654296875, z:622.6932373046875, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 301, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 302, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 301, m_Hash: k\u00f56\t!\u00e5\u00d3\u00f4\u00e9\u000e\u00bc\u001b\u00da&t\u0087 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 302, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 303, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 302, m_Hash: \u00b0\u00ac\u0080\u0010%n\"\u00fcf\u007f.Q\u0098\u00d1\u00f8j } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 304, m_Data: ({type:"walk", entities:[7309], x:351.3091125488281, z:615.3005981445312, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 304, m_Data: ({type:"walk", entities:[7309], x:351.3091125488281, z:615.3005981445312, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 303, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 304, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 303, m_Hash: \u00b4\u0087X+\u009b\u00af>T\u00b4\u008d\u0097AC]\u001a\u0016 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 304, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 305, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 304, m_Hash: \u0019\u00cc\f\n(-\u00edgU\u0000 \u00d5\u00fe\u00fau6 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 306, m_Data: ({type:"walk", entities:[7309], x:310.0787353515625, z:589.90576171875, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 306, m_Data: ({type:"walk", entities:[7309], x:310.0787353515625, z:589.90576171875, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 305, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 306, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 305, m_Hash: \u0002\u000f&D\u00a7OA\u00dd\u00cd\\N\u00a8I|\u00fer } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 306, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 307, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 306, m_Hash: ~\u00f6\u00ec\u00e9\u0000\u0005\u00a4A \u0099\u0002w\u00db\u00c5aN } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 308, m_Data: ({type:"walk", entities:[7309], x:244.3175048828125, z:594.8676147460938, queued:true}) } of size 133 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 307, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 308, m_Data: ({type:"walk", entities:[7309], x:244.3175048828125, z:594.8676147460938, queued:true}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 308, m_Data: ({type:"walk", entities:[7309], x:244.3175048828125, z:594.8676147460938, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 308, m_Data: ({type:"walk", entities:[7309], x:244.3175048828125, z:594.8676147460938, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 308, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 307, m_Hash: \u00850\b\u00a6w\u00cb\u008e8(\u00feJ^U`\u00b2\u00a7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 308, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 309, m_Data: ({type:"gather", entities:[7318, 7319, 7320, 7321, 7323, 7380, 7389], target:78, queued:false}) } of size 194 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 309, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 308, m_Hash: tz\u00e5E\u00a2LT\u0006Z\u000e&\u00ffx\u0084T\u0085 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 309, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 310, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 309, m_Hash: \u00a0\u00bc(SK\u0091w\u00c3\u008b\u00cb\"5\u00aa\u00c68) } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 311, m_Data: ({type:"walk", entities:[7309], x:142.56887817382812, z:622.666748046875, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 311, m_Data: ({type:"walk", entities:[7309], x:142.56887817382812, z:622.666748046875, queued:true}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 310, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 311, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 310, m_Hash: \u00f7\u0017\u00dd\u00ab\u0013\fz\"\u0000L\u00e7\u00d4\u00b8\u001b=\u00af } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 311, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 313, m_Data: ({type:"construct", template:"structures/ptol_outpost", x:919.9020385742188, z:929.1392822265625, angle:2.356194490192345, actorSeed:48583, entities:[7305], autorepair:true, autocontinue:true, queued:false}) } of size 320 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 312, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 311, m_Hash: 3\u00e4\u00c3\u0001\u00f5\u00e1\u007fA\u00ed\u00b7\u000fx\u00a1\u00e3\u00c2\u00ef } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 312, m_Data: ({type:"gather", entities:[7318, 7319, 7320, 7321, 7323, 7380, 7389], target:81, queued:false}) } of size 194 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 312, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 313, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 312, m_Hash: \u00eem\u00b7P\u00dfd<\u00ea\u00c9n'1 8\u00fb\u007f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 313, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 314, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 313, m_Hash: \u008aF\u0012\u00e1\u00899\u00a8\u00b6\u00c4(6\u00dc\u00e3\u00b5\u00e4\u00d2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 314, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 315, m_Data: ({type:"gather", entities:[7318, 7319, 7320, 7321, 7323, 7380, 7389], target:79, queued:false}) } of size 194 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 315, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 314, m_Hash: \u00d5%\u00be\u00cf\u00b6^_\u00b3\u008a\u0018\u00e9W\u00ca\u0017Md } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 315, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 316, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 315, m_Hash: j\u00da\u0012\u008a\u00f8\u00c2\u00b7\u008bX(\u0013I\u00175\u009a\u000e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 316, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 317, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 316, m_Hash: \tY\u00ed\u008f\u000f\u00ef\u00f1Sbb-.\u00e4!\u0005\u00d8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 317, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 318, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 317, m_Hash: \u00ab\u0093\u00cbax\u00b7\u0011\u001c\u00a39\u00a3n+5\u0011\u00cd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 318, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 319, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 318, m_Hash: :\u0083\u00ad\bcM\u00fd\u00e6t\u00ee'r\u0005+\u0095\u009c } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 320, m_Data: ({type:"gather", entities:[7327, 7328, 7329, 7330, 7331, 7332, 7333, 7350, 7363, 7369], target:4942, queued:false}) } of size 227 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 319, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 320, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 319, m_Hash: B|\u00c56\u0018\u00053\u00fd\u00c1_G\u00f5\u00cb\u0080#7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 320, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 321, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 320, m_Hash: \u00d8J\u00b4\u00894\u008dL\u00cfT\u009d\u00bd\u0097\u00ac\u00c3\u007fT } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 321, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 322, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 321, m_Hash: \u00a1\u00c6_\u00ce\u0099\u0001\u00ee\u009ay\u00a4\u001c\u00a3\u00e0\u00857^ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 322, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 323, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 322, m_Hash: g\u00d2\u00b2;eR\u009a\u0005\u00dcf\u0086\u00e5\u000f\u00e7\u00a1\u008f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 323, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 324, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 323, m_Hash: \u000b\u00f6={\u00df\u00de{\u0085\u0086\u008bn\u00a4\u00e1\tK\u00ac } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 324, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 325, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 324, m_Hash: 1\u00aep\u00c5\u00c3\u00c7j\u001d\u00f4\u00e2\u00deH\u009f\u00a1\u00af\u008e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 325, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 326, m_Data: ({type:"gather", entities:[7312], target:7394, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 326, m_Data: ({type:"gather", entities:[7312], target:7394, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 326, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 325, m_Hash: D\u00c4a\u00a8\u0081\u00dc9Y23Z\u00f5D\u00be\u00cfj } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 326, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 327, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 326, m_Hash: I$\u0011\u0081\u0092\u00d0\u0010D\u00ab\u008d\u00fd\u00bc\u00d5\u00d5\u00ed\u0090 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 327, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 328, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 327, m_Hash: \u0005\u0002\u00e1?\u00b8$RT\u00d0oZ|q%(, } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 328, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 329, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 328, m_Hash: \u00dbG\"x\u008fC\u0015\u009c\u00b1\u008d\u0096\u009et\u00d1\f\u00c2 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 330, m_Data: ({type:"gather", entities:[7312], target:7394, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 330, m_Data: ({type:"gather", entities:[7312], target:7394, queued:false}) } of size 128 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 330, m_Data: ({type:"gather", entities:[7312], target:7394, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 330, m_Data: ({type:"gather", entities:[7312], target:7394, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 329, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 330, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 329, m_Hash: 1\u0098c=\u00f7\u00ac\u00d9K\u00de\u00eb2uf\u00cb\u0011\u001e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 330, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 331, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 330, m_Hash: x\u00b4\u00e9&\u00fe\u00da\u00e6\u00dd[\u009a\u00db\u00fe\u00fd\u009a!\u0018 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 331, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 332, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 331, m_Hash: <\u001fv\u00a7a\u00c6\u00f83\u00cb+\u00ed\u0012\u00f7\"\u0003\u001f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 332, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 333, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 332, m_Hash: \u00a3\t\u00ec\u00b3\u00f8d\u00fc\u0089\u00cc\u00b8\u00f79\u00b7\u000f\u008d\u0002 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 333, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 334, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 333, m_Hash: @\u00b0Pq2\u00f3{\u009a\u0013t\u0083\u00fd\u0010!\u001d1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 334, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 335, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 334, m_Hash: \u0089\u00a3T\u00f8\u008c\u00df\u0015/l\u009f\u00a99U\u0006\u0089\u00b7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 335, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 337, m_Data: ({type:"construct", template:"structures/ptol_barracks", x:958.1259155273438, z:972.2245483398438, angle:2.356194490192345, actorSeed:15662, entities:[7306], autorepair:true, autocontinue:true, queued:false}) } of size 322 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 336, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 335, m_Hash: \t\u00dab\u00fb\u00e1\u0004PF\u00f2\u0013~\u00faWH{\u00e5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 336, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 337, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 336, m_Hash: \u0092\u0089#.\u00e0S\u0097\u00d7K\u00c2\u00adSj\f\u0083\u00c4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 337, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 338, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 337, m_Hash: \u000bQ\u00da\u0006/\u00adb \u00cd\u008bm\u0013\u00cd1m\u00e0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 338, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 339, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 338, m_Hash: \u001d\u00c3\u000bpm\u0014\u00efp\"\u00f2\u00a0H\u00bdB\u00da\u0011 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 339, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 340, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 339, m_Hash: \u0003\u0081\u00cd \u00b4\u00d45%f\u00b9\u00b1\u0080evH\u0098 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 340, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 341, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 340, m_Hash: ;\u00fdS\u0005\u00c8\u00d0L\u0017\u0013\u00dc\u00c0\u00eeg\u0090z\u00cd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 341, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 342, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 341, m_Hash: ^\u00dfd\u00e1rO\u0090=0Ho\u00f0\u00c5\u00e5\u0006\u001e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 342, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 343, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 342, m_Hash: \u0082\u0086\u00a6\u0094|\u00e6\u0088I\u00c3D\rQ6\u00ac4( } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 343, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 345, m_Data: ({type:"gather", entities:[7302], target:5709, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 344, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 343, m_Hash: w+s\u00b7L\u00fc\u00bby\u00a5\u00ff\u00b2\u008d\u0018\u00e0Nm } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 344, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 345, m_Data: ({type:"gather", entities:[7316], target:415, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 345, m_Data: ({type:"gather", entities:[7316], target:415, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 345, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 344, m_Hash: \u009a$\u00cc\u00ff<\u00812\u00b2\u0082s0\u00afI\u009e\u00f9\u00fc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 345, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 346, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 345, m_Hash: \fJ\u00f1)\u0090c\u00cb\u0005\u00f6\u00da-\u00df\u00fdF\u00eec } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 346, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 347, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 346, m_Hash: \u0093R\u0099\u00cf\u00180 \r;\u00dc\u0081J\u00ac\u00f7\u00ae\u00ff } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 347, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 348, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 347, m_Hash: \u00eb\u00e0\u0007\u0090\u009e\u0087\u00041OS\u001fR\u001f\u0081zD } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 348, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 349, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 348, m_Hash: |\u00a6tv\u008a\u00cb!\u0083\u0000l\u00c3\u0019\u00fb\u00f2q\u00b6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 349, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 350, m_Data: ({type:"walk", entities:[7318, 7319, 7320, 7321, 7323, 7380, 7389], x:490.873779296875, z:243.5970458984375, queued:false}) } of size 199 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 350, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 349, m_Hash: ;k\u00f7\u007f\u00fe\u009ey`S\u00df9\u0017\u0019\u0085\u00ae\u0002 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 350, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 351, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 350, m_Hash: \u00e1L=\u00cd\u009b\u00f4*\r\u00f2\u00ea\u009e\u00feyzq# } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 351, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 353, m_Data: ({type:"gather", entities:[7301], target:5665, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 352, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 351, m_Hash: Q\u0003\u00bc\u000b\u009b\u0013\u0090\u000eE\u00c2\u00c4\u0094\u00f1+9C } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 352, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 353, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 352, m_Hash: \u00b4\u008e-<\u00ec^K\u00af\u00ac\u00a2\u00a6`\u00ab\u00ddz\u00be } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 353, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 354, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 353, m_Hash: @w7D-\u0083(\u0088U\u009e\u00ee\u00cc.\u00e9\u00ea\u00aa } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 354, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 355, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 354, m_Hash: IRl|\u00f2\u000e\t'J\u001c(\u00ee,a\u008b\u00b9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 355, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 356, m_Data: ({type:"construct", template:"structures/pers_barracks", x:244.4581298828125, z:750.67041015625, angle:2.356194490192345, actorSeed:33472, entities:[7400], autorepair:true, autocontinue:true, queued:false}) } of size 322 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 356, m_Data: ({type:"construct", template:"structures/pers_barracks", x:244.4581298828125, z:750.67041015625, angle:2.356194490192345, actorSeed:33472, entities:[7400], autorepair:true, autocontinue:true, queued:false}) } of size 322 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 356, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 355, m_Hash: W\u000f)\u00eb\u00b5\u0081lPq\u00c4\b\u0090\u00f8+'\u00cf } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 356, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 357, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 356, m_Hash: \u0089\"\u00e9\u00a7b\u008a\u00ffbO\u00e39ag7\"\u001e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 357, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 358, m_Data: ({type:"gather", entities:[7322], target:80, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 358, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 357, m_Hash: \u00caPyLR\u0007\u0090\u00fc\u00ac\u00dd\u00ad\u00e6\u00ce\u00c07\u00dc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 358, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 359, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 358, m_Hash: \u001a\u0098\u008ed\u0090\u00a1.0\u00a1\u00f9,B\u00fapr/ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 359, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 360, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 359, m_Hash: :+\u00dal\u0080$o\u0081\u0081TO\u0093d\u0089&\u0080 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 360, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 361, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 360, m_Hash: \u00d4\u00c5\u00d5.[\u00e2\u00a7\u0089\u00a0Uq\u0081\bM\u00bc\u008b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 361, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 362, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 361, m_Hash: \u0012\u00d1\u00f2_\u0095\u00a4\u000e\u00d6\f\u00ccmC\u00b3Q\u0001\u00ae } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 362, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 363, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 362, m_Hash: \u00e5\u009fS#p\u00f0\u00d7\u008e\u0000U\u009e\u001b\u009a\u00e0\tU } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 363, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 365, m_Data: ({type:"walk", entities:[7359], x:1015.0984497070312, z:442.40350341796875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 364, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 363, m_Hash: \u009b\u00e9\u001e-;ws%h]w6\u0011\u00f1^_ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 364, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 365, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 364, m_Hash: ku&wAf\u008f\u00b3\u009e\u0001\u0085*\u00c5\u001bV\u0013 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 365, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 367, m_Data: ({type:"walk", entities:[7359], x:1027.4266357421875, z:448.92376708984375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 366, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 365, m_Hash: \u00cb\u0017\u00869\u0095I\u0004\u00fb\u00dc$\r\u00c9;\u008dy\u00ff } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 366, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 368, m_Data: ({type:"walk", entities:[7359], x:1022.1583251953125, z:537.8367919921875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 367, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 366, m_Hash: m\u00da\u001dg\u00b3\u00bak\u0090\u00d79\u00a9\u00ef \u0001\u001a\u00d1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 367, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 369, m_Data: ({type:"walk", entities:[7395], x:1211.9388427734375, z:877.836669921875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 368, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 367, m_Hash: \u00ac\u0012\u0087\u00ac\u00fb[5\u00bb3\u00bd^n\u00e0e\u00adx } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 368, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 369, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 368, m_Hash: \u00c3\u00fd\u00fa\u00a7I\u009a\u00a6!\u00c6\u00b5\u00f5\r\u00b8\u0096dw } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 369, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 370, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 369, m_Hash: !J=c\u00e7\"\u008fGJf\u00fe)XH\u00d6\u00bc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 370, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 371, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 370, m_Hash: c\u00c0\u00fd\u0015?,\u0081\u00bdj\u00e5x\u00a4\u00a7\u00c0+\u0097 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 371, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 373, m_Data: ({type:"walk", entities:[7307], x:412.41070556640625, z:1036.764404296875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 372, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 371, m_Hash: \u00bej\u009c}\u00df\u00b5]\u00a1\u009aOn.\u00e2\u00ad\u0099^ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 372, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 373, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 372, m_Hash: \u00a5\u00aa\u00fe\u001doF,EY\u0082\u00e0\u00e3\u00e8/\n\u00fc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 373, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 375, m_Data: ({type:"walk", entities:[7359], x:1014.0336303710938, z:809.8012084960938, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 374, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 373, m_Hash: \u00cf\u00bb\u0097\u00da\u0084\u0082\u00af\u00c4\rf\u001f^\u00bc\u0082\u00c0- } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 374, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 376, m_Data: ({type:"walk", entities:[7307], x:322.0286865234375, z:1071.4716796875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 375, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 374, m_Hash: \u00a3\n\u0084\u00e3\u00af#\u00b7%FP\u00da<(\u000e\u00cdu } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 375, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 376, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 375, m_Hash: \u00cb\u00d9\u00aa}5\u00ae2\u00d0\u00ed\u0095\u0092\u0018EV\u00d3\u00c5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 376, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 377, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 376, m_Hash: \u00cd\u00cb\u00bb<|\u00ec\u009al\u0084\u0000\\R\u0098\u00b1un } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 377, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 378, m_Data: ({type:"gather", entities:[7318, 7319, 7320, 7321, 7323, 7380, 7389], target:430, queued:false}) } of size 194 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 378, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 377, m_Hash: \u001ce\u0002\u00cb5gp\u00dc\t\u00fc`J<\u00f8\u00bf\\ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 378, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 379, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 378, m_Hash: \u008a\u00c8\u009d\u00ee\u00bc\u0000\u00bd\u00a9Q\u00c3^\u00e9\u00f4\u0094\u0017\u008f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 379, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 381, m_Data: ({type:"walk", entities:[7359], x:978.7872314453125, z:888.5818481445312, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 380, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 379, m_Hash: O\u00f5\u009a\u00a27\u001e\u00bf\u00ce&=\u00e9+\u00a6O\u00e7\u0092 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 380, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 382, m_Data: ({type:"walk", entities:[7359], x:973.6722412109375, z:912.4108276367188, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 382, m_Data: ({type:"walk", entities:[7359], x:974.5927124023438, z:908.432373046875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 381, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 380, m_Hash: g\u00b4\u00e8v\u009fX\u00a9\u0082\u001c\u0017\u00be\u0019\u00e3\u00fa2\u0088 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 381, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 383, m_Data: ({type:"walk", entities:[7359], x:974.5927124023438, z:908.432373046875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 382, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 381, m_Hash: \u00dbo\u00d0U\u0019\u00f4\u0007\u00a0a\f\u000b\u008d\u0002\t\u00c6\u00bd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 382, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 383, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 382, m_Hash: \u0001\u001aE\u001f\u001bl\u00ad\u00f7\u0014\bR8\r\u00aa\u00b7b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 383, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 385, m_Data: ({type:"walk", entities:[7359], x:958.0354614257812, z:903.6318359375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 385, m_Data: ({type:"walk", entities:[7359], x:958.0354614257812, z:903.6318359375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 384, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 383, m_Hash: i\u00ec\u00baR:\u00e5\u000ffrH\u00da~.\u00f8A\u001d } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 384, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 385, m_Data: ({type:"walk", entities:[7359], x:958.0354614257812, z:903.6318359375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 386, m_Data: ({type:"walk", entities:[7359], x:967.3275146484375, z:902.693603515625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 386, m_Data: ({type:"walk", entities:[7359], x:967.3275146484375, z:902.693603515625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 385, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 384, m_Hash: 1N\u00cd\u009bL\u00f4\u0016Ttf\u0003D\u00e7\u00c4\u00e6\u00e2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 385, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 387, m_Data: ({type:"walk", entities:[7359], x:967.3275146484375, z:902.693603515625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 387, m_Data: ({type:"walk", entities:[7359], x:967.3275146484375, z:902.693603515625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 386, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 385, m_Hash: wR\u00ee\"\u008a\u0012\u00ddL\u00c1\u00ad\u00d8\u007f\u00ed\u00dd\u0080\t } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 386, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 387, m_Data: ({type:"walk", entities:[7359], x:967.3275146484375, z:902.693603515625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 387, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 386, m_Hash: \u00a4y\u00b8\u00a8\u00aa/\u00a7^\u0005b\u00ef03\u0081\u008bk } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 387, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 389, m_Data: ({type:"walk", entities:[7359], x:967.3275146484375, z:902.693603515625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 388, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 387, m_Hash: u\u00a4|iA\u009f\u00c2\u00afM\u00c8\u001f\u00ba\u00b3\u00d6\u0095\u00a1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 388, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 389, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 388, m_Hash: \u008a7]\u0012\u00ecD\u00e3\u00bat\u00a1\u0086\u0086hh\u00a7* } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 389, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 391, m_Data: ({type:"walk", entities:[7359], x:967.3275146484375, z:902.693603515625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 390, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 389, m_Hash: \u00d6@\u00b3\u00cf\u00a8[:w{\u00f1\u00cc<\u00d8\u00e3\u00e4\u0094 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 390, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 392, m_Data: ({type:"walk", entities:[7359], x:967.3275146484375, z:902.693603515625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 392, m_Data: ({type:"walk", entities:[7359], x:967.3275146484375, z:902.693603515625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 391, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 390, m_Hash: \u00c3\u0089qO@\u00c5\u00cace\u00e8M\u00dd$\u001d0Q } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 391, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 392, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 391, m_Hash: >j\u00ea1\u00d8\u0018\u00a1\u0092\u00d0\u00d4-\u00ceW9.q } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 392, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 393, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 392, m_Hash: t\u0016pn\u00b9#Z\u00c7\u00bf\u00e0O\u0093\u00a47\u00d8\u0091 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 393, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 394, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 393, m_Hash: \u00063\u00d0&tF\u00d7\u0003\u00fc\u00b6\u001a\u00be\u00cf\u00ba,y } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 394, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 395, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 394, m_Hash: H\u0011\u0090|r|,\u000f\u00aaK\u00a30\u0086C\u00d5\u0016 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 395, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 396, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 395, m_Hash: }\u0018\u0088J\u0002D&\u00a6\u00f7\u00e2\u00d7D\u001by'\u00d9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 396, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 397, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 396, m_Hash: Y\f\u0085\u00db\u00edaXk\u00be\u001d%\u00ebetu\u00b4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 397, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 398, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 397, m_Hash: \u0011D\u00c0 \u0013B\u00db\u00be\u00b2\u009d.\u008e\u0013\u00af[a } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 398, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 399, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 398, m_Hash: \u00db%\u0090\u001e\u00d6\u008c\u00d9\u00f2\u0098\u00dax\u009a!\u00c3B\u00ce } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 399, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 401, m_Data: ({type:"research", entity:7405, template:"gather_wicker_baskets"}) } of size 141 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 400, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 399, m_Hash: \u0013\\c\u00c0\u00a8d\u008ekx3\u007f\u0099H]g\u0085 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 400, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 401, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 400, m_Hash: \u00f9\u00b5\u0089\u00f7\u0083N\u009by-\"\u00c5\u00ea\u008d\u00bd{X } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 401, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 402, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 401, m_Hash: \u0084}\u0087\u0083\u0096\t\u00bef#\u00ed\u00aaSZv\u00c9\u00a2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 402, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 403, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 402, m_Hash: \u00db`pMqfY?X,t\u00d3\u00d4X|\u00d2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 403, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 404, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 403, m_Hash: i\u00d7t\u00f9\u00d6\u00c0\u001a\u00e9/@M\u00dcq\\s\u00d3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 404, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 405, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 404, m_Hash: \u00e2/\u0019\u0093\u00f3\u0006\u0004\u0012d?\u00e3@\u00f2Z\u0000\u0004 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 405, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 406, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 405, m_Hash: \u00a0\u0095w\u0017_\u00b7M\u00d4\u00ea\u00b5\u0013\u00c0\u001e\u0081\u00d9\u00ea } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 406, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 407, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 406, m_Hash: \u0013\u00e9]U\u00d4X\u00ec\u000bR\u00ac\u0004\u000b)k\u00d2\u00b0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 407, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:550.2857055664062, z:301.3469543457031, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:550.2857055664062, z:301.3469543457031, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:537.1836547851562, z:294.7958984375, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:537.1836547851562, z:294.7958984375, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 to server
Net: Sending message CEndCommandBatchMessage { m_Turn: 408, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 407, m_Hash: /!6\u00da\u009b\n\u00f4:\u00c2OW\u0001\u00f8!\u008d^ } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 408, m_Data: ({type:"walk", entities:[7309], x:530.6326904296875, z:281.6938781738281, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 408, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 409, m_Data: ({type:"walk", entities:[7309], x:753.3673706054688, z:334.1020202636719, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 409, m_Data: ({type:"walk", entities:[7309], x:753.3673706054688, z:334.1020202636719, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 409, m_Data: ({type:"walk", entities:[7309], x:753.3673706054688, z:334.1020202636719, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 409, m_Data: ({type:"walk", entities:[7309], x:753.3673706054688, z:334.1020202636719, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 409, m_Data: ({type:"walk", entities:[7309], x:753.3673706054688, z:334.1020202636719, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 409, m_Data: ({type:"walk", entities:[7309], x:753.3673706054688, z:334.1020202636719, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 409, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 408, m_Hash: a\u00ea@\u00cb\u00eb\u009cq\u00b1\u00eb\u0097\u00eaQ\u00b2\u00e7\u00e1\u008f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 409, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 410, m_Data: ({type:"walk", entities:[7309], x:550.2857055664062, z:209.6326446533203, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 410, m_Data: ({type:"walk", entities:[7309], x:550.2857055664062, z:209.6326446533203, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 410, m_Data: ({type:"walk", entities:[7309], x:550.2857055664062, z:209.6326446533203, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 410, m_Data: ({type:"walk", entities:[7309], x:550.2857055664062, z:209.6326446533203, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 410, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 409, m_Hash: 0\u0093\u0089Z\u00b8\u00f0#\u0014\u00b4\u00d7J\u00aaD\u0019}\u00c6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 410, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 411, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 410, m_Hash: \u00e5\u008e\u0088J\u00f7D\u0088\u00ba\u00d7\r\u009b|\u00ca\u0017\u0000\u00a7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 411, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 412, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 411, m_Hash: J\u00a3v$\u008aKn\u00be\u001c\u00e7\u00b3_*\u00c4\u009c\u008b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 412, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 413, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 412, m_Hash: \u00c1\u00c1\u00b7#\u0083\u0098\u00e1\u00a8wtl\u00c18\u00e3\u00d9s } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 413, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 414, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 413, m_Hash: \u0088\u00807\u009b.B\u00e3\u0013a\u0088wka\u001f\u0090\u001c } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 414, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 416, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 415, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 414, m_Hash: c\u00c4\u00f7\u00a6$\u00a78\u000e\u00fdl\u0096\u00e2\u00ec\u00e3\u00a8Q } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 415, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 417, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 416, m_Data: ({type:"walk", entities:[7309], x:1133.3265380859375, z:622.346923828125, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 416, m_Data: ({type:"walk", entities:[7309], x:1133.3265380859375, z:622.346923828125, queued:true}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 416, m_Data: ({type:"walk", entities:[7309], x:1133.3265380859375, z:622.346923828125, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 416, m_Data: ({type:"walk", entities:[7309], x:1133.3265380859375, z:622.346923828125, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 416, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 415, m_Hash: \u00e5c\u00ee\u0089L\u00e5e\u00b16=\u00a0\u001b\u00a1.\u00a8\u00fd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 416, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 418, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 417, m_Data: ({type:"walk", entities:[7309], x:700.9591674804688, z:1152.9796142578125, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 417, m_Data: ({type:"walk", entities:[7309], x:700.9591674804688, z:1152.9796142578125, queued:true}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 417, m_Data: ({type:"walk", entities:[7309], x:700.9591674804688, z:1152.9796142578125, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 417, m_Data: ({type:"walk", entities:[7309], x:700.9591674804688, z:1152.9796142578125, queued:true}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 418, m_Data: ({type:"walk", entities:[7359], x:956.9026489257812, z:900.9873046875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 417, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 416, m_Hash: b\u00eb\u00acn\t\u007fZ\u009b\u009a\u0012\u00fc\u00cd\u00b5\u00d2\u00ac\u000b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 417, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 418, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 417, m_Hash: \u00c5(K\u00be\u00e7\u00cb\u009fdRR\u00c3\u000b\u009d\u00dc\u009d\u00fc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 418, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 420, m_Data: ({type:"set-rallypoint", entities:[7296], x:889.95751953125, z:991.0233764648438, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/flora_tree_poplar_lombardy"}, queued:false}) } of size 405 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 420, m_Data: ({type:"attack", entities:[7359], target:7395, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 419, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 418, m_Hash: \u00ce3J\u0081\u00c6M\u00c7*\u00fd\u00c3\u0084\u00b3\u00f4\u0086\u00b1\r } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 419, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 420, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 419, m_Hash: \u0016]\u00f8\u0082s[y\u00a18\u00a3\u00e6\u00a5r\u0098\u0088J } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 420, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 422, m_Data: ({type:"walk", entities:[7359], x:981.713623046875, z:887.5835571289062, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 421, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 420, m_Hash: \u00e6\u001f-#\u00b4\u0010\u00f0]\u00daH\u00ef\u0010\\\u000f\u0006\u001b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 421, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 423, m_Data: ({type:"attack", entities:[7359], target:7395, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 422, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 421, m_Hash: \u00eb\u008ei\u0097\u00b5<\u00da\u00cd\u00b2|G\u00ba\u00eb\u00a6\u00dc\u00cd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 422, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 423, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 422, m_Hash: L^\u00a3\u001c\u00c5\u00e6]jg\u00f6!q[x\u00db\u00c4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 423, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 424, m_Data: ({type:"walk", entities:[7309], x:234.47653198242188, z:539.8318481445312, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 424, m_Data: ({type:"walk", entities:[7309], x:234.47653198242188, z:539.8318481445312, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 424, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 423, m_Hash: 4\u00d4\u00fe\u000f\u00e8Y\u0085\u00ed\u00c6\u00c5\u0080\u00f99\u00e7\u00c9\u00c9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 424, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 425, m_Data: ({type:"walk", entities:[7309], x:232.33859252929688, z:537.6456909179688, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 425, m_Data: ({type:"walk", entities:[7309], x:232.33859252929688, z:537.6456909179688, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 425, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 424, m_Hash: =\u0092\u00ba,\u0007\u00cb\u00fa\b\u00f3WxQ\u00a5\u001f\u00ea\u00a2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 425, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 426, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 425, m_Hash: X:\u0007\u00b5\u0003'\u00f3t\u0090\u0005\u001dd\u00da\ts9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 426, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 428, m_Data: ({type:"gather", entities:[7303, 7379, 7384, 7407], target:5664, queued:false}) } of size 161 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 427, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 426, m_Hash: \u00fb\u0084=\u00ec`^s\u00c29\u0089?\u008c\u00b8H\u00da\u0081 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 427, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 428, m_Data: ({type:"gather", entities:[7309], target:3365, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 428, m_Data: ({type:"gather", entities:[7309], target:3365, queued:false}) } of size 128 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 429, m_Data: ({type:"gather", entities:[7303, 7379, 7384, 7407], target:5664, queued:false}) } of size 161 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 428, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 427, m_Hash: W\u0004\na0]o\u00a6\u00fe\u00cf{\u00eb\u0081q\u0011N } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 428, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 429, m_Data: ({type:"gather", entities:[7309], target:3365, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 429, m_Data: ({type:"gather", entities:[7309], target:3365, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 429, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 428, m_Hash: \u0088\u0095\u0081r\u008c\u00f2r@1\u00f5l~\u00cc\u00c7n\u00a1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 429, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 430, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 429, m_Hash: Y\u00d1\t\u00cb$.\u00e9q\"\u00e2|D\u00fe\u008d\u00a6\u0010 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 430, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 432, m_Data: ({type:"gather", entities:[7300], target:5664, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 431, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 430, m_Hash: ]R\u00ec#\u00ea\u0092\u007f\u00b5\u00b5'\u00e1;\u0010'\u00b4) } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 431, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 432, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 431, m_Hash: \u00b3\u00e6uuW\"\u0003\u0001)\u0097\u00a8r\u00afo\u00c1\u0090 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 432, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 433, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 432, m_Hash: 8\u0000\u0088,\n\u00db\u00ef\u00ba\u00f9-\u009a\u0005\u00b1\u00bd\u00ad\u00f3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 433, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 434, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 433, m_Hash: Aq\u008b\\\u0085x\u008d\u0015mp\u009cpt\u00857+ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 434, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 436, m_Data: ({type:"walk", entities:[7325], x:524.40673828125, z:207.45065307617188, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 435, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 434, m_Hash: \u00e0\u0005\u0018\u00fe\u0080\u00bc\u0088<K!L\u001bl(\u00ea\u00e1 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 436, m_Data: ({type:"gather", entities:[7325], target:1567, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 435, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 436, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 435, m_Hash: \u00c0\u0083wZ\u00eb\u0086\u00d1\u001d(\u00d5e\u00b4\u00f4\u00ca-\u0015 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 436, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 437, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 436, m_Hash: \u00e7\u00dc\u00d4\u00dfe8Ua\u008b\u00b4k\u00ff\u00f6,\u00886 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 437, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 438, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 437, m_Hash: i[\u009d\u0082\u00d8\u000b\u00a4\u00181Yga\u0085\u00ec$\u00e4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 438, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 440, m_Data: ({type:"gather", entities:[7374], target:5710, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 439, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 438, m_Hash: \u00a9\u00c5\u00dd\u00c3\u00ae?\u00c6q\b\u0016\u00cc\u00de\u00fdK\u00b3\u000b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 439, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 440, m_Data: ({type:"walk", entities:[7309], x:216.10614013671875, z:528.2496337890625, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 440, m_Data: ({type:"walk", entities:[7309], x:216.10614013671875, z:528.2496337890625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 440, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 439, m_Hash: ik\u00fc\u008d*qk\f\u0080lt\u00a7E%;\u00d9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 440, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 441, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 440, m_Hash: \u00845hb\u00dc\\Q\u0096\u00c4\u00b5S\u00d9\u00028\u001a2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 441, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 442, m_Data: ({type:"walk", entities:[7309], x:239.10174560546875, z:472.6185302734375, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 442, m_Data: ({type:"walk", entities:[7309], x:239.10174560546875, z:472.6185302734375, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 442, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 441, m_Hash: h\u00ba\u009a\bAO'H\u00fb\u00b1[\u00e6M\u00f5u\u000e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 442, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 443, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 442, m_Hash: \u00ee\u00fb\u00bc^\u00f1\u00f6.\u00f6&\u00a9e\u00ff\u00c4\u00126\b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 443, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 444, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 443, m_Hash: \u00cf\u0018-\u00ea\u0094\"\u00caFrn~\u0004l\u00f2\u009f\u00b6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 444, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 445, m_Data: ({type:"walk", entities:[7309], x:244.34390258789062, z:480.1919250488281, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 445, m_Data: ({type:"walk", entities:[7309], x:244.34390258789062, z:480.1919250488281, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 445, m_Data: ({type:"walk", entities:[7309], x:246.37225341796875, z:473.4373779296875, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 445, m_Data: ({type:"walk", entities:[7309], x:246.37225341796875, z:473.4373779296875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 445, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 444, m_Hash: \u00fe\nOx\u00dc,\u008b\u00c4\u00b8\u00cchx(\u009d\u0095! } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 445, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 446, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 445, m_Hash: \u000b\u00bd\u009fI\u0097\u0086\u0089C\u001fu8\u00a2\u0004\u00a7\u00e6< } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 446, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 447, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 446, m_Hash: \u0084\u00ba\u00b8\u008eY\u00cd\u00cb\u009a!\u00dc\u00d3\u00a1\u00f3\u0092\u00ac\u00da } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 447, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 448, m_Data: ({type:"walk", entities:[7309], x:250.8768310546875, z:413.443115234375, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 448, m_Data: ({type:"walk", entities:[7309], x:250.8768310546875, z:413.443115234375, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 448, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 447, m_Hash: \u00c8r\u0000d\u008d\u00060\u00b7(J\u009e\u00ce\u00c0B\u00f6\u0019 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 448, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 449, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 448, m_Hash: \u00b6\u0082[\u00b6K\u0013\u00ab\u000e$\u009d\u00ca\u00a1\u008aa\u00dc\u00bd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 449, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 450, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 449, m_Hash: K}Q\u00fc\u00a15e\u00aau\u001a\u0002\u00bdJ$\u00f6> } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 450, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 451, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 450, m_Hash: (\u00ea|]\u00b0O\u0096\u00c7\u00ed\u00b7_go\u009d\u0011\u00fd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 451, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 452, m_Data: ({type:"walk", entities:[7309], x:668.2040405273438, z:203.08163452148438, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 452, m_Data: ({type:"walk", entities:[7309], x:668.2040405273438, z:203.08163452148438, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 452, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 451, m_Hash: d\u00cf\u0018\u0096\u0019\u0082|\u0019\u00c4U\u00d7\u00f4\u00d0\u00c78S } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 452, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 453, m_Data: ({type:"research", entity:7434, template:"gather_lumbering_ironaxes"}) } of size 149 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 453, m_Data: ({type:"walk", entities:[7309], x:1028.5101318359375, z:340.6530456542969, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 453, m_Data: ({type:"walk", entities:[7309], x:1028.5101318359375, z:340.6530456542969, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 453, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 452, m_Hash: \u00d9\u001a\u0019\u00aeo#g\u00c8Tk/X\u00f8\u00a9\u00a53 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 453, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 454, m_Data: ({type:"walk", entities:[7309], x:1113.6734619140625, z:864.7346801757812, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 454, m_Data: ({type:"walk", entities:[7309], x:1113.6734619140625, z:864.7346801757812, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 454, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 453, m_Hash: \u00c4\u00a81Y_\u0013a\u00e0\u00a9\u0082\u00ba\u009c^\u00a3X\u00d9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 454, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 455, m_Data: ({type:"walk", entities:[7309], x:569.9387817382812, z:1185.734619140625, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 455, m_Data: ({type:"walk", entities:[7309], x:569.9387817382812, z:1185.734619140625, queued:true}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 455, m_Data: ({type:"walk", entities:[7309], x:569.9387817382812, z:1185.734619140625, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 455, m_Data: ({type:"walk", entities:[7309], x:569.9387817382812, z:1185.734619140625, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 455, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 454, m_Hash: 0c\u00c1\u00b5\f\u0014(yj\u001fn\u00b4\u0016Q\u0011\u00c2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 455, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 457, m_Data: ({type:"gather", entities:[7380], target:87, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 456, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 455, m_Hash: '\u00eb\u00d6\u00c3\u0099\u00a8\u00cc\u00b9P\u0011\u00e5\u001f\u00f4\u00af\u008c\u00e0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 456, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 457, m_Data: ({type:"walk", entities:[7309], x:203.08163452148438, z:740.2653198242188, queued:true}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 457, m_Data: ({type:"walk", entities:[7309], x:203.08163452148438, z:740.2653198242188, queued:true}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 457, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 456, m_Hash: \u00ffk\u00ef\u00f7)g\u0087y\u0006\u00d7\u00cfFmy\u001fV } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 457, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 458, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 457, m_Hash: \u001b\u00c2#\u00db\u00b1\u0086\u0091\u00f2\u0001\u001f\u0003\u00cfA\u00b4C\u00e6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 458, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 460, m_Data: ({type:"construct", template:"structures/rome_storehouse", x:1013.0527954101562, z:324.1737060546875, angle:2.356194490192345, actorSeed:40022, entities:[7332], autorepair:true, autocontinue:true, queued:false}) } of size 326 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 459, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 458, m_Hash: Y\"\u001e[\u00b7\u00ec\u000eR\u00d7\u009e\u00da\u009c\u0000N\u00d8_ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 459, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 460, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 459, m_Hash: !s\u0011\u00f9\u00f9#;\u0082\u0088\u0019\u0081\u00c7[\u00ab \u00d5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 460, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 461, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 460, m_Hash: %\u00f0\u00b3V\u008bW\u00c9'P7\u009bPTev\u0001 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 461, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 463, m_Data: ({type:"gather", entities:[7321], target:1318, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 462, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 461, m_Hash: -\u00a7\u0092/L\u0004\u00f1z\u0083\u000e\u00ee\u00bf\u00d2\u0087\u00de\u00b3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 462, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 463, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 462, m_Hash: \u000f\u00dcY#\u00bb\u0019U+\u00a9'\u0084p\u00c7\u000f\u0012\u0001 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 463, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 464, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 463, m_Hash: \u0017\u00a4\tR\u0002\u00b6\u001b\u00df\u0085V]\u0013\u00b5\"w\u0093 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 464, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 465, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 464, m_Hash: e\u00aet\u00c8E\u008b\u0012H\u00e8\u00a6:\u009f\u00a2\u009f\u00b42 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 465, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 466, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 465, m_Hash: \u00a28\u00ef\u00aa\u00c1\u0005z{\u00db\u0092\u00d6\u0099N\u008e#\u00e4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 466, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 468, m_Data: ({type:"gather", entities:[7320], target:427, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 467, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 466, m_Hash: \u0097\u0085>\u00a6\u00e9\u007fH\u0005W\u00d8)\u00b5_(\u00df\u0007 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 467, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 468, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 468, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 468, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 468, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7297]}) } of size 191 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 468, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 467, m_Hash: \u00a7\u001b.\u00a7\u0092\u00c1\u0092\u00c3\u00baf,I\t\u00b1\u0090! } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 468, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 469, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 468, m_Hash: \u00eb\u00bay\u001ae\u00aa\u0016f\u0015\u007f\u00c7*\u00af\u0091v\u00a0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 469, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 470, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 469, m_Hash: \u009a_\u00e4\u00f9>\u00f1\u00d1`4\u00f4\u000b\u008a\u00df\u0096\u0093O } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 470, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 471, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 470, m_Hash: \u00c5\u00c1F\u00c3P\u00a1_~\u00baR.\u00d0|\u00bfW\u00ec } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 471, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 472, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 471, m_Hash: \u0005|!\u00aa\u00ed\u0000\u0096\\\\\u0001\u00ea\u00d0\u001a\u00a7/\u00d4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 472, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 473, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 473, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 473, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 472, m_Hash: \u001f\u008d\u00fdw\u000f\u00e8\u0004]\u008e6ds\u0011}a} } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 473, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 475, m_Data: ({type:"construct", template:"structures/ptol_farmstead", x:960.0972290039062, z:1007.5628662109375, angle:2.356194490192345, actorSeed:51985, entities:[7346], autorepair:true, autocontinue:true, queued:false}) } of size 324 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 474, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 473, m_Hash: v\u00fc\u00c5kxc\u00fb\u0010V\u0001w\u0004\u00b8\u00b5p_ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 474, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 475, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 475, m_Data: ({type:"train", template:"units/pers_support_female_citizen", count:1, entities:[7297]}) } of size 197 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 475, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 474, m_Hash: \u0007f\u00b7\u00f5$@y\u00a0O\u00bf/=\u00f6\u00car\u0011 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 475, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 476, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 475, m_Hash: \u00f9\u00b5n\u0093[\u00a3&\t+?\u00cb\u00d7\u009en\u00f47 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 476, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 478, m_Data: ({type:"gather", entities:[7319], target:83, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 477, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 476, m_Hash: \u000e|\u000f]\u00c8K\u00ff\u0011\u00b8\u009d\u0084\u00b0\u008ce\u0092 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 477, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 478, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 477, m_Hash: \b.\u0000\u0019\u00be\u00c1%gEp\u00d8F\u00a8n\u00f6\u008f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 478, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 479, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 478, m_Hash: B\u00e2\u001b;.\u00c4;\u000eN\u00e1\u009b\u000e\u001d\u0007A\u00c6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 479, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 480, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 479, m_Hash: R\u0018\u00e2\u000e\u001dokR\u00da\u00ba\u001f\u008d3\u00e7\u00be4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 480, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 481, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 480, m_Hash: \u00a0l\u00ca\u00c9\u0092-\u0094\u001aqC\u00d9\u00a2\u00f5)\u0083\u00a2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 481, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 483, m_Data: ({type:"construct", template:"structures/ptol_house", x:889.1638793945312, z:1023.1187133789062, angle:2.356194490192345, actorSeed:30052, entities:[7302], autorepair:true, autocontinue:true, queued:false}) } of size 316 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 482, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 481, m_Hash: W\u0018\u00b3/\u00e2#\u0098\u00c4\u00b2\u0017\u00ad\f-\u00a1\u00a2\u00b1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 482, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 483, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 482, m_Hash: H\u00aa\u00dd\u0081x\u00bb\u00f9\u00d7\u00bcc!\u0010\u009c=\u00e5\u00fe } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 483, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 484, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 483, m_Hash: \u00ccGv\u00f1\u00dd\u00f2\u0018\u008dv\u00a8\f\u00ef\u00f8\u00b2T\u00bb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 484, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 485, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 484, m_Hash: \u00f6\u00eb\u00e6w\u00a6\u00eb\u00ac\u00f9\u00f4\u00ab\u0086pLpZ\u00ff } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 485, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 486, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 485, m_Hash: \u000f\u00f8\u00f0;\u0005\u008f\u00a6/-\u0017}\u0003\u0002\u00899\u00da } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 486, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 487, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 486, m_Hash: ,j5\u00b1XH\u0081\u00bd4\u00ce\u00c0c\u00d1\u00d1\u0081\u008d } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 487, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 488, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 487, m_Hash: \u00df\u0096.\u008fG\u00ce~\u000b\u0086\u00bfjf=9u\u00c7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 488, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 489, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 488, m_Hash: \u00c7\u00cdr\u009f\u0088\u00c0a\u0089\u00af\u00a2r\u00efr\u00a2\u00a1\u00fe } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 489, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 490, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 489, m_Hash: \u009e\u0083A\u00fa\u001c\u009e\u0087\u000e#\u00a0\u00a3\u0014bX\u0081\u00f1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 490, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 491, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 490, m_Hash: \u00f9\u0017\u00c4\u0094\u00b6\u00bcG\u00fe\u0080\u000e\u0003+T\u0093I2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 491, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 492, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 491, m_Hash: \u0088\\e\u00a9d/&\u0081\u00fb\u009d+r[\u00e6Fd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 492, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 493, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 492, m_Hash: [\u00ac\u001e\u00aeAi\u0099.\u00ac\\\u00897\u00abwk\u00de } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 493, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 494, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 493, m_Hash: \u00a5\u00b5\u0080\u0013\u008a\u00fe\u009d\u00d9\u0019\u0089\u00ae#.\u00c5\"I } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 494, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 495, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 494, m_Hash: ~\u00a3E\u000e\u0011\u0094\u0088x\u00f1\u00fb\u0083h\u00c0\u0012\\t } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 495, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 496, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 495, m_Hash: 5\u0095`\u00d7A\u0091f\u00b1\u00a0\u0010\u00fe\u00a8\u009c\u00c3T\u00ee } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 496, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 497, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 496, m_Hash: A{\u0091\u0011G\u00ffbg\u00ea\u0007\u0016\u0010]--\u00ab } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 497, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 498, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 497, m_Hash: \u00fdD\u00a6\u0087\b\u00d3\u00dey\u00c4\u009dN\u00b5u\u00f5v\u00d6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 498, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 499, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 498, m_Hash: \n@\u0010\u000f^\u00bb\u00bc\u00db\u00cc\u008dCq\u0092>\u0082\u00cf } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 499, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 500, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 499, m_Hash: \"\u00f4\u00c9\u00e8\n\u00bdj\u0095J\u000e\\\u00f3\u001e3\f\u00ba } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 500, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 501, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 500, m_Hash: J\u00de\u0091\u009d0\u00d5\u00f6\\J\u0005\u0014\tsR[C } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 501, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 502, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 501, m_Hash: \u00c0Zek\u0080\u0088\u00b3\u00c7\u00027\u00f4*\u00af\u000e\u0088\u00f6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 502, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 503, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 502, m_Hash: \u0017WU\u00de\u0088\u00d6\u008a\u00ceK\u008d@\u00a5\u009c\u00ceTt } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 503, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 504, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 503, m_Hash: \u009e\u00a4\u0007\u00ca\u00cfR\u00ac\u00e1\u00b3\u00a8\u001d$\u00f2O-\u00e3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 504, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 505, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 504, m_Hash: v\u00cdG\u00ab&\bR\u00c0cd:\u00e3\u00a6\u000f\u00a8\u00e5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 505, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 506, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 505, m_Hash: \u00c8\u008f\u00e8N\u00cbwa3)i\u00e9\u00ec\u001d\u0089\f\u0084 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 506, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 507, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 506, m_Hash: \u0088\u00cc0\u00e4\u00e6j\u00d2gDW\\\u007f;\u001e\u00f2\u0096 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 507, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 508, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 507, m_Hash: x\u00f2\u00ae\u00982\u00fa\u0005\u00e7\u00f4\\\u0089\u008f\u001c\u0016\u000f) } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 508, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 509, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 508, m_Hash: D\u0088\rtQ\u0083\u00c5\u001fz\u009e0\u0083\u00cfn\u0098P } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 509, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 510, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 509, m_Hash: \u00ff|\u001c\u00fbh\u00db~\u00ab\u00d2\u00ae\u000fv\u00e6\u0090\u0014$ } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 511, m_Data: ({type:"gather", entities:[7316, 7373], target:1253, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 511, m_Data: ({type:"gather", entities:[7316, 7373], target:1253, queued:false}) } of size 139 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 510, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 511, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 510, m_Hash: \u00a4_\u00ae\u0011\u00a3\u0084\u000f\u008d\u00d2\u00e9\u0096\u00f4\u00dd\u00d99\u00ac } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 512, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 512, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 511, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 512, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 511, m_Hash: \u00acF\u00db\u0000\u0004\u00d1?GG6\u00a3R\u009f\u00c2\b\u00b2 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 513, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 513, m_Data: ({type:"train", template:"units/rome_infantry_javelinist_b", count:1, entities:[7299]}) } of size 195 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 513, m_Data: ({type:"train", template:"units/rome_infantry_javelinist_b", count:1, entities:[7299]}) } of size 195 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 512, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 513, m_Data: ({type:"gather", entities:[7316, 7373], target:1441, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 513, m_Data: ({type:"train", template:"units/rome_infantry_javelinist_b", count:1, entities:[7299]}) } of size 195 from server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 513, m_Data: ({type:"gather", entities:[7316, 7373], target:1441, queued:false}) } of size 139 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 513, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 512, m_Hash: !n\u00ce\u00f6L\u00e6\u001d.^\u00ceo7t\u0088#\u00c5 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 514, m_Data: ({type:"gather", entities:[7316, 7373], target:1441, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 514, m_Data: ({type:"gather", entities:[7316, 7373], target:1441, queued:false}) } of size 139 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 513, m_Data: ({type:"train", template:"units/rome_infantry_javelinist_b", count:1, entities:[7299]}) } of size 195 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 514, m_Data: ({type:"train", template:"units/rome_infantry_javelinist_b", count:1, entities:[7299]}) } of size 195 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 513, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 514, m_Data: ({type:"train", template:"units/rome_infantry_javelinist_b", count:1, entities:[7299]}) } of size 195 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 514, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 513, m_Hash: \u0087\u0091<\u0080\u0093\u0002\u00e6O;\u00e9\u0084\u00d5\u00favO! } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 514, m_Data: ({type:"train", template:"units/rome_infantry_javelinist_b", count:1, entities:[7299]}) } of size 195 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 514, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 515, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 514, m_Hash: $\u00eaE\u00a2\u00e6\u00e2:\u00faa\u000e\u0085\u001b&s+\u00e3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 515, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 516, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 515, m_Hash: ]_a$ \r=\u001c\u0086\u00e3w*\u00b4\u00d8\u009ci } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 516, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 517, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 516, m_Hash: \u00d7-\u0013\u00e1:+1\u00a3\u00d6q\u00d6\u0090\u00df\u00c1\u00a7C } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 517, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 518, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 517, m_Hash: \u00dc\u00b3?Ll\u000f\u00a5\u00a4\u00eb\u0013\u00f8\u00ba\u00ab\u0085\u00f0\u0017 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 518, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 519, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 518, m_Hash: &Y\u00c8u$`\u00b9\u00b22\u00e7\b2\u0082U\u001a\u0000 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 519, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 520, m_Data: ({type:"set-rallypoint", entities:[7296], x:885.3224487304688, z:1007.9298706054688, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/flora_tree_poplar_lombardy"}, queued:false}) } of size 405 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 520, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 519, m_Hash: ~\u0090\u008e\u000e\u00a8\u00e0\u00bcJ\u0003%>\u00fc\u0015\u0096oX } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 520, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 521, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 520, m_Hash: \u00d5:_s\u001e\u0000\u00bb\u00b9%\u00d2\u00ef\u00a0^0@\u00e8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 521, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 522, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 521, m_Hash: w\u0082\u00b0\u00f7D\u00a1wO\u001c\u00fa\u0010\u008e\u00ce1]\u00d7 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 522, m_Data: ({type:"gather", entities:[7324], target:1439, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 522, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 523, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 522, m_Hash: ?:\u0089\u00d6\u00cfT\u00bdz\u00ec(\u00d2\u0014g\u00e8\u00bb\u0088 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 523, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 524, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 523, m_Hash: \u00aa\u00d1\u00f5\u0099\u00f8HM\bDoW\u00a7\u00af\u00b3Y\u00d4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 524, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 525, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 524, m_Hash: \u00c5\u00977~+m\u008a\u0084TD?M%\u0000B= } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 525, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 526, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 525, m_Hash: \u00b5\u008f\u0017\u0015\u00e9\u00e3_\u001au\r\u0016\b\u000exZ\u001f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 526, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 527, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 526, m_Hash: \b\u001c\u00d4\u00dev\u0003\u00dc\f\u0086~\u0001<\u00df\u00a5\u00b1\u0015 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 527, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 528, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 527, m_Hash: T\u00a86\u000f\u00b7h]\u00cd\u00d1E\u00ee\u00dey*W\u0099 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 528, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 529, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 528, m_Hash: \u009d\u0096\u00d7\u000f \u00f7\u0098mo\u00cen\u00ad`%!\u00d0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 529, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 530, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 529, m_Hash: \u0090b5\u00aa\u0011\u00c6/\u00a2\u009ej\u0082\u00f6\u00a2\u00a0#0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 530, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 531, m_Data: ({type:"walk", entities:[7359], x:1183.2122802734375, z:887.5958251953125, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 531, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 530, m_Hash: u\u00f7\u00e9\u0015N\u0016\u00b0\u00a8\u0094Y\u00f5\u00a6D\u00e4\u00df\u00b1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 531, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 532, m_Data: ({type:"walk", entities:[7359], x:1183.2122802734375, z:887.5958251953125, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 532, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 531, m_Hash: \u00a4~\u00ce\u0098\u00f2\u00056@\u0087F\u00cb\u008dK\u00f2\u00c7\u0001 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 533, m_Data: ({type:"walk", entities:[7359], x:1183.2122802734375, z:887.5958251953125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 532, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 533, m_Data: ({type:"walk", entities:[7359], x:1183.2122802734375, z:887.5958251953125, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 533, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 532, m_Hash: \u00fb\u008a\u009b\u00b8J\u00cc:E\u0017\u00a2\u00c1\f]}]\u00cf } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 533, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 534, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 533, m_Hash: B\u0001\u008b\u00b3\u00eav\u0082\u00b7NoQ\u00a7j&\u0006\u00c5 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 534, m_Data: ({type:"walk", entities:[7359], x:1120.9246826171875, z:919.4174194335938, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 534, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 535, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 534, m_Hash: \u00be#\u00faH\u0017\u0004\u00f7\u00b0\u00e9?\u0097\u00c0g\u008f\u00c1- } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 535, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 536, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 535, m_Hash: R\u0016\u001b\u0086\u009ao\u0007\u00cft\u00ce\u00acQYHd\u0089 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 536, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 537, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 536, m_Hash: \u00b0a\u00e1\u00b1!$\u00c2\u0017\u00dc.\u00eb\u00cd\u0085\u00e8\u00b1\u001c } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 538, m_Data: ({type:"walk", entities:[7359], x:1004.2786865234375, z:906.99658203125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 537, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 538, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 537, m_Hash: \u0097\u00b0\u00e06Wd\\\u009e\u00e9L\u0090\u00d0=Z\u0002\u00dd } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 539, m_Data: ({type:"walk", entities:[7359], x:1007.5989990234375, z:901.1329956054688, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 538, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 539, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 538, m_Hash: \u0012\t\u008fza7z\u009cG\u008e$\u00ef\u0090o\u000b6 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 540, m_Data: ({type:"walk", entities:[7359], x:1008.3401489257812, z:899.7312622070312, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 540, m_Data: ({type:"walk", entities:[7359], x:1008.3401489257812, z:899.7312622070312, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 539, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 540, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 539, m_Hash: \u00ce\u000e\u00f7l\u00aeZ}>\u00ae\u0018\u00fa}\u00a8G\u00c3\u00b6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 540, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 541, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 540, m_Hash: \u008e*\u00a0h\u009d\u00d9\u0084\u0019\u00d1\u00dd\u0091\u00d1C5\u00f73 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 541, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 542, m_Data: ({type:"walk", entities:[7359], x:1041.241943359375, z:861.231689453125, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 542, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 541, m_Hash: K;\u00ac,\u0016\r\u0096\u00f8\u0005/v\u00e6Cb\u00e1\u00ef } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 543, m_Data: ({type:"walk", entities:[7359], x:1031.2117919921875, z:873.5332641601562, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 543, m_Data: ({type:"walk", entities:[7359], x:1029.269775390625, z:874.6495971679688, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 542, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 543, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 542, m_Hash: \u00dc\u008a}9\u0090\u00b9\u00b9\u00e4}\u00f3\u0099/w\u001b\bT } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 544, m_Data: ({type:"walk", entities:[7309], x:860.6585083007812, z:320.7535400390625, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 544, m_Data: ({type:"walk", entities:[7309], x:860.6585083007812, z:320.7535400390625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 544, m_Data: ({type:"walk", entities:[7359], x:1028.5804443359375, z:875.6419067382812, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 544, m_Data: ({type:"walk", entities:[7309], x:864.7451171875, z:316.6532287597656, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 544, m_Data: ({type:"walk", entities:[7309], x:864.7451171875, z:316.6532287597656, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 543, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 544, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 543, m_Hash: \u00f4Q\u00f1\u00c3\u00f8\u0091\u001c\u00e4\u0003b\u00c7J%c\u008bp } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 544, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 545, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 544, m_Hash: \u009e\u00e2\u00d0Aq\u00a4\u0087\u0014\u0089Q\u00e9\u0005\u00ec\u00e6\u00e7\u0013 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 545, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 546, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 545, m_Hash: \u00b9\u00ae\u00ac'5d\u0001/\u0016\u00b8?\u00e8\u00fc\u007fO\u00cb } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 547, m_Data: ({type:"walk", entities:[7359], x:938.454345703125, z:879.3038330078125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 546, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 547, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 546, m_Hash: \u0089\u00d6\u00e0z\u00c4\u00ae\u0084\u00bc7@+\u00a1Pf\u00b7\u00ee } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 548, m_Data: ({type:"walk", entities:[7359], x:913.5443115234375, z:901.7767944335938, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 547, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 548, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 547, m_Hash: \u00b8\u00dc\u00c4\u00f5\u00bc\u00a2>-z\u0007\u00e3\u009fnZj\u00f5 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 549, m_Data: ({type:"walk", entities:[7359], x:914.4505615234375, z:897.3597412109375, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 549, m_Data: ({type:"walk", entities:[7309], x:857.9619140625, z:335.08746337890625, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 549, m_Data: ({type:"walk", entities:[7309], x:857.9619140625, z:335.08746337890625, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 549, m_Data: ({type:"walk", entities:[7309], x:857.9619140625, z:335.08746337890625, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 549, m_Data: ({type:"walk", entities:[7309], x:857.9619140625, z:335.08746337890625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 548, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 549, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 548, m_Hash: \u0092s\u00049\u00ab\u00ea\rt\u00b7\u00b2\u000e\u00f6\u001c\u00b4\u00b2\u00bb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 549, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 550, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 549, m_Hash: \u00985\u00e1\u00bd\u00d4\u00d6\tt\u008e\u00fd]\u0090\u0012\u0003\u008c\u00ca } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 550, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 551, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 550, m_Hash: \u00d6A\u00f1\u00fb\u00df|\u009b\u00c8\u0096m\u00ef\u00c2\u00d5\u0098|Z } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 551, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 552, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 551, m_Hash: \u00d0e\u0088\u0090\u001b\u009c\u0004\u0098\u00f3\u00932\u00efK\u0084U\u00b5 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 553, m_Data: ({type:"walk", entities:[7309], x:1015.4081420898438, z:563.3877563476562, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 553, m_Data: ({type:"walk", entities:[7309], x:1015.4081420898438, z:563.3877563476562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 552, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 553, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 552, m_Hash: \u00cb\u001f\u0081\u00b25\u00f1h\u00cbJ\u00fa*\u00a2Q\u0098\u00f2\u00c4 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 554, m_Data: ({type:"walk", entities:[7309], x:1080.9183349609375, z:661.653076171875, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 554, m_Data: ({type:"walk", entities:[7309], x:1080.9183349609375, z:661.653076171875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 553, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 554, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 553, m_Hash: P*\u00f3\u001dJx]\u0014\u00a6\u008cu\n\u00c9@\u009cE } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 555, m_Data: ({type:"walk", entities:[7309], x:1041.6121826171875, z:700.9591674804688, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 555, m_Data: ({type:"walk", entities:[7309], x:1041.6121826171875, z:700.9591674804688, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 555, m_Data: ({type:"walk", entities:[7309], x:1041.6121826171875, z:700.9591674804688, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 555, m_Data: ({type:"walk", entities:[7309], x:1041.6121826171875, z:700.9591674804688, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 554, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 555, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 554, m_Hash: \nj\u0098\u00f69\u0015\u0012\u0083\u00f5a/\u00f7\u00ef\u009f \u007f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 555, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 556, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 555, m_Hash: d\u00f3\u00e8r\u00e0\u000e\u0081l\u00ec\u007f^\u00b3\u00ec`\u009c\u00b1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 556, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 557, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 556, m_Hash: \u00e8\u0090^\u001co\u00e4\fe\u00eb\u00c7\u001e\u00ce\u0094\u00bf\u00c6/ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 557, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 558, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 557, m_Hash: \n\u00b3]\u00fe_\u009b\u00b8\u001bF\u00a6\u00ed^\u000e\u00fe5\u0084 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 558, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 559, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 558, m_Hash: \u00ee\u00bf\u00f8[G\u00c4\u00e592\u00b0\u008f\u00e0y\u0007U\u00d6 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 560, m_Data: ({type:"walk", entities:[7309], x:925.4782104492188, z:418.21856689453125, queued:false}) } of size 133 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 559, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 560, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 559, m_Hash: 1\u001f\u0010\u008b2#\u00fe\u009d5/k\u0014E\u00a1\f8 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 560, m_Data: ({type:"walk", entities:[7309], x:925.4782104492188, z:418.21856689453125, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 561, m_Data: ({type:"walk", entities:[7309], x:925.4684448242188, z:417.9029541015625, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 561, m_Data: ({type:"walk", entities:[7309], x:925.4684448242188, z:417.9029541015625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 560, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 561, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 560, m_Hash: -\u0093SzRWA+\u00f9\u0096\u0016\u0006\u00eb\u00b5\u0083f } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 562, m_Data: ({type:"walk", entities:[7309], x:929.8389892578125, z:385.19000244140625, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 562, m_Data: ({type:"walk", entities:[7309], x:929.8389892578125, z:385.19000244140625, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 562, m_Data: ({type:"walk", entities:[7309], x:934.2863159179688, z:377.59808349609375, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 562, m_Data: ({type:"walk", entities:[7359], x:918.7590942382812, z:910.4086303710938, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 562, m_Data: ({type:"walk", entities:[7309], x:934.2863159179688, z:377.59808349609375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 561, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 562, m_Data: ({type:"walk", entities:[7309], x:953.9937133789062, z:359.7049865722656, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 562, m_Data: ({type:"walk", entities:[7309], x:953.9937133789062, z:359.7049865722656, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 562, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 561, m_Hash: g\u0014]{\u0086]\u00e2n.\u00dfA L\u009ams } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 563, m_Data: ({type:"walk", entities:[7309], x:954.0751953125, z:359.3876953125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 563, m_Data: ({type:"walk", entities:[7309], x:954.0751953125, z:359.3876953125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 563, m_Data: ({type:"walk", entities:[7359], x:920.3602294921875, z:915.1094970703125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 562, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 563, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 562, m_Hash: \u0080@\u009a\u00e2\u009a\u00b8\u000b\u001c\u0013\b\u00da\u00f95\u00d66_ } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 563, m_Data: ({type:"walk", entities:[7359], x:924.704833984375, z:921.7908325195312, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 564, m_Data: ({type:"walk", entities:[7309], x:976.3385009765625, z:341.5892639160156, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 564, m_Data: ({type:"walk", entities:[7309], x:976.3385009765625, z:341.5892639160156, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 563, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 564, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 563, m_Hash: bH\u00b8QD\u00efm\u00fa\u00cd\f\bz\u00e8\u0085\u00ed\u00e2 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 565, m_Data: ({type:"walk", entities:[7359], x:924.8245849609375, z:952.6598510742188, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 565, m_Data: ({type:"walk", entities:[7359], x:926.0748291015625, z:950.19921875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 564, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 565, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 564, m_Hash: \u00ed\u008e\u00f7\u0091s\u00fe\u00ddtK\u00a5\u0006gM\u0018Eo } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 566, m_Data: ({type:"walk", entities:[7309], x:1015.5430908203125, z:381.64031982421875, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 566, m_Data: ({type:"walk", entities:[7309], x:1015.5430908203125, z:381.64031982421875, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 566, m_Data: ({type:"walk", entities:[7309], x:1015.5430908203125, z:381.64031982421875, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 566, m_Data: ({type:"walk", entities:[7309], x:1015.5430908203125, z:381.64031982421875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 565, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 566, m_Data: ({type:"walk", entities:[7359], x:924.78466796875, z:943.7192993164062, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 566, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 565, m_Hash: 1N\u00f8G\u00begt?h\u0007\u00be\u00a4\u00c9*\u00e1\u008d } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 567, m_Data: ({type:"walk", entities:[7309], x:1036.3443603515625, z:378.1065673828125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 567, m_Data: ({type:"walk", entities:[7309], x:1036.3443603515625, z:378.1065673828125, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 567, m_Data: ({type:"walk", entities:[7309], x:1036.3443603515625, z:378.1065673828125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 567, m_Data: ({type:"walk", entities:[7309], x:1036.3443603515625, z:378.1065673828125, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 567, m_Data: ({type:"walk", entities:[7309], x:1036.3443603515625, z:378.1065673828125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 567, m_Data: ({type:"walk", entities:[7309], x:1036.3443603515625, z:378.1065673828125, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 567, m_Data: ({type:"walk", entities:[7309], x:1036.3443603515625, z:378.1065673828125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 567, m_Data: ({type:"walk", entities:[7309], x:1036.3443603515625, z:378.1065673828125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 566, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 567, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 566, m_Hash: \u00f5XQ\u0094\u00e5\u00e4>p\u00c5\u00be.r\u00ffFu\u009f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 567, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 568, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 567, m_Hash: \u00c5\u0003\u001aPB\u000f\u00af\u00cb\u0003\u00ee\u00e4TC\\\u00b6\u00bb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 568, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 569, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 568, m_Hash: \u00e0\u00d8X\u00a4\u00ed\u0018,\u00ef\u008b\u00b8\u00a6\u0081\u00af.\u001f\u0091 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 570, m_Data: ({type:"walk", entities:[7359], x:931.2437744140625, z:953.1533203125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 570, m_Data: ({type:"walk", entities:[7359], x:930.710205078125, z:953.3181762695312, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 569, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 570, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 569, m_Hash: (8\u00bd\u00c4\u00b2\u00a7P\u00bf\u00f3,\u00ee\u00a8\u0085k\u001c\u008c } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 571, m_Data: ({type:"walk", entities:[7309], x:978.4719848632812, z:423.53662109375, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 571, m_Data: ({type:"walk", entities:[7309], x:978.4719848632812, z:423.53662109375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 571, m_Data: ({type:"walk", entities:[7359], x:930.3991088867188, z:953.3445434570312, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 571, m_Data: ({type:"walk", entities:[7309], x:970.5608520507812, z:453.44024658203125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 571, m_Data: ({type:"walk", entities:[7309], x:970.5608520507812, z:453.44024658203125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 571, m_Data: ({type:"walk", entities:[7359], x:930.6539916992188, z:952.9642333984375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 570, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 571, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 570, m_Hash: \u009f\u00d6\u00dem>\u0007H~j\u008f\b\\F\u00edf\u00ee } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 571, m_Data: ({type:"walk", entities:[7359], x:931.8216552734375, z:952.62744140625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 572, m_Data: ({type:"walk", entities:[7359], x:932.6482543945312, z:952.5508422851562, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 572, m_Data: ({type:"walk", entities:[7309], x:958.015869140625, z:470.8743896484375, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 572, m_Data: ({type:"walk", entities:[7309], x:958.015869140625, z:470.8743896484375, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 572, m_Data: ({type:"walk", entities:[7309], x:958.015869140625, z:470.95013427734375, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 572, m_Data: ({type:"walk", entities:[7309], x:958.015869140625, z:470.95013427734375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 571, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 572, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 571, m_Hash: \u0010\u00f3f2\u0019A0\t\u0089\u00c0\u001f\u0018\u00af\u0019\u001c\u00da } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 573, m_Data: ({type:"walk", entities:[7309], x:956.0185546875, z:480.63262939453125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 573, m_Data: ({type:"walk", entities:[7309], x:956.0185546875, z:480.63262939453125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 572, m_Data: ({type:"walk", entities:[7359], x:936.7604370117188, z:954.270751953125, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 573, m_Data: ({type:"walk", entities:[7309], x:956.0185546875, z:480.63262939453125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 573, m_Data: ({type:"walk", entities:[7309], x:956.0185546875, z:480.63262939453125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 572, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 573, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 572, m_Hash: \"z\u00fd\u00cc\u00f0\u00f6\u00b4\u009c)^\u008aY\u00ae}\u00c4\u00d7 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 574, m_Data: ({type:"attack", entities:[7359], target:7305, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 573, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 574, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 573, m_Hash: (\u00f2P=;\u0017\u008f\u00d6\u00cb\u00df\u00a9\rQ\u008f1% } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 575, m_Data: ({type:"walk", entities:[7309], x:897.4429931640625, z:536.0408935546875, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 575, m_Data: ({type:"walk", entities:[7309], x:897.4429931640625, z:536.0408935546875, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 575, m_Data: ({type:"attack", entities:[7359], target:7305, queued:false}) } of size 128 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 575, m_Data: ({type:"walk", entities:[7309], x:897.7222290039062, z:535.1475830078125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 575, m_Data: ({type:"walk", entities:[7309], x:897.7222290039062, z:535.1475830078125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 574, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 575, m_Data: ({type:"walk", entities:[7359], x:925.6098022460938, z:949.0092163085938, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 575, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 574, m_Hash: /\u00e0\u00b9z\u0097\u00a4\u00fa\u00a5\u008du\"\u00f4\n\u00ccev } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 576, m_Data: ({type:"walk", entities:[7359], x:927.4005737304688, z:946.3281860351562, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 576, m_Data: ({type:"walk", entities:[7359], x:928.2972412109375, z:945.6172485351562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 575, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 576, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 575, m_Hash: \u00c7:\u00dd=\u00a4\u0091*\u0093\u00e2\u0086\u001f\u0084W\u00a4{Q } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 576, m_Data: ({type:"walk", entities:[7359], x:928.6395263671875, z:943.8400268554688, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 577, m_Data: ({type:"walk", entities:[7359], x:931.3226928710938, z:942.8706665039062, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 576, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 577, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 576, m_Hash: +\u00a2\u0019:,\f\u00aa\u00a1;\u00ad\u0006\u00e1r\u0086\u00b1d } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 578, m_Data: ({type:"walk", entities:[7309], x:242.38775634765625, z:786.1224365234375, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 578, m_Data: ({type:"walk", entities:[7309], x:242.38775634765625, z:786.1224365234375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 578, m_Data: ({type:"walk", entities:[7359], x:929.6104125976562, z:938.1747436523438, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 578, m_Data: ({type:"walk", entities:[7359], x:930.1071166992188, z:937.348388671875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 577, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 578, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 577, m_Hash: \u008b\u00bea\u00e1\u00e3\u00ba\u0011\u00fdHzNOD!\u00e5\u009c } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 578, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 579, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 578, m_Hash: \u0080\u00a4\u0003\u00eb\u00ea<i\u0012\n\u00d5{\u0005\u00a7\u00b5\u00fbM } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 579, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 580, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 579, m_Hash: B\u00f4A(tf\u0091\u00cf\u00d0P?\u0084m\u00b8\u00a7^ } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 580, m_Data: ({type:"walk", entities:[7359], x:901.0664672851562, z:904.6283569335938, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 581, m_Data: ({type:"walk", entities:[7359], x:903.8087158203125, z:904.8624877929688, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 580, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 581, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 580, m_Hash: \u00d3\u00f9\u00d3\u00deZ\u009a\u001b3\u00a0\u001b\u0002\u001c_\u009a\u009e\u00ab } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 582, m_Data: ({type:"walk", entities:[7359], x:885.6240234375, z:906.3150024414062, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 581, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 582, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 581, m_Hash: \u00c8~p\u00f7\u008d\u008f7y\u0010\u009ec\u00b6\rE\u00cc\u0091 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 583, m_Data: ({type:"walk", entities:[7359], x:885.607421875, z:906.2809448242188, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 582, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 583, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 582, m_Hash: 0/\u00d3\u0003j5K\u00c8|\u00db\u00f8\u00cc\u00a31\u00d4\t } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 583, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 584, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 583, m_Hash: \u0085\u00bbu\u0012\u00c9\u009b\u00ae\u00d0w'E\u00f8F\u00d8*\u00a7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 584, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 585, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 584, m_Hash: \u00e7\u0091H\u0086\u00ebh\u00e0^\u009a\u008b(U79\u00cf\u008f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 585, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 586, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 585, m_Hash: \u0091nV\u00b8<t5\u0001\u00c2\u0006\u0099\u0007\u0087\u0083\u00e0= } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 586, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 587, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 586, m_Hash: T\u00e2Ppv\u0092\u00070T\u0085b*\u00ec\u001c\u00e1\u00ca } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 587, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 588, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 587, m_Hash: \u009b\u00b9:b\u00d9\u009dn\u0005\u00c9\u00fab\u009e\u00aa\u00c19( } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 588, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 589, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 588, m_Hash: \u00c9\u00fe\u0084\u0095\u00e6C\u001c\u00a4\u0085%>\u00ed\u00c4\u00b74\u00fc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 589, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 590, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 589, m_Hash: \u009d@\u001b\\v\u00dd\u0015\u00ef,G\u0082\u00c7E\u008aI\u00b3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 590, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 591, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 590, m_Hash: \u00d83\u00a3\u00a3\u00f5h5\u00e1\u0085\u00a1\u0012\u00c1'{q` } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 591, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 592, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 591, m_Hash: r\u00de\u00e2\u00c6\r\u0080\u0018\u00d4\u00b1w\u00e3\u00a6\u00a0;\u00a8\u0012 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 592, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 593, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 592, m_Hash: \u0088\u0094\u0080U@~\u00fc\u00be3\u0094\u00d2\u0014\u00d5o\u00eaY } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 594, m_Data: ({type:"train", template:"units/rome_infantry_swordsman_b", count:1, entities:[7299]}) } of size 193 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 593, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 594, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 593, m_Hash: <\u00b9\u00a6\u00cb\u00ab\u00ab\u00ec\u00134\u000b,\u00af\u00e7\u00b2SZ } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 594, m_Data: ({type:"train", template:"units/rome_infantry_swordsman_b", count:1, entities:[7299]}) } of size 193 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 595, m_Data: ({type:"train", template:"units/rome_infantry_swordsman_b", count:1, entities:[7299]}) } of size 193 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 595, m_Data: ({type:"train", template:"units/rome_infantry_swordsman_b", count:1, entities:[7299]}) } of size 193 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 594, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 595, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 594, m_Hash: \u008caE\u00a4:^\u00fb\u0006+\u00ca\u00ab?|\u0086\u00caP } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 595, m_Data: ({type:"train", template:"units/rome_infantry_swordsman_b", count:1, entities:[7299]}) } of size 193 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 596, m_Data: ({type:"train", template:"units/rome_infantry_swordsman_b", count:1, entities:[7299]}) } of size 193 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 596, m_Data: ({type:"train", template:"units/rome_infantry_swordsman_b", count:1, entities:[7299]}) } of size 193 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 595, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 596, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 595, m_Hash: z\u00e3[\u00d5\u00b4\u00c2W\u00ca\u00b1\u0093ss\u001dq\u00fd\u00ef } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 596, m_Data: ({type:"train", template:"units/rome_infantry_swordsman_b", count:1, entities:[7299]}) } of size 193 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 596, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 597, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 596, m_Hash: \u008fT\u0091\u00f4\u00bfJ5Ez\u008b\n41p6\u00c5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 597, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 598, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 597, m_Hash: \u00a6i\u00d0\u00ed\u0014R\u00862\u0096\u00f4\u00c1.<0+' } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 598, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 599, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 598, m_Hash: \u00fcE\u00fb@S\u0018~\u008f\u001b\u00abi\u00feB\u00bdg\u00eb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 599, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 600, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 599, m_Hash: \u00d4\u00e4Z\u00c4\u000f=\u001e\u0017\u0098\u00fb\u001c\u008eK{\u009bZ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 600, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 601, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 600, m_Hash: \u00ac\u0019K\u001c\u0005\u00b0\u00a0\u001e\u00dbF\u0092qhm\u009e\u0010 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 601, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 602, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 601, m_Hash: \u00e9\u00c4Z>\u00a9cA|\u00be\n\u00a9\u000e?\u00b3\u00fc\u00a8 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 602, m_Data: ({type:"unload-all", garrisonHolders:[7298]}) } of size 111 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 602, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 603, m_TurnLength: 500 } of size 9 to server
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
Net: Sending message CSyncCheckMessage { m_Turn: 602, m_Hash: \u00f2\u00c2\u00f4\u00d2\u00d4s\u00f7%B\u00ec\u001b4\u00f5\u00fc4\u00dd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 603, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 604, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 603, m_Hash: \u00e1\u00b3\u00bfFf0Tm6\u00ea\u00b6\u00caA!MS } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 604, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 605, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 604, m_Hash: =\u00ec\u00df\u00ce\u00d5\u00a3|\u00f0\u0006\u00ef\u00f6\u0082'$I\u00d7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 605, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 606, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 605, m_Hash: \u00ea\u0004\u0083y\u0018\u009a>\u00ce_xX\u009f\u0004\u00c3T\u00c6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 606, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 607, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 606, m_Hash: ;\u00e4\u001f\u0004*c-q\u00ceK\u0016\u00e8m\u008a&v } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 607, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 608, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 607, m_Hash: V\u00ad\u00c6J#A$\u00ff\u00a3v\u0011!\u00df\u00895^ } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 609, m_Data: ({type:"train", template:"units/pers_cavalry_javelinist_b", count:1, entities:[7297]}) } of size 193 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 609, m_Data: ({type:"train", template:"units/pers_cavalry_javelinist_b", count:1, entities:[7297]}) } of size 193 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 609, m_Data: ({type:"train", template:"units/pers_cavalry_javelinist_b", count:1, entities:[7297]}) } of size 193 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 609, m_Data: ({type:"train", template:"units/pers_cavalry_javelinist_b", count:1, entities:[7297]}) } of size 193 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 608, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 609, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 608, m_Hash: \u00b6(A\u00df\u00fd_e\u00a9K)\u00d3\u00150y\u00aa\u00f2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 609, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 610, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 609, m_Hash: \u00ea\u0081\u0091G7Q \u00d8\\\u00b7s <?F\u0081 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 610, m_Data: ({type:"unload-all", garrisonHolders:[7298]}) } of size 111 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 611, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7483]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 610, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 611, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 610, m_Hash: eD\u001c\u00eb\u0005\u00c7\u0096\u0005Y\u0087\u00ab\u00f1\u00ad7\u00f2L } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 612, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7483]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 611, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 612, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 611, m_Hash: \u009e\u00ee<L\u0016\u00f3'S\u00d5\u00c7nj\u0001\u00b2\u0084\u001f } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 612, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7483]}) } of size 191 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 613, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7483]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 612, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 613, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 612, m_Hash: >1?\u00c0\u00bd\u008a\u009d\u0096\u009a7\u00b4A\u00e9\u00c4\u00d9\u00ac } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 613, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 614, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 613, m_Hash: ^C@\u00c1\u0011<7\u00a8n\u00e1\u00cb\u00b30\u0087\u0084\u0086 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 614, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 615, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 614, m_Hash: :\u0017\u00d1\u00f7\u00e8\u00f8#c/\u00d3\u001a%\u00d6L[\u00e2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 615, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 616, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 615, m_Hash: 5\u00cf0\u00d8\u00ca\u00ef\u00b1\u001b\u0094/\u00eb\u00eb4\u00f50, } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 617, m_Data: ({type:"stop-production", entity:7483, id:1}) } of size 101 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 616, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 617, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 616, m_Hash: HSD\u009f\u00dc5\u00aa\u00bfhQp\u00f1\u00d1Z\u00f0\u0007 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 617, m_Data: ({type:"stop-production", entity:7483, id:1}) } of size 101 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 618, m_Data: ({type:"stop-production", entity:7483, id:1}) } of size 101 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 617, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 618, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 617, m_Hash: \u00de\u00fa\u00b6L\u00b6kM\u00b1\u00b7\u00a4\u00ce\u00ed\u0007d\u000e\u00a0 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 618, m_Data: ({type:"stop-production", entity:7483, id:1}) } of size 101 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 619, m_Data: ({type:"set-rallypoint", entities:[7299], x:1011.0850219726562, z:346.9358215332031, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/flora_tree_cretan_date_palm_patch"}, queued:false}) } of size 419 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 619, m_Data: ({type:"stop-production", entity:7483, id:2}) } of size 101 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 618, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 619, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 618, m_Hash: \u00c0R\u009bi\u00c3I\u00f0\u00e2\u00e6\u00af\u00dd\u001aD)\u00db{ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 619, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 620, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 619, m_Hash: I\u00d8\u0099\u00caz,\u008b\u0086\u00caTL>)\u00fcb% } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 620, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 621, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 620, m_Hash: G\u00a7\u00b0\u0096\u0013\u009a)j\u0089\u0082h\f\u00baE\u0085\u00e9 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 622, m_Data: ({type:"stop-production", entity:7483, id:3}) } of size 101 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 621, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 622, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 621, m_Hash: \u0087\u00a7\u00ba\u00d8\u0099v\u00a8'\u00a2M\u00bf\u0090g\u0019A\u00d3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 622, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 623, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 622, m_Hash: \u008d\u00fe\u001as\u00829Vf+C\u00d7T[_\u00da\u00f3 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 623, m_Data: ({type:"set-rallypoint", entities:[7299], x:1008.5493316650391, z:417.8321228027344, data:{command:"gather", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"resource|gaia/fauna_sheep"}, queued:false}) } of size 393 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 623, m_Data: ({type:"train", template:"units/spart_cavalry_javelinist_b", count:1, entities:[7298]}) } of size 195 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 623, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 624, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 623, m_Hash: s\u00fe\u00f0(s\u00bfq\u0094$\u00a0\u00d7\u0090j\u009d\u00abL } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 625, m_Data: ({type:"stop-production", entity:7483, id:4}) } of size 101 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 624, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 625, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 624, m_Hash: sf\u009c\u00d0\u00ef\u00da\u00ee\u00cff\u001e\fn;r2\u00d8 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 626, m_Data: ({type:"construct", template:"structures/pers_house", x:211.68154907226562, z:700.4864501953125, angle:2.356194490192345, actorSeed:57259, entities:[7316, 7373], autorepair:true, autocontinue:true, queued:true}) } of size 327 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 626, m_Data: ({type:"construct", template:"structures/pers_house", x:211.68154907226562, z:700.4864501953125, angle:2.356194490192345, actorSeed:57259, entities:[7316, 7373], autorepair:true, autocontinue:true, queued:true}) } of size 327 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 625, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 626, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 625, m_Hash: B;\u00a0pDM\u00e5\u0099)\u00a5\u00adSq;\u00ce\u00c3 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 626, m_Data: ({type:"train", template:"units/spart_infantry_javelinist_b", count:1, entities:[7298]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 626, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 627, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 626, m_Hash: \u00b1?\u00cf\t\u00e4\u0000\r'Z\u00f7&q\u0087A\u0096\u001f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 627, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 628, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 627, m_Hash: \u00c0\u0081\u00b9\u00c9\u00e2\u0011X\u00e3\u0018\u00bb\u009ft\u00b5\u001e\u00caz } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 628, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 629, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 628, m_Hash: T\u00dd5\u00db}c\u00b1\u00f8\u0002\b-\u00fa\u0014\u00c4\u00ad\u00a4 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 630, m_Data: ({type:"construct", template:"structures/pers_house", x:227.9356689453125, z:692.6756591796875, angle:2.356194490192345, actorSeed:57834, entities:[7316, 7373], autorepair:true, autocontinue:true, queued:true}) } of size 327 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 630, m_Data: ({type:"construct", template:"structures/pers_house", x:227.9356689453125, z:692.6756591796875, angle:2.356194490192345, actorSeed:57834, entities:[7316, 7373], autorepair:true, autocontinue:true, queued:true}) } of size 327 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 629, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 630, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 629, m_Hash: \u008a\u00ae~%\u00ac\u001f\u0002k\u00f7\u00b6\u00ad=\u008f\u00de\u00d5h } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 630, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 631, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 630, m_Hash: \u00b6P\\\u00f2\u00cb\u009a\u0004\u00d1f\u00d9H\u008cY\u00d9U\u008e } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 631, m_Data: ({type:"train", template:"units/spart_cavalry_javelinist_b", count:1, entities:[7298]}) } of size 195 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 631, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 632, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 631, m_Hash: \u0096F\u00e7G\u00b6\u00106*\u00c0\u00b0w`\u0091\u00af7\u00d2 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 632, m_Data: ({type:"train", template:"units/spart_infantry_javelinist_b", count:1, entities:[7298]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 632, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 633, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 632, m_Hash: 3\u0012\u008d\u009a\u00daK\u0004\u00dd\u00f1\u0083)c\u008aU9\u00a2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 633, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 634, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 633, m_Hash: \u00dd\u00fb\u00fe\u00ccv>\u00f9a!\u0001\u009e\u0093k\u008a\n\u00c3 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 635, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7296]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 634, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 635, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 634, m_Hash: \u00f5\u00b8\u00ca\u0088M\u00e6\u00ddU3q\u0092\u00f6\u00d2\u00fa\u009e\u00da } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 636, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7296]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 635, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 636, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 635, m_Hash: :?\u0007\u0006\u00be\u00ba\u00ca\u00be\u00ea)q\u00b7\u00e2\u00b4\u008cV } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 636, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 637, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 636, m_Hash: |:Kt\u00ba\u0016\u0096\u00f0\u0087\u00d7\u009bR\u00cb\u0095\u00bd3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 637, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 638, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 637, m_Hash: \u009e:\u00b3\\C\u00a2\u009a\u00fcr\u00d8\u008f\u0089\u00cc\u00c6\f\u00f9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 638, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 639, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 638, m_Hash: Y\u0011\u001d\u00e7\u00c9Q\u00e4\u00ef|G\u00ff+\u00d4\u0014z{ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 639, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 640, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 639, m_Hash: \u00a5\u00d7\n\u00ae\u00a96\u00158\u0016v\u001bQ\u0007\u00e5~\u00f3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 640, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 641, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 640, m_Hash: \u00c9\rJ\u00cc\u0017\u00dc86\bX\u001du\u008a\u008fc\u0002 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 641, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 642, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 641, m_Hash: Ks\u00d4\u009d\u00d40hY\f\u0000\u00db\u00e7\u0082\u00dd\"@ } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 643, m_Data: ({type:"gather", entities:[7465, 7468, 7493, 7499], target:4944, queued:false}) } of size 161 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 642, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 643, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 642, m_Hash: rkmA<\u00ddWn\u00c1p\u00e4\u00b2g?v\u00e2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 643, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 644, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 643, m_Hash: L\u00bb\"S\u00d6_\u00fdo\u0096\u00179\u00a3\u00de\u00ef\u0093\u00a2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 644, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 645, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 644, m_Hash: $\u00e9:\u00e9\u00e3\u00c7\u007fow\u00de\u00f9\u00aaK\u00e2\u00aa\u00b8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 645, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 646, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 645, m_Hash: )\u00cb\u0098Y\u0013\f\u0007\u00a7\u00ba\u00cf\u00ceu\u008c\u00a3\u00be\u0016 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 646, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 647, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 646, m_Hash: vj\u00e2j\u00b3\u00e0N\u00ec\u00d0\u001fqt\u00b4l\nf } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 647, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 648, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 647, m_Hash: D\u0097\u00e8\u00e8\u00b4\u008b\u00da`\u0088N@\u00d5\u0099\u0001\u0011e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 648, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 649, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 648, m_Hash: \u00a3\u0093\u00b3o\u0003&\u00de\u00a2m\u00b3\u00db\f\u00abe6\u00eb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 649, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 650, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 649, m_Hash: \u00ef\u00de\u00ba<\u00b0\u00f6i\u0085\fnG_(\u000b\u00cee } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 650, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 651, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 650, m_Hash: 7zE\u00ffD:T\u00b52.\u00b6:\u00c9\u009e\u00e6\u0000 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 651, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 652, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 651, m_Hash: \u000e\u000f\u0015\u0010\u00bb\u00ad\u00baj94T-\u00c5\u0089\u00ef\u0017 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 652, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 653, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 652, m_Hash: }f\u00be\u00c8\u00c2u}y\u00f4\u00a4\u009a\u000e\u00fb\u008d\u00d7\u0013 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 653, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 654, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 653, m_Hash: /4\u008cn\u00ae\u00c1:\u0098d\u00e4\u00eb]\u00c4\u00c8C\u00c1 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 655, m_Data: ({type:"gather", entities:[7301], target:4185, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 654, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 655, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 654, m_Hash: ~\u0002\u00b4\u0099\u00da>\u00f2_\u00c4\u009a\u00c2\u00c7#\u00d5*\u00da } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 655, m_Data: ({type:"walk", entities:[7505], x:414.33917236328125, z:235.73611450195312, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 655, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 656, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 655, m_Hash: kztx{\u00f0\u009b\u0006\u00d6\u0005D\u00a6{\u00b6\u00fc\u0015 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 657, m_Data: ({type:"gather", entities:[7368], target:4185, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 656, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 657, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 656, m_Hash: J\u0003Pmd>\u001e#C\f\u00bce\u0019\u00b2V\u0090 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 657, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 658, m_Data: ({type:"gather", entities:[7384], target:4185, queued:false}) } of size 128 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 658, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 657, m_Hash: H\u007f\u009fN\u00d9\u001d\u00f1\u00aa\u00a1phq.\u00b1\u00b1\u009e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 658, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 659, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 658, m_Hash: \u009c\u00dcU2\u00f6\u00e4\u008bMK\u009b\u0082\u00b3H,1\u0098 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 659, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 660, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 659, m_Hash: y\u00af\r\u0084e\u00a9\u0093g\u00b8S\u00bf\u00b6\u00b6k\u00df\u0094 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 661, m_Data: ({type:"gather", entities:[7379], target:4185, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 660, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 661, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 660, m_Hash: L\u00ad\u0003\u0006\u00f6\u00e9\u00c5p\u00e5\u00a4\u00b2\u001f,8o\u00c1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 661, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 662, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 661, m_Hash: wR\u008e\u00ce\u00c5\u00ea\\\u008a$\u00a3\u008a\u00caLb\u0092\u00a8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 662, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 663, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 662, m_Hash: \u00cf\u009bI\u00ac\u0094\u008d\u00b5!\u009bA\u00fd\u00dee\u00d6\u00a9t } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 663, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 664, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 663, m_Hash: \u0017\u0017X\u00aa\u00e7\u00ab\u001e\u008d\u00fc<\\xL\t\u00a5\u0093 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 664, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 665, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 664, m_Hash: .\u00e1:\u00d4a\u0084Jat\u00b4:\u0099\u00f3\u00e5\u00a7\u00c3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 665, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 666, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 665, m_Hash: J\u0090B%\u0083\u00a3\u00e6\u000e\u00f7\u0003D\u00a9\u0011\u00dc\u00d7p } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 666, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 667, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 666, m_Hash: \u00d1\u00ac\u00cbLd\u0004U\u00aaR\u00d9\u00a0AmO\u00c1\u00dd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 667, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 668, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 667, m_Hash: \u0004r\u0001SQ\u00f8[pr\u00bes`2\u00a5\u00a8\u00a0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 668, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 669, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 668, m_Hash: E\u00a2\u009e\f't\u00eaAQ\u00fei\u00f3n\u00ad\u00e8\u0016 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 669, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 670, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 669, m_Hash: \u00d5\u0002\u008f(\u001a5\u00bd\u001e{>\u001c\u0018T\tJC } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 670, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 671, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 670, m_Hash: )`'\u00e0s\u009f\u0004\u00c9\u0089\u0099\u0007H\u0018\u00d5\u0011\u0097 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 671, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 672, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 671, m_Hash: \u009d\u00c4HJ\u00ab\u00f7[\u001c\u00d6\u00bf\u00ca\u0011\u009etHP } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 672, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 673, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 672, m_Hash: \u009c$\\)\u009f\u00def\u0000\u00d6P\u00b2\u00bc\u00a8#sX } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 673, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 674, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 673, m_Hash: \u0099\u0018\u00cdH\u00ddk\u008c\u00a7`\u00a9\u00eb\u0081A1\u0012\u0089 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 674, m_Data: ({type:"gather", entities:[7324], target:1416, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 674, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 675, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 674, m_Hash: s\u0017rP\u001a\u00d8~\u00fa\u00b9\u00d1_\u00d5bE4\u00ca } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 675, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 676, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 675, m_Hash: !#\u00da\u009c\u008e\u0090\f\u0080\u001e\u00c8H\u00fbc\u000e\u0086\u00c9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 676, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 677, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 676, m_Hash: t\u009b\u0011yQ>B\u00c6\u0016\u00f6\u00be]\u0004<q\u00f9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 677, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 678, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 677, m_Hash: ?k\u009a\u0081:c,\u00d4AH{\u00e0Y\u000e\u008b\u00b9 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 679, m_Data: ({type:"walk", entities:[7313, 7378], x:220.35382080078125, z:767.9403686523438, queued:false}) } of size 144 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 679, m_Data: ({type:"walk", entities:[7313, 7378], x:220.35382080078125, z:767.9403686523438, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 678, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 679, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 678, m_Hash: \u001a\u000f\u0006\u009c\u00cc7\u00c5\u0092\u00bcF\u00ce\u00a0n\u00b7\u00aeB } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 679, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 680, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 679, m_Hash: \u00f5V\u00f4\u00e5;\u00d0k/\u00a1\u00d2\u00ba1U\u0097\u00d3M } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 680, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 681, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 680, m_Hash: \"]1\u00af\u00c7Q\u00a9\u0085\r~\u00c4Mn|\u0094\u00a2 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 682, m_Data: ({type:"walk", entities:[7329], x:702.8519897460938, z:622.3262329101562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 681, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 682, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 681, m_Hash: Db\u009d0\n\u00e4\u009d\u00cb+\u00db<\u0005(\u0088\u00c5\u00ba } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 683, m_Data: ({type:"gather", entities:[7313, 7378], target:1558, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 683, m_Data: ({type:"gather", entities:[7313, 7378], target:1558, queued:false}) } of size 139 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 683, m_Data: ({type:"gather", entities:[7313, 7378], target:1558, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 683, m_Data: ({type:"gather", entities:[7313, 7378], target:1558, queued:false}) } of size 139 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 682, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 683, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 682, m_Hash: \u00ef@\u00c8\r`\u00f7\u0084\u00eaWN*B\u009aF,O } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 683, m_Data: ({type:"walk", entities:[7329], x:708.2778930664062, z:601.4076538085938, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 684, m_Data: ({type:"walk", entities:[7329], x:708.2778930664062, z:601.4076538085938, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 684, m_Data: ({type:"walk", entities:[7329], x:708.2778930664062, z:601.4076538085938, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 683, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 684, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 683, m_Hash: \u009e\u008c\u00aa\u000fs\u00ec4\u0089B\u00bcA\u0002\u00a1\u0015'1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 684, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 685, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 684, m_Hash: 5\u008d\u00cf+\u00eb\u00ba\u0012\u00eb\u00f5\u001a\u00d0\u00c3.\u008e8\u00f6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 685, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 686, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 685, m_Hash: \rB1pI\u00bb\u00f8J\u00ff%\u008e\u00f7T\u00ef\u0081\u0003 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 687, m_Data: ({type:"walk", entities:[7329], x:730.0731811523438, z:573.1686401367188, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 687, m_Data: ({type:"walk", entities:[7329], x:730.2750854492188, z:572.9391479492188, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 686, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 687, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 686, m_Hash: \u008c\u0012\u00ad\u00abK\u00c2#VxFha\u00d2\u0017\u0096\u00ba } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 688, m_Data: ({type:"walk", entities:[7329], x:730.89208984375, z:573.2520141601562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 687, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 688, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 687, m_Hash: \u00f02AD?G\u00c7'\u00bfv{\u0094C\u00f9\u00af\u0085 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 689, m_Data: ({type:"walk", entities:[7329], x:730.87353515625, z:573.3756103515625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 688, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 689, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 688, m_Hash: \u00ab\u00e5\u00b9[hk\u00cf\u0002\u000e\u00a9\f=Y\u00ab\u00b7S } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 690, m_Data: ({type:"gather", entities:[7303], target:4185, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 689, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 690, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 689, m_Hash: \u0095\u00a1\\\u00d0\u00e0\u00c9\u00a1&\u00d6\u00997\"\u00b5\u00a5E\u009d } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 690, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 691, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 690, m_Hash: \u0097\\\u0010\"~m\u0099\u0085\u00bb\u00be\u00af\u00af\u00bb\u00dfc\u00d7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 691, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 692, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 691, m_Hash: \u001f\u00bf\u008d\u00f9\u0097\u00c8QU\u00c4!=9\u0085\u0089\u0087q } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 692, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 693, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 692, m_Hash: qq3w\u00f7\u00ecF\u0088es&~\u001c\u00e2@\u00f2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 693, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 694, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 693, m_Hash: \u00ad\u00cc7\u00c6\u00c65r\u00e7\u009c\u00d3\u00d9\u009b'\u00e5\u00cd\" } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 695, m_Data: ({type:"walk", entities:[7369], x:740.2440185546875, z:567.6414794921875, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 695, m_Data: ({type:"walk", entities:[7369], x:740.2440185546875, z:567.6414794921875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 694, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 695, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 694, m_Hash: \u00f8\u00bc\u0089R\u00c9\u00efW\u00b9\u00f57\u0089\u0014\u0094N\u00edz } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 695, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 696, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 695, m_Hash: \n\u00d2[\u00e8\u0005\u0013&\u009d\u0083\u00a4vA\u00ec\"\u0097\u00ff } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 696, m_Data: ({type:"walk", entities:[7519], x:469.8192138671875, z:135.55340576171875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 696, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 697, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 696, m_Hash: \u00adN\u00e8\u00d3D\u00cexp\u00ff+\u00dex4\u00b3=\u00ac } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 697, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 698, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 697, m_Hash: \u00a2\u00a6\u00f7\u0094\u00b5f\u008d\u0084\u0085'\u0090\u001eq\u00b8\u00dd1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 698, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 699, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 698, m_Hash: \u00ed\u00bb\u00aa\u00c1\u00f7\u0001<\u00c7\u00fc\u0004\u00c3/6\u00ca\u000f\u00c0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 699, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 700, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 699, m_Hash: Mi\u00c4\u00e8\u0080f\u00a716&3\u00ad\u00fc\u00b5\u00f7\u00f1 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 701, m_Data: ({type:"construct", template:"structures/pers_field", x:217.62606811523438, z:774.30859375, angle:2.356194490192345, actorSeed:61871, entities:[7313], autorepair:true, autocontinue:true, queued:false}) } of size 316 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 701, m_Data: ({type:"construct", template:"structures/pers_field", x:217.62606811523438, z:774.30859375, angle:2.356194490192345, actorSeed:61871, entities:[7313], autorepair:true, autocontinue:true, queued:false}) } of size 316 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 701, m_Data: ({type:"walk", entities:[7329], x:771.1091918945312, z:528.8300170898438, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 701, m_Data: ({type:"walk", entities:[7329], x:770.7361450195312, z:529.06494140625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 700, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 701, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 700, m_Hash: \u00fdT\u00d4(\u00d1-9x\u00ea\bc\u00c0\t\u00c5\u0083\u00ca } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 702, m_Data: ({type:"walk", entities:[7329], x:770.7361450195312, z:529.06494140625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 702, m_Data: ({type:"walk", entities:[7329], x:770.1268310546875, z:528.9959106445312, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 701, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 702, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 701, m_Hash: \u00b1\u00e3\u00dcX\u00d6g\u00f6\u00e5z\u00ad\u00fe\u00e9\u0002\u00ff\u00d8\u00f2 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 703, m_Data: ({type:"walk", entities:[7329], x:769.406982421875, z:530.0347900390625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 703, m_Data: ({type:"walk", entities:[7329], x:769.406982421875, z:530.0347900390625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 702, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 703, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 702, m_Hash: \u0081\u00aeL\u00dc\u0010\u00a1\u0082\u00af\u000bU@O(\u00e3\u009d\u0003 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 704, m_Data: ({type:"walk", entities:[7329], x:745.1095581054688, z:541.53564453125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 704, m_Data: ({type:"walk", entities:[7329], x:748.9041137695312, z:542.2236938476562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 703, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 704, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 703, m_Hash: \u00d5\u00e9m@\u0080\u00e00\u00cd\u00c6\u00e1\u0084\u00d6\ns % } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 705, m_Data: ({type:"walk", entities:[7329], x:749.0010986328125, z:542.2236938476562, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 705, m_Data: ({type:"walk", entities:[7329], x:746.050537109375, z:544.3272094726562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 704, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 705, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 704, m_Hash: $\u00f5\u00afY_\u00c4X\u00b6=\u0015 \u000b\u00a8(\u00d7\u00ab } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 706, m_Data: ({type:"walk", entities:[7329], x:745.9794921875, z:545.4017944335938, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 705, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 706, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 705, m_Hash: \u001b=\u00bb3\u00fe\u008ch\u00c1K\u00be\u001d\u00f7\u009c\f\\\u00bc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 706, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 707, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 706, m_Hash: \u00a6\u009dI\\\u00faML\u0087\u00bf\u00a5\u0006\u008c\u00ff\u00d0\u00f0\u00fa } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 707, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 708, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 707, m_Hash: `\u00b6\u00ca\u00be\u0015\u00b6\u00c0\u00e8\u0082\u001dI_\u0006U\u00f1\u0092 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 709, m_Data: ({type:"gather", entities:[7329], target:1534, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 708, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 709, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 708, m_Hash: \n\u00d7A\u0011\u001b\u0017__\u00b3\u00f5Kn\u0014M\u0085 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 710, m_Data: ({type:"gather", entities:[7329], target:1534, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 709, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 710, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 709, m_Hash: \u0019G\u00d0\u00ccT]\u0002G\u0011\u00baJ\u00a5F\u00fc\u00cf\u0018 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 711, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7296]}) } of size 191 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 710, m_Data: ({type:"gather", entities:[7512], target:89, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 710, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 711, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 710, m_Hash: \u00d0\u00d2x!k/\u00fb;\u00b204\u00fbu\u00c7uD } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 711, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 712, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 711, m_Hash: \u00df9\u00ccgF\u00e8\u00a7.\u0019\u00b3\u00a3\u00b2:\u0015\u00c3) } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 712, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 713, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 712, m_Hash: W}32q\u001e\u0097Y\u00f2R\\\u00ed\f\u00c19\u0012 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 714, m_Data: ({type:"walk", entities:[7329], x:768.7989501953125, z:526.648193359375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 713, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 714, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 713, m_Hash: M\u00e1\u00e5U_\u009e\u00cf\u000e\u00f3\u00f4m/^|\u00f6 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 714, m_Data: ({type:"walk", entities:[7522], x:914.0610961914062, z:988.8842163085938, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 715, m_Data: ({type:"walk", entities:[7329], x:768.784423828125, z:526.782470703125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 715, m_Data: ({type:"walk", entities:[7329], x:768.7698364257812, z:526.9171142578125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 715, m_Data: ({type:"walk", entities:[7329], x:768.784423828125, z:526.782470703125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 714, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 715, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 714, m_Hash: pW\u00ba\b\u0011\u0018\u009e\u0095#\u00f6\u0093\u00e6\u00ae\u00d1$d } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 716, m_Data: ({type:"walk", entities:[7329], x:749.577880859375, z:543.0928955078125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 715, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 716, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 715, m_Hash: \u009d\u00c2w+\u008e\u00fbT\f\u00fbQ:\bwy\u008f\u00f3 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 717, m_Data: ({type:"walk", entities:[7329], x:742.9650268554688, z:546.6753540039062, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 717, m_Data: ({type:"walk", entities:[7329], x:742.8143920898438, z:546.4921264648438, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 716, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 717, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 716, m_Hash: \u009f\u00d4!\u00a6\u0010\\\u00abbF\u00c5]o\u008b\u009d>\u00c1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 717, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 718, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 717, m_Hash: 8I0\u00c9\u00def\u0091p\u00cf\u00c8\u0010\u007f\u0094\u00bcD\u008b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 718, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 719, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 718, m_Hash: *?J\u00f5t\u0097\u00a2\u0012\u008f\u00907\u00d6 P\u0012\u00c4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 719, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 720, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 719, m_Hash: \u00ccN\u0084\u00b9\u00a5\u00f7\u00bf\u00f0\u0005\u00e9\u009e\u00f8\u0095\u00ca\u00fb\u00a3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 720, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 721, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 720, m_Hash: \u00f9~i\u0002\u00bc/\u00c5\u00bfO\u00df\u00db0\u0089+\u00c8? } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 721, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 722, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 721, m_Hash: Cr.\u00a2\u00d0\u0017\u00922{\u00fa\u00d4?\u0086\u0013\u001e~ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 722, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 723, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 722, m_Hash: \u00cf\u001c\u009bz[\u00fd\u0013w\u000b\u00dd|Gw\u00c2\u00d0i } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 723, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 724, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 723, m_Hash: \u00f7\u001e\tg|j\u0097\u0018\u0091\u0099:\u0089h\u00a5Ax } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 724, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 725, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 724, m_Hash: K\u00fc\u00bab\u0081\u00d1Z\u0094\u00e9\u00de$\u0010B\u0006\u00bfx } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 725, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 726, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 725, m_Hash: \u00d0\u00e6\u00f6&\u001b\u00c2O\u00b9\u00f3\u00ef+M\u009e\u00d0\u00e2j } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 726, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 727, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 726, m_Hash: )ZL\u0090\u0002ZJ\u00e7\u008e\u0081[\u0093\u00c9\u00ad|7 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 728, m_Data: ({type:"construct", template:"other/palisades_rocks_fort", x:294.0872802734375, z:696.5550537109375, angle:2.356194490192345, actorSeed:52130, entities:[7404], autorepair:true, autocontinue:true, queued:false}) } of size 326 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 728, m_Data: ({type:"construct", template:"other/palisades_rocks_fort", x:294.0872802734375, z:696.5550537109375, angle:2.356194490192345, actorSeed:52130, entities:[7404], autorepair:true, autocontinue:true, queued:false}) } of size 326 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 727, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 728, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 727, m_Hash: \u00e92<f\u0091z\u00fb\u00dfn&\u0091p\u00b4\u0082\u00c9\u0015 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 728, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 729, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 728, m_Hash: 2%F\u0001\u0094z\u0094\u00b0\u0093K\"\u0092\u00afN\u0016\u0016 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 729, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 730, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 729, m_Hash: -\u00b6\u0086\r7g\"\u00aa!\u00df\u0015?LQmt } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 730, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 731, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 730, m_Hash: \t\u0003\u00ae\u00a8]\u00bc\u0082\u00d8\u00c0\u00ddt! \u00d4\u00ccg } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 731, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 732, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 731, m_Hash: \u00cb\u00c0\u001bn\u0099\u009c\u00bb\u00a0]1\u00fb;\u00de\u00d4\u00b2\u0081 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 732, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 733, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 732, m_Hash: H\u00f9\u0080{\\v'\u0096\u00d4\u00a5\u00db]p8\u0017\u008c } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 733, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 734, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 733, m_Hash: \u000e\u0018Xx\u00cb\u0017f\u00f9K\u008f\u00b5\u00cc\u0098\u00b2\u00e3\u00d2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 734, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 735, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 734, m_Hash: GL\u00acT\u00e9\u0099\u00c2l\u0098\u00fd9\u00e0\u00ad\u00c3\u0010\u0095 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 735, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 736, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 735, m_Hash: \u00e3\u0089\u00bbr\u00db\u00ceIh\u0091fO\u00f8\"<\u0012\t } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 736, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 737, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 736, m_Hash: 0\u00a0\u00eb]AS\u00edt|\u00b7\b\u0016\u00a8\u001b\f\u00bb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 737, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 738, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 737, m_Hash: F\u0016\u001e\u0016\u001a\u008d\u00e8p^\u0000\f\u0002\u00e7a\u0093\u00b2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 738, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 739, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 738, m_Hash: \u008f\u0001\u0015\u00e2\u0012$iq\u00fbR\u00c4B\u00aeF\u00e2< } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 739, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 740, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 739, m_Hash: \u00ca\u009e\u009b\u009d\u00e5:\u0018\u00fc\u0010 \u00b7\u0019\u00de\u00bc\u00a2\u00b7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 740, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 741, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 740, m_Hash: \u007f\u00bf\u00ff0m\u00f8\u00cf\u009fO\u0001\t\u00d6\u00f4!\u00fb\u0084 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 742, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 742, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 741, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 742, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 741, m_Hash: L\u009e\u00d9\u00f9\u00e0k\u00f7\u0099\u00cd\u001d\u00a8\u00cb\u0099\t9\u000b } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 743, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 743, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 742, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 743, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 742, m_Hash: 0\u00ea\u00aa\u007f\u00d3\u00efr(\u001bH\u00de%\u00fd0\u001b\u00ea } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 743, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 744, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 743, m_Hash: Ef2Xf\u00fa\u00b4\u00c4W*oo\u00ca{\u00af& } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 744, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 745, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 744, m_Hash: IW\u00d8~\u008d\u0080'\u00deY\u0010zu9\u00d2\f\u00ec } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 745, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 746, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 745, m_Hash: \u000f\u008f%e\u00f2\u009d\u00e6hU\u008d\u00a2\u00d9s\u000bu\u00d4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 746, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 747, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 746, m_Hash: Z\u00b6s\u009cs\u00c0\u001c\u0003\u00e3 \u00ac\u00ba\u0010&$\u00e8 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 748, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 748, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 747, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 748, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 747, m_Hash: D\u001c\u009fc\u00d1\u008dv\u00ce\u00f8\u00cc\u0000\u00fca-\u00d1$ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 748, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 749, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 748, m_Hash: \u00eb7\u00ba(\u0015!4d\u00a4\u00de\u00fcK\u00d7\u00fe\u0082C } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 750, m_Data: ({type:"construct", template:"structures/ptol_outpost", x:939.2202758789062, z:894.9627075195312, angle:2.356194490192345, actorSeed:29883, entities:[7522], autorepair:true, autocontinue:true, queued:false}) } of size 320 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 749, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 750, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 749, m_Hash: \u00bb8\u007f\u00d7o&\u0004\u0084V\u00b3\u0086ZDTF\u00d1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 750, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 751, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 750, m_Hash: \u00bc\u00f8\u0018w\u001f\u0087\tY\u00fcm\u001e\n\u009bM\u00e2\u0099 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 751, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 752, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 751, m_Hash: \u00ed\u0080\u00adw\u0017z\u00d3m\u0018A\u00a5\u00b0\u00d8\u00ed\u00f0+ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 752, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 753, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 752, m_Hash: \u0004\u00f5\u0087f\u001d\u00c1;\u00c1\u00ed)\u00de\u00fd\u00c1\u0086S, } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 754, m_Data: ({type:"walk", entities:[7308], x:901.38427734375, z:991.111083984375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 753, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 754, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 753, m_Hash: \u00d2\u0001\u00b1\u00ab\u00b9\u008b\u00fc,\u00ad\u00b0\u00b2\u00ce\u009e^5_ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 754, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 755, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 754, m_Hash: \f\u00c4\u00af\t\u00c3\u009f2\u00cb\u0093\u008cR\u00d42\u0016f\u001c } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 755, m_Data: ({type:"construct", template:"structures/spart_barracks", x:484.1432800292969, z:211.06964111328125, angle:2.356194490192345, actorSeed:44358, entities:[7512], autorepair:true, autocontinue:true, queued:false}) } of size 324 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 755, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 756, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 755, m_Hash: \u00e4\u0016\u00e9\u001e\u00ec\u00eaX\u00ecL\u00cbr\u0001\u00cf\u009c\u00e1E } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 757, m_Data: ({type:"construct", template:"structures/pers_house", x:247.393310546875, z:693.9811401367188, angle:2.356194490192345, actorSeed:3421, entities:[7316, 7373, 7400], autorepair:true, autocontinue:true, queued:true}) } of size 338 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 757, m_Data: ({type:"construct", template:"structures/pers_house", x:247.393310546875, z:693.9811401367188, angle:2.356194490192345, actorSeed:3421, entities:[7316, 7373, 7400], autorepair:true, autocontinue:true, queued:true}) } of size 338 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 756, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 757, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 756, m_Hash: \u008d\u0082\u009f\u00f8\u0083&\u00d6\u00da\u001d`\u0080\u00a8\u00c0$\u00da\u007f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 757, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 758, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 757, m_Hash: ,?\u00c6vw\u00f6uJ\u0089\t\u008f\u00cd\u001e\u00a3\u00cc\u009a } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 758, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 759, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 758, m_Hash: \u0086~S\u0000]\u00e1\u0089\"\u00e3\u00b7\u00b0$=(\u000fK } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 759, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 760, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 759, m_Hash: \u0016\u00ebvC\f\u0004l43Z\u00c0\\R\u00c0\u0093{ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 760, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 761, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 760, m_Hash: dW\u008b4\u00bf\u00d5\u009a@\u009a\u00a3\u00d3\u0092L\u0007\u00b0\" } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 761, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 762, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 761, m_Hash: \u0084\fB.\u00ee\u0086\u0005\u0085\u00ff8i\u00fb\u00eb,\u00e2\u00a4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 762, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 763, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 762, m_Hash: \u00bb\u007f\u00da\u00a0\u0013\u0090\u000b\u00a6\u00b1w\u00c8/\u00ca\u00bc\u0005\u00ff } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 763, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 764, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 763, m_Hash: \u00b5\u00de\u00db!\u00166\u001e\u00d2\u00c3\u00a8\u00cdB>\u00e0r\u00a4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 764, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 765, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 764, m_Hash: h\u00ecf\u008a\u00f5\u00ce\u0091DK\u00c7s\u00b7\u00a0\u0084\u00e4\u0088 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 765, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 766, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 765, m_Hash: E\u00e1\u00c3\u0088\u00c7\u0081\u00aa-\u00b2\u008a\u00b7\u00d37\u00c4\u0006\u0012 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 766, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 767, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 766, m_Hash: /K\u00ad\u000f#\u00c5\u009e\u00f07\u001b\u009a\u00ee{[VM } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 767, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 768, m_Data: ({type:"construct", template:"structures/ptol_house", x:900.1254272460938, z:1036.8631591796875, angle:2.356194490192345, actorSeed:63494, entities:[7302], autorepair:true, autocontinue:true, queued:false}) } of size 316 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 768, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 767, m_Hash: \u00bc\u00ec\u00cc\u0086\"\u00a4\u00ae\u001fE\u00c1\u00c2\u00b2\u000b\u000e\f\u009a } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 768, m_Data: ({type:"repair", entities:[7398], target:7537, autocontinue:true, queued:false}) } of size 158 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 768, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 769, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 768, m_Hash: \u00a8\u009f\u00d4\u00e9c\u00d0\u00c0b\u0088=\u0005^C[9\u0019 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 769, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 770, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 769, m_Hash: \u00f6\u00ef\u0082\u0096\u008d\u0005\u00a5m\u00aa\u00e5t9\u00bf+\u00c8; } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 770, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 771, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 770, m_Hash: \u00e3\u00ca\f\u00ad\u0095\u00e9\u001fW\u00ab@LWe7{\u00ad } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 772, m_Data: ({type:"repair", entities:[7343], target:7546, autocontinue:true, queued:false}) } of size 158 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 771, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 772, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 771, m_Hash: G2D\u00f4\u0005i\u00efr\u001d\u00ff<J\u00f7@\u00d8\u00ae } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 772, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 773, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 772, m_Hash: w\u0080\u0002\u00f1\u009fSh\u0083\u0097\u0090\u0083\u001a\u00b4lp~ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 773, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 774, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 773, m_Hash: \u00ed\u001a=\u00e4?\u00ea6\nrR\u00b6\u0016V\u001bD\u00e0 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 775, m_Data: ({type:"repair", entities:[7351], target:7546, autocontinue:true, queued:false}) } of size 158 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 774, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 775, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 774, m_Hash: \u00f7Bu\u00e1\u00c9E7\u00b6\u0010\u00a5\u00d2\u00b2\u00f3\u00d1[\u00c0 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 776, m_Data: ({type:"research", entity:7467, template:"gather_lumbering_ironaxes"}) } of size 149 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 775, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 776, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 775, m_Hash: P\u008a\u00e6\u00d7\u000f;\u0013]\u00d9\u00fb6\u00a8\u00b4\u0098\u00f6\u0014 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 776, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 777, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 776, m_Hash: \n\u00a3j\u00df\u0003\u009bt\u00c9\u00d1>C\u00f0\u00a7\u000b\u00d8\u00ae } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 777, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 778, m_Data: ({type:"repair", entities:[7466], target:7546, autocontinue:true, queued:false}) } of size 158 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 778, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 777, m_Hash: \u00d7pW\n\u00b2p\u0015\u00d1\u0094\u00e4\u00d7=\u0013\u00c7\u00b2\u00ef } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 779, m_Data: ({type:"research", entity:7467, template:"gather_mining_servants"}) } of size 143 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 778, m_Data: ({type:"repair", entities:[7319], target:7537, autocontinue:true, queued:false}) } of size 158 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 778, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 779, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 778, m_Hash: 89\u008e\u00fc\u0000Q\u0096Nv\u008co?\u00bf[x\u0004 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 779, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 780, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 779, m_Hash: \u0085\u00db\u00e3\u00c5\u00ceM\u00f5q\u00fch\u0016\u00da\u009e\u00aa%q } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 781, m_Data: ({type:"research", entity:7467, template:"gather_mining_wedgemallet"}) } of size 149 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 780, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 781, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 780, m_Hash: :\u00b3\u0091)x\u00ea\u00a2\u00fbU\u00c0\u0090\u0082\u0010\b\u00f1\u00ad } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 781, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 782, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 781, m_Hash: a\u00aeL\u00a8\b\u00b9\u00c9\u00d4h^\u00d2g\u009b\u0011r\u00ae } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 782, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 783, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 782, m_Hash: \u00ea*\u001a\u001a\u009b\u00f4\u0004\u0085\u0013\u0015(-\u00b7\u0014X} } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 783, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 784, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 783, m_Hash: \u00e2\u00cdp\u0000\u009b\u00ad\u00edL8\"\u001aVu\u00e8a\u00b5 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 785, m_Data: ({type:"repair", entities:[7501], target:7530, autocontinue:true, queued:false}) } of size 158 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 785, m_Data: ({type:"repair", entities:[7501], target:7530, autocontinue:true, queued:false}) } of size 158 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 784, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 785, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 784, m_Hash: u\u0006i\u0005\u00a2a\u00cd\u00beiXZd\u00fc3\u00f6\u00f1 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 786, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 785, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 786, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 785, m_Hash: >\u000bT\u00ea\u00e5\u0087XE\u0013w@\u00f5\u001f\u00efY\u00c6 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 786, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 787, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 787, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 786, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 787, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 786, m_Hash: f\u00e6\u00c0\u00ae\u0099\u000b\u00c3\u00a0\t\u00e0[&\u00b4/3# } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 787, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 788, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 788, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 787, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 788, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 787, m_Hash: !\u00cdG\u00ea\u00ca+\u0084\u00db\u0001\u00c0\u00f6\u000b\u00b7UX\u00aa } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 788, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 789, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 789, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 788, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 789, m_Data: ({type:"walk", entities:[7533], x:268.2412109375, z:703.7197875976562, queued:false}) } of size 133 to server
Net: Sending message CEndCommandBatchMessage { m_Turn: 789, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 788, m_Hash: ;\u0016\u0088T\u00d6\u0083\u00e2\u0010\u0017\u008f\u00f4;L\u0088\u00b8c } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 789, m_Data: ({type:"walk", entities:[7533], x:268.2412109375, z:703.7197875976562, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 789, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 790, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 790, m_Data: ({type:"train", template:"units/rome_support_female_citizen", count:1, entities:[7299]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 789, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 790, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 789, m_Hash: \u00e1\u0002\u00a6z\u00ea\u001c2\u0017\u00dbu\u00bfZ\u000es\u0010\u00e5 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 791, m_Data: ({type:"walk", entities:[7533], x:285.1878356933594, z:681.8779907226562, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 791, m_Data: ({type:"walk", entities:[7533], x:285.1878356933594, z:681.8779907226562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 790, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 791, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 790, m_Hash: \u0083\u00dd\u0087\u00f4\u0087\u00a7\u0092}\u00f9\u00c3\u00e3\u0088\u0084\u00f4+{ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 791, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 792, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 791, m_Hash: \u008b\r\u00e5\u00f5a].\u00ba\u00ab\u00d2Y\u0090F\u0016+\b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 792, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 793, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 792, m_Hash: \u0083)NL\u0084\u00c3\u00a3e\"\u000e\u00d6-qe>\u00f8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 793, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 794, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 793, m_Hash: \u00a7\u00e6dz\u00deN|\u0090D\u00fb\u0001*\u00b1\u000f\u00f1Q } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 795, m_Data: ({type:"walk", entities:[7543], x:278.89593505859375, z:686.4735717773438, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 795, m_Data: ({type:"walk", entities:[7543], x:278.89593505859375, z:686.4735717773438, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 794, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 795, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 794, m_Hash: \u00f2C\u00c4\u0082\u00d9U\u00bag\u0089\u0098F\u00f0\u001bx\u00a4\u00f8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 795, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 796, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 795, m_Hash: \u0012\u008f\u0006S\u00aa`\u00cc[\u008eI\u00b8\u0002]\u00ab\u00962 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 797, m_Data: ({type:"walk", entities:[7543], x:296.0436706542969, z:662.6273803710938, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 797, m_Data: ({type:"walk", entities:[7543], x:296.0436706542969, z:662.6273803710938, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 796, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 797, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 796, m_Hash: \u0001\u009d\u00b4\u00c8G\u00e9\u00f5\u0012\u009e=\u00c9\u00a6\u00fd&\u009bo } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 798, m_Data: ({type:"walk", entities:[7543], x:284.00946044921875, z:679.9033203125, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 798, m_Data: ({type:"walk", entities:[7543], x:284.00946044921875, z:679.9033203125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 797, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 798, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 797, m_Hash: K\u00c8U\u0081E\\\u00c85\u0000[\u0006\u0015Ojt? } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 798, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 799, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 798, m_Hash: \u0014\u00f8\u008fs\u0098\u009c\u0012=m\u0089\u0096\"b\u00f6\u000f\u000f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 799, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 800, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 799, m_Hash: \u00d6\u0082*bQ\u0013\u0002J=\u0096\u0013z\u0082\u0089)\u0086 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 800, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 801, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 800, m_Hash: \u0084F\u00baZ\u001f\u0086\u00b1\nM73\u0094\u00c2`\u000e\u00d2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 801, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 802, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 801, m_Hash: \u00dd\u009a\u00f8\u00fe\u0083a=\t\u00a7\u00df\u00c4\u00e4\u00e8\u0083\u0012\u00a0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 802, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 803, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 802, m_Hash: jH\u0001\r\u008c\u00de9I\u0003\u00d0\u0012G\u00fd\u00b2\u00f1\u0000 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 803, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 804, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 803, m_Hash: \u00caI\u00c5\u00ea$cC.\u008b\u00dd\u0007\u00b1\u0003\u00ac\u00a3\u00d5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 804, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 805, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 804, m_Hash: c\u00d6\u0094a\u00fa@\u0085~?A\u00c7\u00bf1\u00ec\u0099& } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 805, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 806, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 805, m_Hash: 9\u00ff\u00bd\u009b~\u0097Z\u00a7\u00f9R\u0084\u00b73\u001fL\u00bd } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 807, m_Data: ({type:"gather", entities:[7556], target:1320, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 807, m_Data: ({type:"gather", entities:[7556], target:1320, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 806, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 807, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 806, m_Hash: \u0018\u00ec\u0017-\u00d1\u00de}R\u0088<\u00a9\u00f17`\u00ea\u00c6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 807, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 808, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 807, m_Hash: @k\u00b7\u008e\u00c4\u009b\u00b8$o\u00c9}\u0098\fQi\u00e9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 808, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 809, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 808, m_Hash: h\u0082\u009f\u0080\u001ay\u0016\u00b2\u00f4\n\u0012A\u0082vN6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 809, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 810, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 809, m_Hash: \u00ba\u0013]&\u00ebZ\u00e6\u0007\u00f7\u00feL62~\u00c8\u000f } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 811, m_Data: ({type:"gather", entities:[7556], target:7520, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 811, m_Data: ({type:"gather", entities:[7556], target:7520, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 810, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 811, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 810, m_Hash: \u00f94\u0098\u0091\u008e[8U\u00e8\u00c3\u00a4\u00e3\u00afb\u00a4T } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 811, m_TurnLength: 500 } of size 9 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 812, m_Data: ({type:"gather", entities:[7556], target:7520, queued:false}) } of size 128 to server
Net: Sending message CEndCommandBatchMessage { m_Turn: 812, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 811, m_Hash: \u00f0\u0083\u0006\u00ec\u0083\u0010\u009d\u00fb\u00b4#\u00d9\u00b2}\u00b7[\u00a7 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 812, m_Data: ({type:"gather", entities:[7556], target:7520, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 812, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 813, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 812, m_Hash: 0\u009a3xx\u0013h\u00dc\u00a6y2\u009bf\u00acW\u0001 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 813, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 814, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 813, m_Hash: \u0017\u00d8\u00fd>L\u0000\u00ae)\u0097\u00a8t\u00d1 \u0090\u0092\u00ea } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 814, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 815, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 814, m_Hash: \u00ba#vq\u0010\u0080~\u00ce\b\u001b\u00bce\u00d0\u00feWD } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 816, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7296]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 815, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 816, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 815, m_Hash: W\u00bdA\u00fd#\u0000\u00b4\u00f2P\u0091\u00bf\u008f\u00c2+ul } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 817, m_Data: ({type:"walk", entities:[7329, 7369], x:696.3658447265625, z:544.0513916015625, queued:false}) } of size 144 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 817, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7296]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 816, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 817, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 816, m_Hash: 3\u0000\u0012+'t\u0098L:\u00f1\u0003J+\u00b3\u0013# } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 818, m_Data: ({type:"train", template:"units/ptol_infantry_spearman_b", count:1, entities:[7296]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 817, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 818, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 817, m_Hash: \u001b\u008d\u00f4E\u0089\u00c8@\u0003\u00c5g<1 HH\u00c2 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 819, m_Data: ({type:"walk", entities:[7329, 7369], x:698.8123779296875, z:558.9749145507812, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 818, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 819, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 818, m_Hash: \u00e6)\u00c8 \u0084S\"\u008b\u00ba>h\u00b1\u00bf\u0099\u0099\u0004 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 819, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 820, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 819, m_Hash: \u00a0\u00b6z\u00ec[\u00ed\u001e\u008dU\u00e1\u00caS,\u00ed\u00dd\u00af } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 820, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 821, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 820, m_Hash: \u00d8,Q\u0089W\u00993\u00f4B\u00a0+\u001a\u00a3{9\u00c1 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 822, m_Data: ({type:"set-rallypoint", entities:[7297], x:200.85885620117188, z:711.5047607421875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/flora_tree_poplar_lombardy"}, queued:false}) } of size 405 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 822, m_Data: ({type:"set-rallypoint", entities:[7297], x:200.85885620117188, z:711.5047607421875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/flora_tree_poplar_lombardy"}, queued:false}) } of size 405 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 822, m_Data: ({type:"set-rallypoint", entities:[7297], x:200.85885620117188, z:711.5047607421875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/flora_tree_poplar_lombardy"}, queued:false}) } of size 405 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 822, m_Data: ({type:"set-rallypoint", entities:[7297], x:200.85885620117188, z:711.5047607421875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/flora_tree_poplar_lombardy"}, queued:false}) } of size 405 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 821, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 822, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 821, m_Hash: f\u00d9\u0012\u009a\u00bd\u00f4\u0080\u00feg\u00b4\u00a1B\u00b7\u001d\u0015w } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 822, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 823, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 822, m_Hash: &y\u00d2Bl\u00df\u00dc\u0097\u00c5u$Ul\u0080\u00e6\u00fa } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 823, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 824, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 823, m_Hash: \u0091\u00aef\u00ec\u0089B\u00daWN-\u00b2\u00da\u008b\u00a6\u008b\u001f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 824, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 825, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 824, m_Hash: \u0096\u00d0P\u00f0\u00c4\u00dd\u00a2\u009aa\u00aa\u009b\n\u00d0\u00ea\u0000\u00b1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 825, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 826, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 825, m_Hash: oc\u00d0AH\u0087\u0092\u00fd\u00dcIs\u00d33\u0098\u00e1\u0082 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 827, m_Data: ({type:"gather", entities:[7329, 7369], target:5812, queued:false}) } of size 139 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 826, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 827, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 826, m_Hash: \u00ec\u00dc\u008c\u009d\u008e\u00d3\u00e9\u0095HJx\u007f\u0011\u00af\u0003\u00d1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 827, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 828, m_Data: ({type:"gather", entities:[7329, 7369], target:5812, queued:false}) } of size 139 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 828, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 827, m_Hash: Y\u00fa2\u00d3\u00bei+1\u0091\u00dd\u0005\u0013\u0094<\u00e8( } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 828, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 829, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 828, m_Hash: \u001b\u00f5!\u00e7\u0095\u009f\u00e7\u008c\u00dcH\u00eftD>\u00e0\u008a } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 829, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 830, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 829, m_Hash: \u0005\u00d5\u00a8[\u009e\u00d3d\u00d4|r=h\u0000h,\u00d1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 830, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 831, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 830, m_Hash: \u00b6\u00f3v\u00de\"\u00f5\u00a3+\"\u001b\u000f\u0085\u00b0\u00fc\u00eb\u008c } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 831, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 832, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 831, m_Hash: \u001eVD\u009c\u00c6`\u0081j\u009c\u00f7\u00ef\u00aaP\u00c5\u00aaa } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 832, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 833, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 832, m_Hash: \u000e\u0089\u00f6\u00cb\u0014\u00aa\u00ec\u00d5\n&\u008a\u00fc[\u00f2\u0017\u00a8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 833, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 834, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 833, m_Hash: k4\u00dc\u00dd^8\u00cc\u009a9@M\u00d6\u00d7\u0087\u00f4\u00a7 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 835, m_Data: ({type:"walk", entities:[7329, 7369], x:663.9580078125, z:507.2792663574219, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 834, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 835, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 834, m_Hash: \u00a1\u00bc\u0010 E\u001aA\"\u00fd\u00aaD\u0015\u00d9|p\u00b5 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 836, m_Data: ({type:"train", template:"units/ptol_cavalry_archer_b", count:1, entities:[7483]}) } of size 185 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 835, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 836, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 835, m_Hash: \u00b8\u00a8\u00a7\u001cjpp;\u0005P\u008b\u0005\u008c'\u00c0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 836, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 837, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 836, m_Hash: q?\u00bb\u00976\u00ef\u00b5\u00b3>2\"\u008a\u00b0\u00bez\u00f1 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 837, m_Data: ({type:"walk", entities:[7329, 7369], x:627.53759765625, z:528.1016235351562, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 837, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 838, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 837, m_Hash: -\u00c0\u008f\u00c3\u00a4\u000bV\u00df\u00dc\u0018\u0092\u00c8\u001e`~y } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 838, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 839, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 838, m_Hash: \u000b:C\f\u000e\u00be\u00d0n\u000e\u00c23\u0083\u0000<\u00cc\u00a6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 839, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 840, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 839, m_Hash: \u00ef4aG\u00c5~4^W\u009e:\u00bb\u009fH|\u001f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 840, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 841, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 840, m_Hash: \u00ab\u00ea\u000bf\u00b3\u0014\u00bff\u00bb\u00b4\u00f7\u0096\u00ec\u00d2{` } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 842, m_Data: ({type:"walk", entities:[7329, 7369], x:579.344482421875, z:567.296875, queued:false}) } of size 144 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 842, m_Data: ({type:"gather", entities:[7341], target:7394, queued:false}) } of size 128 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 842, m_Data: ({type:"gather", entities:[7341], target:7394, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 842, m_Data: ({type:"gather", entities:[7341], target:7394, queued:false}) } of size 128 from server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 842, m_Data: ({type:"gather", entities:[7341], target:7394, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 841, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 842, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 841, m_Hash: \u00b1p;\u00c4LH\u0086\u008d\u001a\u00884H\u0095\u0002\u0094, } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 842, m_Data: ({type:"stop-production", entity:7483, id:5}) } of size 101 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 842, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 843, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 842, m_Hash: ;>\u00c7H\u00c0\u0097\u00fe\u0011\u00a4\u00f7\u001d\u00acW\u00ec_W } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 844, m_Data: ({type:"walk", entities:[7329, 7369], x:578.6054077148438, z:568.3588256835938, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 843, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 844, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 843, m_Hash: \u008c\u00f2\u0005\u0082NZ\u0006\u001aly\u0018\u00a3&B\u00b6\u00f0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 844, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 845, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 844, m_Hash: p5,xA\u0099\u0013\u0018r\u0019\u00ef\u009f\u00c6\u001d\u0005S } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 845, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 846, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 845, m_Hash: \u0007&\u001b\u00cc\u00e2\u0016\u00eeY\u0084\u00d8\u00d7\u008dW\u0098\u00b6\u00be } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 846, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 847, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 846, m_Hash: \u008ay|\u0001\u0007\"\u0002\u00ab\u00f0b\f71\u00bc,[ } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 848, m_Data: ({type:"walk", entities:[7329, 7369], x:532.8511962890625, z:547.5841674804688, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 847, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 848, m_Data: ({type:"walk", entities:[7329, 7369], x:532.3363037109375, z:546.783203125, queued:false}) } of size 144 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 848, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 847, m_Hash: \u009bE^p\u00ff\u0099\u00b9\u00d3\u00d8.\u00c3\u00f2-t.\u00d5 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 849, m_Data: ({type:"walk", entities:[7329, 7369], x:532.3363037109375, z:546.783203125, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 848, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 849, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 848, m_Hash: \u0099\u001a\u008ag\u00a2bi^F\u00b8@@dXte } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 849, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 850, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 849, m_Hash: \u0012\u00f3H_\u00a4\u00da/\u00ffx\u00ca\u00a6\u00a1\u00e5D[\u00ab } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 850, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 851, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 850, m_Hash: \u00f7\u000e\u0007\u00f0qCC$B\u008f\u009d$\u000b\u00cb\u00a2z } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 851, m_Data: ({type:"walk", entities:[7329, 7369], x:501.0985412597656, z:531.4954833984375, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 851, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 852, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 851, m_Hash: >\u00e9E4\u0086\u00ba:\u009c\u00b8rJ\u00e86\u0001c\u00c0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 852, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 853, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 852, m_Hash: d\"t\u00b6\u00d7\u00fd\u008d\u00ba\u009e4oU>m\u00ae\u008c } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 854, m_Data: ({type:"gather", entities:[7315], target:7560, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 854, m_Data: ({type:"gather", entities:[7315], target:7560, queued:false}) } of size 128 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 854, m_Data: ({type:"walk", entities:[7329, 7369], x:475.3739318847656, z:498.5262451171875, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 853, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 854, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 853, m_Hash: E\u00b4\u008cl&\u008d\u0004\t\u00fe\u0005\u00be\u00b9n@\u0092\u0090 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 855, m_Data: ({type:"walk", entities:[7329, 7369], x:474.0919494628906, z:499.00048828125, queued:false}) } of size 144 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 855, m_Data: ({type:"walk", entities:[7329, 7369], x:474.00714111328125, z:499.0004577636719, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 854, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 855, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 854, m_Hash: \u009d\u0016\u0005\u00dc\u0097\u00d9Z\u0015\u0010\u0088~\u001c^\u008b+: } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 855, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 856, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 855, m_Hash: \u00b4\u00e1rV\u00c2)\u00d2\u0095\u0089\u00ed=\u00f6\u001c\u0083V\u00bd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 856, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 857, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 856, m_Hash: Xs\u008al\u0087i\u00fdb\u00a9cO\u00ef\u0087}0\u00e6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 857, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 858, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 857, m_Hash: \u0015\u00ed\u0088\u00b3B\bT\u0087\u00e3\u00fd\u0084\u00fe,ur\u00d9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 858, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 859, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 858, m_Hash: \u0000\u00a0\u00cd\u00b7\u00dc\u00d1\u00d2_6\u00af`n?'\rC } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 859, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 860, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 859, m_Hash: \u00bf\u00e4\u00eeq\u009d\u00aa\u00ea\u0002C<\u00b55\u00daex\b } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 861, m_Data: ({type:"walk", entities:[7310], x:218.94699096679688, z:766.8727416992188, queued:false}) } of size 133 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 861, m_Data: ({type:"walk", entities:[7310], x:218.94699096679688, z:766.8727416992188, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 860, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 861, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 860, m_Hash: \u0011\tfF\u0095n\u00f2b\u00a9P\u00ef\u00ba\u00e9\u00c0\u00df\u0098 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 862, m_Data: ({type:"construct", template:"structures/ptol_field", x:888.684326171875, z:1059.838623046875, angle:2.356194490192345, actorSeed:51550, entities:[7300, 7401, 7407], autorepair:true, autocontinue:true, queued:false}) } of size 338 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 862, m_Data: ({type:"gather", entities:[7310], target:7560, queued:false}) } of size 128 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 862, m_Data: ({type:"gather", entities:[7310], target:7560, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 861, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 862, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 861, m_Hash: @\u0090\u00c8\u00d3\u00ff\u00dfx\u001e\u00da\u00a1/\u0004\u0080\u00d4\u00d1\u00f4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 862, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 863, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 862, m_Hash: \u00a2p\u0090c\u00f4e\u00bcrIA\u00a3\u00b3\u0006\u00b31\u00cd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 863, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 864, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 863, m_Hash: \u0012c\u00f5\u00bd\u009f\u0015\u00033\u00d0\u008cV\u009asE`m } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 864, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 865, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 864, m_Hash: eM\u00d8\u009dnR\u00bd\u00b2\u00cbZ\u00dc1\u00f2\u001d\u008f\u00fd } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 866, m_Data: ({type:"construct", template:"structures/rome_house", x:1093.8623046875, z:377.64825439453125, angle:2.356194490192345, actorSeed:6123, entities:[7334, 7335, 7507, 7557, 7565], autorepair:true, autocontinue:true, queued:false}) } of size 360 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 865, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 866, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 865, m_Hash: \u00e2x\\\u0083\u00a9\u00f2\u00e72\u00b4)%\u00d4Z\u00fe\u0092\u00ba } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 866, m_Data: ({type:"gather", entities:[7318], target:3407, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 866, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 867, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 866, m_Hash: \u0087S\\Coz\u0085\u00cc\u00c2\"\u00ae\u00c4\u00c1\u0082\u00c5\u0085 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 868, m_Data: ({type:"repair", entities:[7302, 7343], target:7578, autocontinue:true, queued:false}) } of size 169 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 867, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 868, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 867, m_Hash: RJ\u00e4zm\u00c7J\u00d0\u008dJ\u00c2\u00e0\u00c9\u008d\u008b\u00fa } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 868, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 869, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 868, m_Hash: J][\u00b1hm\u00c0;\u00c3f\u00e1\u00car\u00cb\u000f\u00cc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 869, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 870, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 869, m_Hash: q\u00edKG\u00c1\u0094J\u00ba*\u00b8\u0011R\u00c2\u00fb\u008f\u00f5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 870, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 871, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 870, m_Hash: \u00cf+\u0083Q\u001b1\u00f2\u0002\u00ddf\u00d0Y(N\u00cf\u0018 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 871, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 872, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 871, m_Hash: y\u0095F\u00d9\u00a9)\u00cb\u00f1\u00baA\u001bg\f'_\u000f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 872, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 873, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 872, m_Hash: \u00c2 \u00c2\u0087\u00bf\u00ada?\u00b0\u0013{\u00df0\u00cd\u00eb. } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 874, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 874, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 873, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 874, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 873, m_Hash: \u00c3]\u00e5\u00e44\u00b9\u00ef\u00ab\u00e2\u009c1\u00c9\u009e\u00948K } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 874, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 875, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 874, m_Hash: \u00ee\u00f1\u00c6\u00f5\u0013\u00ee!\u0014\u00e1l\u0010\u0094\u00d7\u00108\u00cc } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 875, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 876, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 875, m_Hash: \u00b3\u0096\u0004\b\u0003\u0015\"\u00d76\u00e7\u0017\u0086\f\u000e\u00dd\u00ed } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 876, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 877, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 876, m_Hash: \u001c\u00fa\u00d7`r&\u008d\f\u0090GV%\u00d0\f\u00df\u00ff } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 877, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 878, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 877, m_Hash: 2\u00b9'\u0015o\u0087\u0016\u00b4\u009d\t[+\u00f8\u00bd\u00f47 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 878, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 879, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 878, m_Hash: `:\u00a1\"\u0012\u0006I\u00f0\u0084\f0\u00e6\u0018\bR. } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 879, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 880, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 879, m_Hash: \u00f8XU\u0018SS\u0080R\u00cb\u00b8`Y\u009e \u00181 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 880, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 881, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 880, m_Hash: `\u00a6\u009bpGD\u008d\u00b0t\u0092\u00efm\u00c2sy\f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 881, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 882, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 881, m_Hash: uV\u00f5#\u0089q\u00c0\u00de\u001a\u00cb\u00aav\u0000,\n\u00c8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 882, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 883, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 882, m_Hash: n\u0003I\u00d8y)\u00e2\u00ca\u00d7u`w\u00a0\u00fdws } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 884, m_Data: ({type:"walk", entities:[7369], x:464.0555725097656, z:563.517822265625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 883, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 884, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 883, m_Hash: \u00e0\u00da*\u001d\u00aa2\u0091A{\u00b8\u00c4\u00ac\u00fb\u00ca\u00ef\u0090 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 885, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 884, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 885, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 884, m_Hash: Q|\u00c6EB\u00fdz\u00cb\u00e4GQ\u000e\u000f\u00a2m\u001d } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 885, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 886, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 885, m_Hash: \u00f4\u008a\u0015\u008f\u00d2<\u0089&\u00bf<V\u00e8\u00db\u00f7Nq } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 887, m_Data: ({type:"walk", entities:[7369], x:431.47528076171875, z:576.7193603515625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 886, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 887, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 886, m_Hash: ?\u000b\u000f\u00bf\u007f>\u00fb?1\u0010JI\u00c5\u00fe\u00cf\u009f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 887, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 888, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 887, m_Hash: @\u00cc\u008eV\u0016j\u00aa\u007f\u00db\u009e\u00d0[T\u00ee\u0085\u00a4 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 889, m_Data: ({type:"walk", entities:[7369], x:436.95880126953125, z:568.4210815429688, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 889, m_Data: ({type:"stop-production", entity:7296, id:23}) } of size 101 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 888, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 889, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 888, m_Hash: \n\u000e&4};\u001c\u00c6Ex1\u00e5\u008b\u009eh\u0093 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 890, m_Data: ({type:"walk", entities:[7369], x:423.3830871582031, z:589.893310546875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 889, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 890, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 889, m_Hash: \u00f7d\u00dfj\u00af\u00d8Y\u008e!\u00d7\u0018A\u00b7\u00ec\u00e0% } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 891, m_Data: ({type:"walk", entities:[7369], x:400.130615234375, z:635.2529907226562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 890, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 891, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 890, m_Hash: R\u00a0v]\u00b1\u00c6\u00ebU\u00e9\u00b4`\u009e\u00cb\u00eb\u00b8L } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 891, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 892, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 891, m_Hash: 0Y\u0015\u00b8\u00c2\u00f0\u00f1\u00b3\u008b\u00cd\u00f3\u00dd\u00c3\u00c77\u0097 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 892, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 893, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 892, m_Hash: \u00b5\u00a1n\u0097%\u00c8UP\u0014\u008f\u00ed29jD\u001b } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 894, m_Data: ({type:"gather", entities:[7369], target:3377, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 893, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 894, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 893, m_Hash: k\u0007\u0084\u00af\u00e8\u00cc\u0006\"\u001f\u00d8\u0004\u0001\u0084\u00e2\u0095\u0006 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 894, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 895, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 894, m_Hash: \u0018\u0018\u0085\u00bd]\u0082\u00909\u008f\u0082Z\u00a5\u00ea\u00c8r\u0087 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 895, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 896, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 895, m_Hash: -\u0007\u001e\u00aeN\u0080\f\u00b8\u00cf\u00b9d\"\u00fd\u00feo\u00ea } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 897, m_Data: ({type:"walk", entities:[7522], x:921.6570434570312, z:895.7373657226562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 896, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 897, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 896, m_Hash: \u00eca\u0012\u009e\u00bd\u0089\u00b6\u00fd\u001e@\u00e8\u00b6\u00d7\u0096\u00a2\u00a5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 897, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 898, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 897, m_Hash: R\u0001\u0002\u0090:f\u00b5\u00ad{y\u00f1\u00813\u00a2\\\u00e7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 898, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 899, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 898, m_Hash: \b\u00fd\\\u008e\u001f\u0096\u00f5m\u00dc\u00e0\fG\u00c0\u00c0^\u00f6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 899, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 900, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 899, m_Hash: \u00b7L~\u0085?\u001cl\u00de0\u001d{\u00b3\u0016\u008f\u00af\u0083 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 900, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 901, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 900, m_Hash: \u0095\u00b8p\u0006\u0084\u00e8\u00ae\u00c7\u0015@\u00d8\u008a\u00fb>l\u00c0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 901, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 902, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 901, m_Hash: \u00f1\u007f \u00fe\u0092\u0083y\u0019x\u00e2\u00d0'\u0018\u001fbs } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 902, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 903, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 902, m_Hash: \u00b3\u00f1,\u008e\u00aed\u00fe7\u008f\u00ca\u00b9c\u0006\u00cc\u00b9\u00cb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 903, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 904, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 903, m_Hash: Y\t\nZ\u00a0\u00a8\n\u0089\u00c2a\u008f3\u00c3aq5 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 904, m_Data: ({type:"gather", entities:[7369], target:3377, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 904, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 905, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 904, m_Hash: \u00e3\u00b7\u00b5\u0012\u0081a\u008b\u00c5Y\u00be-\u00a9q\u0090\u0099i } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 905, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 906, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 905, m_Hash: g\u00fa\u001c\u00c0\u0088\u00db\u0087\u00d6\t\u0017(!q=\u00db\u00c9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 906, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 907, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 906, m_Hash: Q\u0011[\u00da\u00c8\u0012\u00f4\u00f49\u0086\u00e7\u00c8\u00d2M\u00aeW } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 907, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 908, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 907, m_Hash: \u00a8\u0090\u0085\u00ad\u00f8r\f\u00a8e\u00fe\u0080\u00e8\u000ec\u00aa= } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 908, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 909, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 908, m_Hash: o?\u00bd!\u0004w7\u000f\u0093h\u00ad\u00bdU\fp\u00b5 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 910, m_Data: ({type:"gather", entities:[7369], target:3377, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 909, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 910, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 909, m_Hash: y\u00fa\u00da\u00ed\u00c6X\u00c3xPnNS\n\u00c3\u00a8L } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 911, m_Data: ({type:"gather", entities:[7369], target:3377, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 910, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 911, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 910, m_Hash: \u00f2Q\u0092\u00d4\u0019\u00ce\u00be\u00f5j\u00f3\u0013O\u0004\u009905 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 911, m_Data: ({type:"gather", entities:[7369], target:3377, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 911, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 912, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 911, m_Hash: \u0019\u00ea\u0011\u00b66^\u00fd\u0007\u00ed\u00ec;q\u00e7\u0000[\u00f5 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 912, m_Data: ({type:"gather", entities:[7321], target:3407, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 912, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 913, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 912, m_Hash: |\u00feo\u00d9\u00ecJZl\u008b\u00f6j\\I\u001f\u00ecv } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 913, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 914, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 913, m_Hash: \u00e3\u00fc\u001c\b4UF{[\u00d4\u0018\n\u00c4\u00e8\u00fa\u00b9 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 914, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 915, m_Data: ({type:"walk", entities:[7369], x:412.5888977050781, z:650.455322265625, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 915, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 914, m_Hash: \u00b8.\u0019\u000e[\u00ed\u00f8\u00be\u00a5~\u00d2/0\u00aa\u0099_ } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 916, m_Data: ({type:"attack", entities:[7369], target:3374, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 915, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 916, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 915, m_Hash: \u0007v[\u00bd\u00d5G9\n\u00ee\u00e0h6\u00ab\u0014\u00dbs } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 916, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 917, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 916, m_Hash: Os\u00b2\u00f0\u0015\u00c8\u00a6\u0090q\u0097\u00cb\u0014\u009c\u00ba\u0004\u001d } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 918, m_Data: ({type:"construct", template:"structures/pers_stables", x:269.99920654296875, z:710.0482177734375, angle:2.356194490192345, actorSeed:35917, entities:[7404], autorepair:true, autocontinue:true, queued:false}) } of size 320 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 918, m_Data: ({type:"construct", template:"structures/pers_stables", x:269.99920654296875, z:710.0482177734375, angle:2.356194490192345, actorSeed:35917, entities:[7404], autorepair:true, autocontinue:true, queued:false}) } of size 320 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 917, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 918, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 917, m_Hash: \u00ce\u0013\u0081\u0000\u001f\u00df\u0019\u001bs\u001a(\u0083\u0005\u00db\u00cb0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 918, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 919, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 918, m_Hash: \u0096@\u0096\u00a3\u0016\u00b6\u0080:\u00af\u0092 i\u00d8\u000b~\u00e5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 919, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 920, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 919, m_Hash: \u00e1\u0098\u00e7?\u00ce\u00fb\u001d\u0016|h\u00d6<\u00b0<]\u00dd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 920, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 921, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 920, m_Hash: \u00edL\u0084\u00b8\u00a6\u00db\u0097\u00a2\"@\u00ff\\\u00ec\u001fig } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 921, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 922, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 921, m_Hash: \u0097\u00f0\u0001z\u0012W\u00a1\u00e1,X\u00b7\u00ce\u00d2\u00a9\u00e8\u00ef } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 922, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 923, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 922, m_Hash: jY\u00d1~\u00e7)\u00b6\u0017\u001f\u0097ts\u009c\u0011\u0085\u00c1 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 924, m_Data: ({type:"repair", entities:[7316, 7373, 7400, 7501], target:7593, autocontinue:true, queued:false}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 924, m_Data: ({type:"repair", entities:[7316, 7373, 7400, 7501], target:7593, autocontinue:true, queued:false}) } of size 191 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 924, m_Data: ({type:"repair", entities:[7316, 7373, 7400, 7501], target:7593, autocontinue:true, queued:false}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 924, m_Data: ({type:"repair", entities:[7316, 7373, 7400, 7501], target:7593, autocontinue:true, queued:false}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 923, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 924, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 923, m_Hash: \u00c5\u009aTj\u00e3\r\u00f2u\n\u00d1\u00bb?C\u00d6\u00ab\u00a8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 924, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 925, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 924, m_Hash: \u0007\u00f9\u00b7\u00a7\u00d3z\u00b8\u0095\u00f2\u0013V\u00cc&\u0089\u00efo } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 925, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 926, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 925, m_Hash: @\u00a4h\u0088)\u00e5\u00af\u00f1b3\u0007\u00a1\u0085*/\u0001 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 926, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 927, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 926, m_Hash: \b\u00d3\"\u00cd\u0094J\u00d9\u00fc~n\u00f7\u00a0t\u00c7\u009f\u00ca } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 927, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 928, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 927, m_Hash: @\u0017\u00e0\u00e8\u00a3a\u0014\u0088\u00d4)\u00d0\u00e9\u000b\u008e\u00dd\u008d } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 928, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 929, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 928, m_Hash: K\u00f9\u0092\u00bd\u00cc\u00c5\u00d7\u00bd#\u0018K\u00a5\u00f0\u00fbb } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 929, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 930, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 929, m_Hash: +\u00c2e\u009b\u0003\u00d6\u00b5\u00c4\u00cb\u008b\u0014\u00ef\u0092\u00b1\u00a2M } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 930, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 931, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 930, m_Hash: \u00fe\u00f9A\u00c1\u00a4\u00c9\u00b5g\u008a\u00d9\u0012\u00fa'\u00d9U\u0096 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 931, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 932, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 931, m_Hash: \u008cf\u0016Ae\u00da\"\u00b6\u00e8\u00cf\u0017\u00c9\u00ca\u0017\u00c5\u00df } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 933, m_Data: ({type:"research", entity:7296, template:"phase_town_generic"}) } of size 135 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 932, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 933, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 932, m_Hash: ,\u00da\u001dDI\u00a0Z\u00b6\u0002S\u00f1\u00a9\u00ffd\u0006\u00a2 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 933, m_Data: ({type:"walk", entities:[7326], x:432.2983093261719, z:156.0216064453125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 933, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 934, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 933, m_Hash: \u00ca\u0098[\u009dzs&\u00f4\u00b8\u00e80{\bw\u000bY } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 935, m_Data: ({type:"construct", template:"structures/rome_house", x:1110.424072265625, z:394.99169921875, angle:2.356194490192345, actorSeed:21789, entities:[7334, 7335, 7507, 7557, 7565], autorepair:true, autocontinue:true, queued:false}) } of size 360 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 934, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 935, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 934, m_Hash: \u00154\u0010\u0089\u00ff\u00c1\u00f0\u008a\t\u001f\u00c2S\n\u00ec\u00ceK } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 935, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 936, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 935, m_Hash: \u00c6P\u008c\u00ee\u000e\u00d8*\u00b0\u0019,W\u00b9#\u00f0\u00b2\u00fe } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 936, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 937, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 936, m_Hash: \u0000\u0087\u00d87\u0084\u000fl\u00f7\u00e8D\u00da\t\u00b1i\u00cc$ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 937, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 938, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 937, m_Hash: \u00d3\u00c6\\\u00e4*\u00c7t\u00d1S\u0019,4S\u00a4\u00b1\u00d3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 938, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 939, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 938, m_Hash: a\u0013\u00fb5\u00cbJ9hC5>\f\u00a9\u00bb\u00d3\u00f1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 939, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 940, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 939, m_Hash: \u00ec\u009fYb\u0085\u00feS\u0018\u0012\u0091t\u00f0\u0093\u00af\u00f3\u00ad } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 940, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 941, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 940, m_Hash: \u00b7\u00d1>\u008bDS.E\u0088\u00fe:\u000fG\u00a2\u008d } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 941, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 942, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 941, m_Hash: @\u00fb\u00b3\u00d5\u0013\u00fe\u00beb\u00e2\u00c9Y^\u009b&y\u0087 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 942, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 943, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 942, m_Hash: o\u00f6|\u0016\u00dc\u0089n\u007f)\u009b\u0081\u00fb\u00ce\u00c3\u0003\u00ef } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 943, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 944, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 943, m_Hash: \r\u00b6\u00d3W]!|-\u00cf0;!\u0099[\u0096f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 944, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 945, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 944, m_Hash: 7]\u00a6P\u00d6\u00f7\u00bf\u00f8\u00ce\u00d8En\u00c5\u00a3}\u00a4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 945, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 946, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 945, m_Hash: %\u00b6\u001b<\u00d1\u00b5\u00d0\\\u0007\u00b1@j*\u009cHB } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 946, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 947, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 946, m_Hash: \u00ac\u00d2\u00b7\u00e8tQ\u009eOD|\u00c0@!]nd } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 947, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 948, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 947, m_Hash: >\"\u00a9\u00d1\u00dbZ\u009f\u00e6i\u00fazp\b\u00b2\u00dc\u00ab } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 949, m_Data: ({type:"returnresource", entities:[7452], target:7296, queued:false}) } of size 144 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 948, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 949, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 948, m_Hash: 5\u00ac\u00ae\u00b0`\u00f0%\u008fq\u0099ff(\b\u00d0\u0016 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 949, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 950, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 949, m_Hash: \u008b|\u00b1\u007f\u0003 \u0018\u008eE\u00ecK\u0005\u00c4#\u00d4\u007f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 950, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 951, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 950, m_Hash: N\u00bdD\u00b8!\u00bd\u0087gv\u0092<\u00b4Q{\u00ac\u00b7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 951, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 952, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 951, m_Hash: \u00b6\u00eb\u009ey\u0005\u00e9\u001e\u00c5\u00c4U\u0003\u0017\u000e\u009b\u00bc. } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 952, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 953, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 952, m_Hash: '\u00feS\u0015\u0093\u00ca\u00db>\u008d\u00f6\u00fe\u00a2\u00dfb9\u00f3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 953, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 954, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 953, m_Hash: }\u00fd\u00e04P|8\u00e9V\u0006\u00d3qt\u00b3\u009e\u0089 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 954, m_Data: ({type:"walk", entities:[7433, 7513, 7517, 7534, 7588], x:879.189697265625, z:1014.00146484375, queued:false}) } of size 177 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 954, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 955, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 954, m_Hash: \u00ac\u00d1\u00b2\u0095\u00b3\u0082]\u008dc\u00ba17\u001e\u00bc\u0093P } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 955, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 956, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 955, m_Hash: \u00a1\u00f2\u00a1w!uo+\bf\u00ae\u0089\u0092\u00b7\u00ff< } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 956, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 957, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 956, m_Hash: (\u00e5\u0003`\u00da'yG'1\u0007\u00da\u0080\u00df\u00f5\u00a2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 957, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 958, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 957, m_Hash: \u0017\u007f\u001a\u001e\u00f8\u0000n%hb|;\u001d\u00ee\u00a3F } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 958, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 959, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 958, m_Hash: *<d\u00e1\u007f.\u00f1vx\u0082\u00f9\u000e\u00ae\u009c\u00a9\u0013 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 959, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 960, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 959, m_Hash: \u00cd\u00c4\u00b2\u00e7\u0018\u00ca\f\u00bf\u00e9](\u0014\u00e9\u0018\u00ca\u00ee } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 961, m_Data: ({type:"gather", entities:[7586], target:7294, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 960, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 961, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 960, m_Hash: \u0016\u00f5H\u00b9\u00f9h\u001a\u00fd\u0096\u00d9s\u00ec0\u0006\u0087W } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 961, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 962, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 961, m_Hash: \f\r\u00e0\u00c1\u008e\u0083[\u0013=\u00e9\u0091\u00a3`\u0014ms } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 962, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 963, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 962, m_Hash: \n\u00f3\u00c3&6\u008c\u00d2i-\u00ec\u00d6\u00b3\u0012^\u00fao } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 963, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 964, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 963, m_Hash: ~\u00a0\u00e5FC\u0098\u00cb\u0093\u0013\u00fd\u0014\u00ba%\u00b2a\u00a5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 964, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 965, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 964, m_Hash: k\u0000\u00ec\u00da\u00b3\u00fa%\u0081\u00ebU\u00fe\u00a4\u00b22\u0013i } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 966, m_Data: ({type:"construct", template:"structures/ptol_field", x:949.8662109375, z:1050.058349609375, angle:2.356194490192345, actorSeed:46077, entities:[7433, 7513, 7517, 7534, 7588], autorepair:true, autocontinue:true, queued:false}) } of size 360 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 966, m_Data: ({type:"set-rallypoint", entities:[7299], x:1006.9739990234375, z:394.95843505859375, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/flora_bush_berry"}, queued:false}) } of size 387 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 965, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 966, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 965, m_Hash: \u001cv\u00d2\u001cy\u00b8\u00f7=\u0098?\u00013\u00ee\u0010l\u00da } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 966, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 967, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 966, m_Hash: \u00f5\u00c0\u00de\u0088WY3\u008f_\u0094\u0007sjP\u00dd! } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 967, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 968, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 967, m_Hash: \u00d9\u00d5\u009c\u00b3\u0087\u00a9@\u00b0\u00f2\u001f\u001b\u00bea7Z\u0017 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 968, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 969, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 968, m_Hash: <`@rDh\u00c46\u0017r\u00edu8'\u0011\u008a } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 969, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 970, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 969, m_Hash: \u00e2[\u00e2%z'\u00cc\u0015\u00b9u\u0012K\u00a7\u00f1;\u00b3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 970, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 971, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 970, m_Hash: K#\u00f2\u00c3\u0015V\u00fe\u00f9U\u009f\u009c\u00cb4\u00a8\u00e8q } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 972, m_Data: ({type:"gather", entities:[7600], target:7292, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 971, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 972, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 971, m_Hash: F=F>X\u009d\u0011{\bis$\u00c0\u00beM\u00de } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 972, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 973, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 972, m_Hash: \u00c5LU\u0002mv\u00dai?\u00fcUu\u001bAF\u00c2 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 973, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 974, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 973, m_Hash: h`c\u00ee\"[U`\u000bF\u0013\u00ca\u0090\u00ea\"\u00a7 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 974, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 975, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 974, m_Hash: \u00a3\u00ae}M\u0082-\u00ca\u00c1\u000e\u00adiU\u0098\u00a1J\u00b0 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 976, m_Data: ({type:"gather", entities:[7597], target:7294, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 975, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 976, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 975, m_Hash: \u008c\u00fe\u00c4\u00b0\u00ae\u0018\u00e6_\fv(\u00bf\u00da\u00db\u0096? } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 976, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 977, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 976, m_Hash: \u0002\u00de^H\u00a1\u0014\u009a\u00e1:\u0019\u00be.;E\u00bcH } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 977, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 978, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 977, m_Hash: !\u009d\u00b5|\u0083\u00acK\u0086\u001f\u00e3\u00cb\u0099\u00e9;\u00fcU } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 978, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 979, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 978, m_Hash: \u0084\u00f2\u0019sC\u00a3\u0096\u00a2&\u00a0\u001d!N,\u00c4c } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 979, m_Data: ({type:"walk", entities:[7305], x:980.1703491210938, z:1007.5928344726562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 979, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 980, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 979, m_Hash: I\u00b9hL\u00ab,\u00c9\u0097\u00a5Y\u009a?\u0019\u009f!: } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 980, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 981, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 980, m_Hash: \u00b3\u0013\u00a3\u00a3\u00c9\u00a9c\u00de\u00f4\u001b\u00af \u00b6\u0007l] } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 981, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 982, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 981, m_Hash: \u0094\u00bcE\u00b8\u0013i\u00ec\u0086\u00f4\u009eMer\u001c\u00c1\u001c } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 982, m_Data: ({type:"walk", entities:[7305], x:994.0399780273438, z:1007.2078247070312, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 982, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 983, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 982, m_Hash: ~f\u0092\u00c7]4nK\u00ccx\u001e\u009d\u0080\u00e6\u0000\u00c6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 983, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 984, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 983, m_Hash: ?\u00ed\u000b\u00ce\\\u00c1\u00cd\u00a6:4\u0080n\u00bc\u00cc\u0086[ } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 985, m_Data: ({type:"gather", entities:[7312, 7341], target:1566, queued:false}) } of size 139 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 985, m_Data: ({type:"gather", entities:[7312, 7341], target:1566, queued:false}) } of size 139 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 984, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 985, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 984, m_Hash: jX\u00a5\r`\u009c\"\u00d8\u0014\u00ab\u00f2#\u00db\u0095\u00c2\u0092 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 985, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 986, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 985, m_Hash: \u00c5\u0099>@UG\u000fC\u00d1'\u00deo\u0004\u00a2S\u0085 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 986, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 987, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 986, m_Hash: \u00c5\u008d\u00a8\u00df\u00e0;\u000f1E\u00d1\u0017 l:\u001c\u0011 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 987, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 988, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 987, m_Hash: \u00db\u00d9\u00d8\u00ef\u00fbr\u000b\u00be\u00e2\u008a\u0097a\u00e4\u00c3\u0000\u00f6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 988, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 989, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 988, m_Hash: \u00a2 + \u00b6\u00e2tDt[+\u00a4\u00aa\u00ad\u008f\u00e6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 989, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 990, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 989, m_Hash: 9\u0015]u%5\u00ff\n\u0082\u00e3\u00c2\u00f6@\u00f6N\u0087 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 990, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 991, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 990, m_Hash: \u00a3'\u00fb\u00d7\u00fc\u00ca\u0088d\u00e7\u00ae\u00d9\u00d0\u0015\u00f3\u00df\u00e8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 991, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 992, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 991, m_Hash: %J\u00d1H\u00c7hLs\u00b2\u00fc!\u009f:\u00cf\u0088e } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 992, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 993, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 992, m_Hash: \u0088\u00aa\u009b\u00c4\u00b7\u00a6\u0003\u00c0\u0007\u00be\u009cm\u00a2\u0086\u008e\u00a1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 993, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 994, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 993, m_Hash: t\u00c6N\u0002\u00a7\u00d55\u00f9\u0090t]\u001dD\u00b4\u009aU } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 994, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 995, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 994, m_Hash: +H\u0013\u0019\u00ad\u0000\u00bel`O\u001fZ\u00ff\u00af\u00f3\u00c1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 995, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 996, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 995, m_Hash: '4\u00c2\u00ec3\u00cc\u000e\u00de\u00ceN\u008e\u00d4\u00a4\u0016C\u00e3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 996, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 997, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 996, m_Hash: Y\u00cc\u00a8[\u0095\u00b8\u00e6\u00c8\u00c0\u00cbP\u0001\u00daS\u0007\u0007 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 997, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 998, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 997, m_Hash: BY\u007f\u00b2N.\u00c9\b\u008b\u00ff$\u00d0\u0006Vs\u0093 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 998, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 999, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 998, m_Hash: \u00dc\u008d\u00069\u000e\u00e2]Z3\u00e6w\u009d\u00a7\n38 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 999, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1000, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 999, m_Hash: Z>UA\u00bd%s\u0097\u00ca\u00b5\u00cb\u00bem\u0005z\u0018 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1000, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1001, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1000, m_Hash: \u00c8\u00b6p?\u000b\u00cf\u0087'\u00e9\u00b0)0\u0005\u00a7;/ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1001, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1002, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1001, m_Hash: t\u00fbh\u0004\u00fdi\u009d\u0014\u00e36\u00eb\u000e\u0096\u00b1\u00c7\u00bf } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1003, m_Data: ({type:"construct", template:"structures/rome_farmstead", x:1136.916259765625, z:365.2603454589844, angle:2.356194490192345, actorSeed:44856, entities:[7334, 7335, 7507, 7557], autorepair:true, autocontinue:true, queued:false}) } of size 357 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1002, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1003, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1002, m_Hash: \u00b7sf\r\u00a8AGE\u00b2\\\u00c5\u00fcw\u00b3|= } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1003, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1004, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1003, m_Hash: /\u0085\u00b8\u0092\u009d\u00ea\"\u00c3\u001a\u00d9\u0091\u00df\u00a8\u000f\u0087} } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1004, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1005, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1004, m_Hash: F\u00c7\u0014v\u000f,\u00de\b\u0005\u00a6\u0012\u00c7\u00b6\u00d0\u00f2P } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1005, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1006, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1005, m_Hash: \u0088\u00b0\u00d0\bt\u00f3\u00ef\u00a2?\u00ca\b\u00d4\u00bd<\\< } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1006, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1007, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1006, m_Hash: \u00efR^A\u00ebZ\u0015\u009c\u00a9\u0003;\u00e1\u0085eT\u00a5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1007, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1008, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1007, m_Hash: \u00f55v\u00d6\u008b\u00c9\u00c2\u00c04\t\u00a2Y\u00d94\u00f7\u001e } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1009, m_Data: ({type:"construct", template:"structures/ptol_storehouse", x:1010.4853515625, z:1006.273193359375, angle:2.356194490192345, actorSeed:39170, entities:[7527], autorepair:true, autocontinue:true, queued:false}) } of size 326 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1008, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1009, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1008, m_Hash: \u0089\u001a\u000e\u008c\u001f\u008cL\u00dd<\u0092\u00aex\u00d0\u0012k\u00a3 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1009, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1010, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1009, m_Hash: \u009b7{\u00bd\u00c8\u00c1Lq(\u00f6\u001a\u0098t\u0083\u00f1\u00e4 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1010, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1011, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1010, m_Hash: \u008f\u00b6l\u00f7\u00be\u00e7\u00c0\u00b1~\u001fS\u00d0\u00d0\u00fcZr } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1011, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1012, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1011, m_Hash: \u0000\u00ff+\u009faL0)+\u00faL\u00b7UI\\\u0003 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1012, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1013, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1012, m_Hash: \u00f5L\u00deHy\u0099+\u00efk\fG\u00c5iF\u0006{ } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1013, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1014, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1013, m_Hash: \u00aa \u00fdk\u00e1\u00dc\u00a1]\u0091P\u00b4G\u00fa)2\u00c1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1014, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1015, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1014, m_Hash: G\b\u00f8\u00c1\u00c9\u008b\u00df\u00a8\u00f1\u0099\u0018]1\u00c4e\u00ab } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1015, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1016, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1015, m_Hash: n^g\u00fe\u00b9\u00dc\u00de\u00bc\u00806i\u00a0*\u009f\u00d8J } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1016, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1017, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1016, m_Hash: 3t\u001adTyz\u008al1b)\u00d6k\u000e: } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1017, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1018, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1017, m_Hash: \u00b7V\u00cceN\u00e5\u00f8\u007f`\u00e5\u0091\u001ei\u00b3\u00ac\u00df } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1019, m_Data: ({type:"construct", template:"structures/ptol_outpost", x:1014.614501953125, z:1097.927734375, angle:2.356194490192345, actorSeed:56054, entities:[7305], autorepair:true, autocontinue:true, queued:false}) } of size 320 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1019, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1019, m_Data: ({type:"train", template:"units/pers_infantry_spearman_b", count:1, entities:[7514]}) } of size 191 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1018, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1019, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1018, m_Hash: \u00cd\u00ad.\u0011\u00b9\u009f\u0014\u00aa\u00e1\u00e7lG\u00bfl\u00c1# } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1020, m_Data: ({type:"construct", template:"structures/rome_field", x:1126.916259765625, z:336.86968994140625, angle:2.356194490192345, actorSeed:12261, entities:[7334, 7335, 7507, 7557], autorepair:true, autocontinue:true, queued:false}) } of size 349 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1019, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1020, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1019, m_Hash: ;\u00d4\u0012\u00b0\u0005\u00faa>\u0082\u00e4>Oc\u00aa\u00138 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1020, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1021, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1020, m_Hash: b\u0090\u00a7>\u00cf\u00b2_\u00f6W\u00f0\u0005\u00db\u0013\u00c6\u0090l } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1022, m_Data: ({type:"stop-production", entity:7514, id:5}) } of size 101 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1022, m_Data: ({type:"stop-production", entity:7514, id:5}) } of size 101 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1021, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1022, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1021, m_Hash: [8X[\u009a3\u00a1O\u00a0T459\u00b3\r\u00ac } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1022, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1023, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1022, m_Hash: \u00b9\u00a3\u00f6&\u00a7\u00e0>\u0086\f_\u00e8qX.\u0093\f } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1023, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1024, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1023, m_Hash: \u009a\u00aaP\u00e6<^\u009ew2\u008d\u0098^\b\u00aa\u00df\u0083 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1025, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1024, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1025, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1024, m_Hash: G\u008b(\u00d9\u00fa\u008di\u008d\u00abu:\u00dbR\u00ba\u00c8\u008d } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1025, m_Data: ({type:"construct", template:"structures/rome_field", x:1170.59033203125, z:362.63897705078125, angle:2.356194490192345, actorSeed:60606, entities:[7334, 7335, 7507, 7557], autorepair:true, autocontinue:true, queued:false}) } of size 349 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1025, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1026, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1025, m_Hash: >kZ\u009c4\u0080X+\u0004\u0002(\u00eb\u00d0\u00eaax } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1026, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1027, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1026, m_Hash: B\u00e9*\u00b0A\u0084\u00f2\f\u00c0nb@ \u00e2\u00184 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1027, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1028, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1027, m_Hash: \u008b\u00ab\u0004v0\u00a1\u00c4\u00ce\u00ea\u00e9\u00b9[Q\u00d9\u00a5\u008c } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1029, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1028, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1029, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1028, m_Hash: \u00ff\u0012U\u00f7\u00f6\u00b8R\u0019=\u00061.Gs\u009d\u00a1 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1030, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1030, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1029, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1030, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1029, m_Hash: wW\u00bf\u009f^\u0006z=\u0087F\u0095Kl\u0007\u00d3\u00c8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1030, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1031, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1030, m_Hash: \u00dbW$l\u00f7\u0083\u00ff\u0000\u001e\u00e3\u00db\u00bc\u0004\u00f5\u00c4\u00b0 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1031, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1032, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1031, m_Hash: \u001a\u0014\u00f0\u001e\u00fbLF*f\u009cW\u00ff\u00da\u00d9\u00c5; } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1032, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1033, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1032, m_Hash: \u00ec\u0019W\u0015\u00ab\u0012%U\u00ae\u00b0\u0011\u0085\u00a4\u00f7\u00ac\u00bb } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1034, m_Data: ({type:"gather", entities:[7369], target:3377, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1033, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1034, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1033, m_Hash: \u0085\\\u00fb`\u001c\u00f1\u001c\u00a5m\u009c\u00fc\u00c6\u00c2\u0082\u009f\u000b } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1034, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1035, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1034, m_Hash: \u009bG\u008d\u00d3-LGQ\u00fb\u0012\u00aaF'VXH } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1035, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1036, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1035, m_Hash: o\u001euH-\u00e2\u00ed\u00f5\u00bf\u001f\u00f7\u00b3\u00d2\u00da\u00cc\u00f1 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1036, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1037, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1036, m_Hash: *\u00ba\u001b\u001a\u001b \u00cb\u00a8\u00d1\u00cf\u00d5\u00cd\u00c9\u0092\u00acq } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1037, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1038, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1037, m_Hash: U\u001fN\u007f!\u0095\u000eP\u00bcK\u00fe*q\u00ca\u00edL } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1038, m_Data: ({type:"gather", entities:[7452], target:7590, queued:false}) } of size 128 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1038, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1039, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1038, m_Hash: \u007f<G\u00a8\u00aa\u00f7tP|F\u0083\u008d\u00d7\u00f7\u00ecz } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1039, m_Data: ({type:"walk", entities:[7369], x:392.9528503417969, z:642.8383178710938, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1039, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1040, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1039, m_Hash: \u00ff\u00f9\u00cd\u008d\u009c\u00d9\u00be\u0081b\b\u00fb\u0010\u0002~\u00ca# } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1040, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1041, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1040, m_Hash: \u00cc\u00df\u00b77\u00c6\u00a8\u00a1\u001dx\u0083t\u00ebe<\u00b5: } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1041, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1042, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1041, m_Hash: '-\u00caR\u00eb\u009d\u009d\u0094\u009e\u00d6\u0014\u00cf0=\u0089\u0007 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1042, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1043, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1042, m_Hash: 5hm\u00b5\u008c\u00d2s]k&+\u00aa\u0083\u001c\u00f0o } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1044, m_Data: ({type:"walk", entities:[7369], x:355.5335998535156, z:591.9524536132812, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1044, m_Data: ({type:"walk", entities:[7369], x:355.3173522949219, z:593.4400634765625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1043, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1044, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1043, m_Hash: Hs\u00c5\u00ba\u00b7*\u00c8\u00f7\u00b7I\u00aaY\u00c0\u0098,\b } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1044, m_Data: ({type:"walk", entities:[7369], x:355.3173522949219, z:593.4400634765625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1044, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1045, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1044, m_Hash: \u0083n79\u00d4\u0094kV\u00b4\u001bi\u0016\u0000\u00f1\n\u00ee } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1045, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1046, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1045, m_Hash: \u009d?a\u00d1!o\u00caD\u00a5\u00e5\u00ed\u00a0\u00fc$z\u00ad } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1046, m_Data: ({type:"walk", entities:[7369], x:317.2902526855469, z:643.3578491210938, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1046, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1047, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1046, m_Hash: \u0090\u00c2\u00fc\u00b6\u001e\u00d3\u00e5\u00c71\u00a2i\u00dd\u00cc\u00dd)d } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1047, m_Data: ({type:"walk", entities:[7369], x:318.6995849609375, z:644.161865234375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1047, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1048, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1047, m_Hash: \u0015#L\u00b8\u0092\u00dd9\u00e2h\u0082\u0012\u0087\u0091<U\u009d } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1049, m_Data: ({type:"research", entity:7494, template:"gather_wicker_baskets"}) } of size 141 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1048, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1049, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1048, m_Hash: \u008c\u008d_\u00c8\u00b1y\u00cfq}y\u00ca\u000e\u000e*l\u00d6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1049, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1050, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1049, m_Hash: \u00d0\u00c0%\u0096:\u00e8iqI9\u00b9\"\u00dd\u00b3\u00cf6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1050, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1051, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1050, m_Hash: \u00a7&\u009d/Cdy\u00a3\r\u00b9E\u00f6\u00af\u00bc5\u00c5 } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1052, m_Data: ({type:"train", template:"gaia/fauna_sheep", count:1, entities:[7381]}) } of size 163 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1052, m_Data: ({type:"train", template:"gaia/fauna_sheep", count:1, entities:[7381]}) } of size 163 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1051, m_Data: ({type:"walk", entities:[7369], x:326.9596862792969, z:626.5029296875, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1052, m_Data: ({type:"walk", entities:[7369], x:335.0682678222656, z:620.0475463867188, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1051, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1052, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1051, m_Hash: K&\u00aa\u00bc\u00c3Q\u0012\u00c5\u00ac\u0014\u00ad\u0010\u000bQ/\u00c9 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1052, m_Data: ({type:"walk", entities:[7369], x:335.0673828125, z:619.8447875976562, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1052, m_Data: ({type:"walk", entities:[7369], x:335.31854248046875, z:618.1200561523438, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1053, m_Data: ({type:"walk", entities:[7369], x:338.8523254394531, z:617.8726806640625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1052, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1053, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1052, m_Hash: \u00fd+\u00a93\u00a9\u009bp-\u0088Qk()\u00cfSI } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1053, m_Data: ({type:"walk", entities:[7369], x:340.2270202636719, z:617.7120361328125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1053, m_Data: ({type:"construct", template:"structures/spart_field", x:436.9197692871094, z:220.64920043945312, angle:2.356194490192345, actorSeed:40099, entities:[7319], autorepair:true, autocontinue:true, queued:false}) } of size 318 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1053, m_Data: ({type:"walk", entities:[7369], x:340.06671142578125, z:615.822021484375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1053, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1054, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1053, m_Hash: \u0095J|\u0082Y\u00ab\u00a8\u0092\u0015;\u00baM\u00a4\u0012\u008aM } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1054, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1055, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1054, m_Hash: \u00b7\u00ce\u00fa\u00c8\u00a5\u00c2\u000e\u00cc\u00f7\u00edC\u0080\u009f\u00ff8\u009f } of size 27 to server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1056, m_Data: ({type:"train", template:"gaia/fauna_sheep", count:1, entities:[7381]}) } of size 163 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1056, m_Data: ({type:"train", template:"gaia/fauna_sheep", count:1, entities:[7381]}) } of size 163 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1056, m_Data: ({type:"walk", entities:[7369], x:314.7396545410156, z:590.456298828125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1055, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1056, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1055, m_Hash: =#\u00efC\u008f+\u0019\u00e7\u00ee\u00dba\u007f!\u00e9\u0017\u0099 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1056, m_Data: ({type:"walk", entities:[7369], x:314.7396545410156, z:590.456298828125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1057, m_Data: ({type:"walk", entities:[7369], x:315.1545715332031, z:591.3101806640625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1056, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1057, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1056, m_Hash: \u0084\u008ak\u00df{\u0001+\u001e\u00caN\u00cee[\u00a2\u001b\u0084 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1057, m_Data: ({type:"walk", entities:[7369], x:315.23394775390625, z:591.3101806640625, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1057, m_Data: ({type:"walk", entities:[7369], x:315.2167663574219, z:591.4177856445312, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1057, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1058, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1057, m_Hash: ls\u008fV\u00fc\u0005\u0092\u00bamx\u00b0V\u00fc\u00f6M\r } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1058, m_Data: ({type:"walk", entities:[7369], x:332.546875, z:602.4747314453125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1059, m_Data: ({type:"train", template:"units/ptol_support_female_citizen", count:1, entities:[7296]}) } of size 197 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1059, m_Data: ({type:"walk", entities:[7369], x:323.00067138671875, z:593.1660766601562, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1058, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1059, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1058, m_Hash: \u00a1\u00d6]\u00b4\u00baa\u00c2\u008e<P\u00a9;\u00c7!\u00e1\u00cf } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1059, m_Data: ({type:"walk", entities:[7369], x:317.6986389160156, z:571.5811767578125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1060, m_Data: ({type:"walk", entities:[7369], x:318.0425109863281, z:573.4763793945312, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1059, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1060, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1059, m_Hash: \u00a7R\u0006\u008a\u00a6_\u00b3\u0093]\u00f6\u00b9\u00d4\u00c6j\u0093\u00c5 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1060, m_Data: ({type:"walk", entities:[7369], x:318.1955871582031, z:573.950927734375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1060, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1061, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1060, m_Hash: \u00c1\u0001\u00b2mT\u008d\u00a1L0\u00ea\u0094xA\u00f8\u008aw } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1061, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1062, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1061, m_Hash: _\u00ec\u0087\u00ec\u00ce\u001d\u00a4\u00fe\u00f7\u001a\u0006\u00db\u00cbw\b\u009c } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1062, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1063, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1062, m_Hash: \u001b\u009b\u001e;\u00c1\u00a6\u00d1?\u008f5\u00b2\u0089\u0092\u0006\u0003\u00cf } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1064, m_Data: ({type:"walk", entities:[7369], x:321.8260498046875, z:521.8521118164062, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1063, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1064, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1063, m_Hash: \u00dc\u00ca\u00c7\u00b7\u00ff\u0085\u000f\u0016Y;q\u009c\u00df\u00e8%. } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1064, m_Data: ({type:"walk", entities:[7369], x:321.46136474609375, z:521.8924560546875, queued:false}) } of size 133 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1065, m_Data: ({type:"stop-production", entity:7381, id:2}) } of size 101 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1065, m_Data: ({type:"stop-production", entity:7381, id:2}) } of size 101 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1064, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1065, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1064, m_Hash: \u0092\u00b6p\u0085\u00c2\u00020x\u00ff\u00be\u0016\u00a6a\u0082\u00a5\u00f8 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1065, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1066, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1065, m_Hash: \u00e2\u00bc\u00eaW\u00fa\u0097\u008e(\t\u00a3\u001f\u0007X$\u0016\u009c } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1067, m_Data: ({type:"walk", entities:[7369], x:326.1748046875, z:516.9497680664062, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1066, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1067, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1066, m_Hash: 5>\u00dc\u00c8\u00fdg\u0083\u0015o1\u00e8\u00ef\u00adJ\u009c\u00ec } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1068, m_Data: ({type:"walk", entities:[7369], x:334.9488830566406, z:487.69061279296875, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1067, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1068, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1067, m_Hash: \u00d5U\u0089\u009b\u00feF5?\u00e1\u00d2\u008c\u00a5$v\u0080S } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1068, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1069, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1068, m_Hash: \u0096\u00b2\u00e7]P\u00e2\u00b2\u00d7\u00de\u00ad\fswR1\u00f4 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1070, m_Data: ({type:"walk", entities:[7369], x:350.5162658691406, z:490.515625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1069, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1070, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1069, m_Hash: w\f\u00d63\u0096f\u00dd\u0002\u0001\u00c1\u001b\u009d3>\u009f\u00b2 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1070, m_Data: ({type:"walk", entities:[7369], x:350.4389343261719, z:490.515625, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1070, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1071, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1070, m_Hash: [\u00c5\u00c9G\u00a7\u0082\u00a3\u00f4\t\u00ed\u00fdv\u00e9\u009f\u00d7q } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1072, m_Data: ({type:"walk", entities:[7369], x:371.6696472167969, z:472.84063720703125, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1071, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1072, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1071, m_Hash: \u00e3\u00ca\u00b9\u008e\u001d\u000bQ&\u00ab\rO\u0000P\u0093K\u0097 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1072, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1073, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1072, m_Hash: \u008a\u009a\u00d79\u00a3\u00f2{\u00fd7xPQ\u00f1\u00dbS\u00c3 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1073, m_Data: ({type:"walk", entities:[7369], x:367.69287109375, z:463.2552490234375, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1073, m_TurnLength: 500 } of size 9 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1074, m_Data: ({type:"walk", entities:[7369], x:367.6673889160156, z:463.129638671875, queued:false}) } of size 133 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1074, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1073, m_Hash: \u00d4f\u007f\u00e0\u0096\u0089\u00ad\u00d1\u0011\u0013\u0016\u00eeVF;S } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1074, m_Data: ({type:"walk", entities:[7369], x:368.3070983886719, z:459.1128845214844, queued:false}) } of size 133 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1074, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1075, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1074, m_Hash: D\u0003<\u00f9M\u008cm9\u0097\u00ba\u00ae\u00a5\u00f5\u00e2\u00d0\u00c8 } of size 27 to server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1075, m_Data: ({type:"walk", entities:[7369], x:368.2215576171875, z:459.1128845214844, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1075, m_Data: ({type:"walk", entities:[7369], x:367.68182373046875, z:458.1753845214844, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:385.88458251953125, z:428.8110656738281, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:390.3172912597656, z:423.6727294921875, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:383.0973815917969, z:424.40802001953125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:382.6339416503906, z:424.28167724609375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:382.6339416503906, z:424.28167724609375, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:382.5758361816406, z:424.0297546386719, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:382.546875, z:423.9041442871094, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:383.6663513183594, z:426.4630126953125, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:383.16497802734375, z:426.2026062011719, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 4, m_Player: 4, m_Turn: 1076, m_Data: ({type:"walk", entities:[7369], x:383.3058776855469, z:425.2992248535156, queued:false}) } of size 133 from server
Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1076, m_Data: ({type:"defeat-player", playerId:3}) } of size 88 from server
Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1076, m_Data: ({type:"defeat-player", playerId:2}) } of size 88 to server
Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1076, m_Data: ({type:"defeat-player", playerId:2}) } of size 88 from server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1075, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1076, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1075, m_Hash: jW\u0017\u0085\u00fc\u0014;\u00c7\u0002\u0082\u00d84T\u00ea\u008d\u009b } of size 27 to server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 454878C19EA39131, m_Name: Sakarah, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 561A6B9C67DEA01F, m_Name: Mat, m_PlayerID: 1, m_Status: 1 }, { m_GUID: 78D9B2C9B7AE226E, m_Name: teoPehT, m_PlayerID: 4, m_Status: 1 } } } of size 109 from server
Message réseau : ({type:"players", hosts:{'454878C19EA39131':{name:"Sakarah", player:2, status:1}, '561A6B9C67DEA01F':{name:"Mat", player:1, status:1}, '78D9B2C9B7AE226E':{name:"teoPehT", player:4, status:1}}})
Net client: Received message CEndCommandBatchMessage { m_Turn: 1076, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1077, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1076, m_Hash: \u0019s\u00a9\u0018\u00c8\u00f5\u00d1\u00c4\u0080\u00a6\u0097\u00b0\u0011\u0082\u00c9\u00c5 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1077, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1078, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1077, m_Hash: \u0019]J\u00b6\u00da\u009fq\u00ef\u00e3\u000f[\u00cb\u00d1\u00d1\u00ff\u0010 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1078, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1079, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1078, m_Hash: \u00a4\u0085\u00e53\u00a8\u00bf~qLme\u00a36U\u00e3\u00a6 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1079, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1080, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1079, m_Hash: \u001f\u0010\u00ee~\u00fe\nW\u00a8\u0011\u00ebK\u009e\u00d3~2\u0003 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1080, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1081, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1080, m_Hash: \b\u00cc\u00a7\u00d9\u00fc\u00953\u0005\u00da{\u00d6V\u001a\u00cc)\u0003 } of size 27 to server
Net client: Received message CEndCommandBatchMessage { m_Turn: 1081, m_TurnLength: 500 } of size 9 from server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1082, m_TurnLength: 500 } of size 9 to server
Net: Sending message CSyncCheckMessage { m_Turn: 1081, m_Hash: \u00a38q\u00c3\u00f4+\u00f3U\u00a6\u000fHz\u0003\u00e5\u0091\u00b2 } of size 27 to server
Net: Sending message CEndCommandBatchMessage { m_Turn: 1083, m_TurnLength: 500 } of size 9 to server
Shutting down profiler2 GPU mode
Engine exited successfully on 2015-05-10 at 12:18:45 with 5410 message(s), 0 error(s) and 0 warning(s).